Hello,
I’d like to share some thoughts on how to improve the overall gameplay experience, particularly when it comes to colonization and life outside the bubble.Recently, I’ve seen players build impressive deep space outposts — some thousands of light-years away from the core systems. Thanks to these “bridges,” it’s now possible to expand far into the galaxy. And yet, despite the opportunity, I find myself hesitating to build in those regions. I’ve taken some time to reflect on why, and I’ve found the answer. Engineers and Tech Brokers.
Living in deep space is possible — but it doesn’t feel complete. Even if you can buy ships and modules, you’re cut off from fully upgrading them. There’s no access to experimental effects, Guardian modules, or things like FSD Boosters, simply because Engineers and Tech Brokers aren't available outside the bubble.
Here’s what I propose to solve this:
Proposal : Allow players to construct Engineer Bases using Category 2 points — for example, 12 C2 points per base. When placing the base, players choose the type of engineer (e.g., ship weapons, FSD tuning, etc.). For balance, each engineer could support upgrades for 3–4 blueprints.
This way : New players and players in deep space get access to basic engineering. Existing bubble-based engineers remain relevant for high-end upgrades.
Proposal : Introduce a chance-based system where Tech Brokers can appear on stations in High Tech systems:
10% chance at Outposts
25% chance at Coriolis stations
35% chance at Large Stations
Similarly, Material Traders could spawn in Mining or Industrial economy systems.
Why This Matters With these additions, players could truly detach from the bubble and create self-sustaining, thriving civilizations in deep space. Entire communities could grow around these hubs — with stations offering : Missions, Ships and modules, Engineering services, Tech Brokers And maybe even new opportunities for explorers and exobiologists
Thousands of light-years from the core, these settlements could become launching pads for new discoveries — or even homes among the stars.I believe these changes would not only enhance gameplay but also unlock the full potential of deep space exploration and colonization. Of course, such changes require bold decisions — but fortune favors the brave. I share this message in the hope that developers will see how ready the community is to go deeper.
All we ask for are the tools to do so.
I’d like to share some thoughts on how to improve the overall gameplay experience, particularly when it comes to colonization and life outside the bubble.Recently, I’ve seen players build impressive deep space outposts — some thousands of light-years away from the core systems. Thanks to these “bridges,” it’s now possible to expand far into the galaxy. And yet, despite the opportunity, I find myself hesitating to build in those regions. I’ve taken some time to reflect on why, and I’ve found the answer. Engineers and Tech Brokers.
Living in deep space is possible — but it doesn’t feel complete. Even if you can buy ships and modules, you’re cut off from fully upgrading them. There’s no access to experimental effects, Guardian modules, or things like FSD Boosters, simply because Engineers and Tech Brokers aren't available outside the bubble.
Here’s what I propose to solve this:
- Buildable Engineer Bases
Proposal : Allow players to construct Engineer Bases using Category 2 points — for example, 12 C2 points per base. When placing the base, players choose the type of engineer (e.g., ship weapons, FSD tuning, etc.). For balance, each engineer could support upgrades for 3–4 blueprints.
This way : New players and players in deep space get access to basic engineering. Existing bubble-based engineers remain relevant for high-end upgrades.
- Tech Brokers & Material Traders in Deep Space
Proposal : Introduce a chance-based system where Tech Brokers can appear on stations in High Tech systems:
10% chance at Outposts
25% chance at Coriolis stations
35% chance at Large Stations
Similarly, Material Traders could spawn in Mining or Industrial economy systems.
Why This Matters With these additions, players could truly detach from the bubble and create self-sustaining, thriving civilizations in deep space. Entire communities could grow around these hubs — with stations offering : Missions, Ships and modules, Engineering services, Tech Brokers And maybe even new opportunities for explorers and exobiologists
Thousands of light-years from the core, these settlements could become launching pads for new discoveries — or even homes among the stars.I believe these changes would not only enhance gameplay but also unlock the full potential of deep space exploration and colonization. Of course, such changes require bold decisions — but fortune favors the brave. I share this message in the hope that developers will see how ready the community is to go deeper.
All we ask for are the tools to do so.
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