Frontier should be allowed to make these changes to keep their game fresh and engaging. And if they give open features built around the BGS and Powerplay to make those changes happen. Then ya'll using solo and private modes can still go about doing what you do. Its optional. Just like everything else in this game.
As far as I'm aware, Frontier don't need my permission or your permission, or any group's permission to change the game in any way they feel inclined. Frontier don't need anyone to "allow" them to do so. They will do as they please. And do as they please they always have done.
Right from the get-go, when there was a plan to include an offline mode, it was decided by Frontier that all modes would be subject to the
same BGS. A
single BGS, not several fragmented over different modes. It was at this stage that the decision to host a dynamic changing
single BGS that this design criterion then "trumped" the mooted offline mode, because an offline mode would lead to fragmented and basically non-dynamic BGSs.
Frontier chose this model of a single, all-player affected, dynamic
sole BGS and in doing so sacrificed offline mode, *for the good of the game*.
In doing so, they ostracised and alienated many pledged contributors, many of which chose to take their money back due to the offline mode being shelved in favour of a
single BGS
So there we have positive proof that Frontier are not averse to upsetting players to make the game they want to make. They chose a
single BGS that would be, by Frontier's choice, affected equally by all modes as the baseline option.
Except a BGS attack. Thats not optional if you care about your system. Thats "Forcing" a play style on someone that ends up being a time vs time grind. Ya'll have options. So should people on the other end of the spectrum.
Thats why I call for balancing.
Now continue to come up with every excuse in the book for this game not to grow because of these forums selfish reasons.
Firstly:
In order to defend against a BGS attack, you have the *option* of playing the BGS. Y'all have the same options.
Conversely, in order to defend against a player attack, you have the *option* of PvP combat. And nothing else. No secondary option exists.
Are you seriously suggesting that you want a second option against BGS play? While at the same time calling that PvP combat isn't a time versus time grind? Which we all know that it *is*. While also implying that PvP combat isn't also "Forcing" a play style on someone. Which we also all know that it *is* - even just to prepare for it with engineered modules and forced ship choice and lots of time practicing escape moves, etc if players are to "git gud" (Oh how much do I loathe that phrase?) and even then it becomes a dead-end if a wing is involved versus a single player. You *know* this. Yet you are advocating "Forcing" this play style onto players. For the sake of "balancing"? Please don't make me laugh in utter disdain for your words because this is when credibility is lost.
Secondly:
*wall now has a head-shaped indentation*
Platforms.
Instancing.
Block lists.
Time of play.
P2P networking.
(UPnP.)
All of these criteria mean that you would have no *option* anyway, in a great number of cases.
Nobody previously ever answered my serious question of how you can reconcile that a PS4 player, for instance, when BGS playing in a PC player (for instance) faction system - how to you reconcile that the PS4 player gains some kind of bonus, while there is no extra difficulty? Please let us know your thoughts if you have any...
OPEN tokens or bonuses - or restricting BGS affect to Open actions - is
demonstrably a vastly incoherent and therefore *IMBALANCED* suggestion.
And you wish to make these changes - and I quote - "That's[sic] why I call for *balancing*".
My view is that the suggested changes would be incoherent, inconsistent, and I find the whole argument to get there to be irrational and illogical. But that's just me. I wonder what Frontier will decide to do about it? Their game. Their call.
Yours Aye
Mark H