Works for me so far, but I of course can't say how well that works in the longrun. But I will find it out!I bet that this isn't going to work. Randomness is just that.
Works for me so far, but I of course can't say how well that works in the longrun. But I will find it out!I bet that this isn't going to work. Randomness is just that.
Works for me so far, but I of course can't say how well that works in the longrun. But I will find it out!
Its not all that random tough, all the materials can be found in certain places/ships. What is probably in my favor is that I'm someone who does a bit of everything, which means I will more then likley ran across everything at some point. Players who are more focused on doing 1 or 2 things are probably getting the short straw with 2.1.That's the problem with random spawn of needed stuff. It is random. Some have luck, others don't have luck. I played enough games with such a crappy "game"-play, I know that such mechanics aren't worth my time.
The good thing is that apparently I can play the game without it. Maybe not in Open Mode, but who cares?
Its not all that random tough, all the materials can be found in certain places/ships. …
Sure, there is randomness to some degree, but not complete randomness. As long as there are rules as to where to find it there are non-random elements involved.It's completely random, but in addition to being random it's restricted to an other random event.
It's random to find the specific place/ship. And if you found that specific ship/place it's random if that ship has what you need.
Sure, there is randomness to some degree, but not complete randomness. As long as there are rules as to where to find it there are non-random elements involved.
It's random to find the specific place/ship. And if you found that specific ship/place it's random if that ship has what you need.
I don't have any prove, but i don't believe its pure and completely random.
The seeds for the rng could be:
The state the system is in.
The materials you gather could be tied to the age of the sun (remember any higher order elements comes out of the nuclear fusion of a star)
In the end al the randomess may be tied to a hughe number of variables, which in the first look may appear as completely random.
Well, I'm myself are convienced that a fully modded ship is designed to be a long term goal which then of course won't work well with people who want it fast. I don't grind, just played around a bit in 2.1 and already could make some mods, didn't take much and I didn't even had to try and find stuff.
Sure, just grade 1 mods but they made my ship better. It will probably take a long time till I can make a bunch of grad 5 mods but thats the point, its a long term goal. Just like my Conda was, took me about 10 Month to get there.
Ah come on. Have you tried getting one mod? I flew the whole evening yesterday in search of 2 Data materials, scanning every damn ship I encountered in supercrouse, around stations, cz and RES and I didnt
find even one of the two. And that was only for a Rank 1 engine mod.
I really don´t want to imagine the immensive grind that gets involved if you want to upgrade one whole ship. (especially one of the bigger ones). Not to say that the chances are quite low that you get a good upgrade on first try.
If you have the time to grind for weeks, great for you. But there are many people who want to have fun after they come home from work. And dont want to continue working in a virtual world.
Honestly, I think most materials should be buyable with credits. For one thing, just what are these materials? Iron, Nickel, Zinc, Phosphorus, Sulfur, you get the idea... base elements, common industrial materials. These things are dirt-cheap and abundant in the galaxy, so why in Elite are they so rare that they cannot be bought anywhere at any price?
Engineers should be about customizing your ship, not "look how much I can grind!" After all, when it comes to achievements of grinding we already have Federal rank for that. Maybe some rare materials that can't be bought could be required for level 4 or 5 mods, but you should at least be able to get your feet wet and try the system out without climbing Mt. Everest first.
Couldn't have said it better myself."Here's all the cool stuff you want, but you shouldn't really focus your time on getting them. It's really just supposed to be a bonus for regular game play."
Pick your targets carefully. Improve your skill.So what are we really supposed to do here while we have to go up against improved NPC's with superior hardware?
Not gonna happen. Mike Evans said in the beta they don't want credits involved at no point. This is the level cap raise, so not only does the gear ceiling have to be increased dramatically, previous currency must be made useless for attaining the new gear. Plus, they want us to jump through a dozen little specific hoops to get all the various materials, data, commodities etc. Can't have that with credits, because they allow you to choose what you do in order to get your gear. Yes, that's a fundamental and paradigm shift, and it makes me sad; I always saw it as a key strength of the game that credits as the universal currency bought you everything, so you really got to pick and choose your own adventure at all times.
Or you can try persuading FDev to balance the avaiability of high-end Engineer upgrades to NPCs. While they are slow to implement some feedback and sometimes reluctant to listen to it, it's not impossible to change their mind.