(19/08/2015) Since there is
some discussion about preventing CMDR's to jump out of combat using FSD and some ideas came up by others, I post my idea here
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Why shouldn't I be able to retreat when things go south or I'm simply not equipped to overcome the threat. I think a lot of players would not be happy to be forced to fight when there is a ship module that locks them down. Then there will be the cry for a counter FSD lockdown module. (EVE-like, anybody?)
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I get the point but would rather see it as a temporary disruption that actually uses ammo, like a drone / limpet - i.e. a mass lock limpet/drone that slows down the charge rate. You can shoot it to get free - it easier than shoot at the module of the attacker. And they should not add up - one mass lock drone per instance and it should affect
all ships. Like a gravity bomb or so. You'd think twice to use it, since there might be reinforcements coming in and ending up locking yourself and can't escape.
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Actually the more I think a bout it
- A mass lock drone/limpet creating a temporary gravity disturbance/well resulting in a mass lock to slow down any FSD charge rate
- Ammunition, Eats 1-2t's of cargo. gives you 30s - 2 min. Should be enough, or?
- Can be destroyed
- OR triggers and the mass lock is there for the given time
- A control module and uses cargo (max. number per ship?)
- Has a cool down time of several minutes
- Can be overcome by wings, where each ship has a device (yes / no)
- OR Should not be overcome by wings, since it somewhat messes with the universe the modules re-use is determined by the instance. No one messes around with the universe and thinks it wouldn't bite back
- Affects everyone in the instance
- One mass lock drone per instance at a time
- could/should be illegal to use
- Punished when used close to stations, or within
- Could do some damage to everyone close by, similar to interdictions
- Risks to user and anyone in instance. e.g. 1/2 dead wing mate can't jump out and gets fried as a result
- Strategic weapon
Thoughts?