Supercruise Assist module too much for such a simple functionality

To FDev:
When jump to system is complete, set engine power to 0%.
Come on team, why should this 1-line of code require a whole module to work (even size 1)?

Please embed this "1-line of code" to another more useful module (i.e. the docking computer) or even better, make it build in to every ship's computer and make it's state (ON/OFF) selectable via a switch in the SHIP tab in the right panel (i.e. under Silent Running, which is a more-or-less similar switch for a different functionality - which should this have a switch and Supercruise Assist require a whole module?).
 
Hyperspace de-throttle that you describe is a minor aspect of the supercruise assist module, and already toggleable in the options

In time you may find this module much more useful than those docking computers!
 
i never use sca i can fly my ship manual quite happy i know when to slow down never have a problem with it .use if you wish,but i cant understand changing the code,doesnt make sense to me.
 
Hyperspace de-throttle that you describe is a minor aspect of the supercruise assist module

Ooops, i didn't know that! Thanks for the tip.

and already toggleable in the options

Yes it is , but you have to have the module in order to see it, right?

In time you may find this module much more useful than those docking computers!

Well, both of them are convenient but so far i have managed to survive for many years without them. In any case, i would prefer to have the option always visible without the supercruise assist module. many times, when you know you can;t have 100% of your attention in E: D and you travel around (i.e. explore), it's very convenient to be able to enable it without having to throw away a whole module slot...
 
but i cant understand changing the code

It was a programmer's joke (well, an attempt to one at least). In a computer program, there would be 2 places/functions, one to check if the jump process has been completed (an event handler actually) and one to set the power to 0%. It would be 1 line of code to set the power to 0%, so i find no point in wasting one whole slot just for this option. :)
 
Well, both of them are convenient but so far i have managed to survive for many years without them. In any case, i would prefer to have the option always visible without the supercruise assist module. many times, when you know you can;t have 100% of your attention in E: D and you travel around (i.e. explore), it's very convenient to be able to enable it without having to throw away a whole module slot...

Did you know CMDR James Son, that you can just dethrottle after you are getting into hyperspace? You don't have to wait. Watch your left hand! :) Just cut the throttle when you achieve hyperspace. It's not so far fetched to build it into new ships, though, sure perhaps. O7

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Did you know CMDR James Son, that you can just dethrottle after you are getting into hyperspace?
Yes, thanks, i know that. I'm not a newbie, i've been playing E: D for some years now (from the beginning actually).

I'm just posting this idea here for convenience and safety reasons. There have been several times when i've been distracted (and a few times sleepy ;) ) while in a jump, and i managed to be thrown out of supercruise for approaching too near the sun. That switch (without having to have the module) would be a life saver while exploring...
 
we all get distacted while playing.but you should come to a emegency stop , you shouldt run into the entry star.

OK, it's not a matter of what should be done or not done by the player. It's just a game, the player shouldn't be blamed for being distracted. I'm just stating an opinion here that FDev, while trying to add more goodies to the supercruise assist module, they have added to it a functionality that should have been a simple switch like the "silent running" one, and available to all ships without the need for any additional module. The functionality is already there, just in the wrong place IMO.
 

Robert Maynard

Volunteer Moderator
Then Frontier could remove the additional Class 1 slots that they added to ships when SCA and ADC were added to the game, two per small and medium ship, one per large ship.
 
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If I remember correctly, slots for these modules were added to ships so they're actually not occupying slots that could have been used for other purposes.
EDIT: Niaj'd. Hello, Moderator! :)

Each CMDR will have an opinion.
I literally cannot begin to estimate how much time SCA has saved me - approx 30 seconds at a time - simply approaching a port in supercruise and dropping. It has other uses as well but I admit that when I approach a body, I enter orbit on my own, not using SCA. Go figure. 🤷‍♂️

I find SCA to be an immensely useful module. If I had to choose between occupying a ship slot with SCA and a docking computer, there's no doubt I would open the cargo hatch on the docking computer in a second. I appreciate the docking computer's utility and convenience, but none of my ships have one. It's not worthwhile to me.
 
CMDRs Robert and Esteban, CMDR Oblivion is referring to decoupling the hyperspace de-throttle from the SCA module. I have no opinion, and prefer to de-throttle myself anyway. But, you are not talking about the same thing.
 
Then Frontier could remove the additional Class 1 slots that they added to ships when SCA and ADC were added to the game, two per small and medium ship, one per large ship.

CMDRs Robert and Esteban, CMDR Oblivion is referring to decoupling the hyperspace de-throttle from the SCA module. I have no opinion, and prefer to de-throttle myself anyway. But, you are not talking about the same thing.

Yup that's right. As "The Own of Noon" said, we're talking about different things. Personally, if it was decoupled, in most of my ships i wouldn't add the SCA module. I'd just like to have the switch in all ships...
 
I consider the dethrottle facility as a trap for the less experienced player.

It is a trap because they think having set it they can safely go AFK during the jump or have a nap or whatever forgetting that because it only zeros the throttle they will still crash into the star eventually as you don’t stop in supercruise.

I do have an SCA module equipped somewhere and given a little time could tell you what ship it is on, I do know that the throttle to zero option is switched off on it.

I also don’t remember when or why, though I expect it was a non sequence star, I last came out of jump not at full throttle.
 
i never use sca i can fly my ship manual quite happy i know when to slow down never have a problem with it .use if you wish,but i cant understand changing the code,doesnt make sense to me.
I'm using sca most of the time not because I can't fly manually but simply due to laziness :)
I suppose lack of QoL mechanics (autopilot, NPC pilot, etc.) are made to keep players active in game and at the same time a kind of protection vs bots.
 
The docking computer demands too much attention. When I'm doing exobiology, I need to turn it off because I prefer to land manually on the surface. The first landing doesn't go as expected because, as you can guess, I often forget to turn it off.

When I drop to a station, it should be turned on. It often happens that I approach the station, request docking, throttle down, and go to make a cup of tea, only to find the ship still in the same place because I forgot to turn on the docking computer.

The DC is a pain in the back, so I've stopped using it. The only place I have ADC is probably on my T9 for tritium services.
 
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