Current acceleration and deceleration is just as arbitrary as any other speed. If it results in better gameplay I am all for it. Currently I often ignore signal sources because I am travelling somewhere and don't want to waste 10 minutes of my life slowing down...
Yes, space is big, and yes SC flight is a mind-numbing wast of time, with terrible flight mechanics.
Doubtful that an improvement is coming after 6 years.
Worst case scenario, if Apex is significantly faster than using our own ships but supercruise remains the same as now, I'll just use Apex![]()
So you want us to be able to accelerate and decelerate even faster than we already can? I mean, it takes us mere minutes to accelerate to twice the speed of light and decelrate down from it again. You want to reduce that from minutes to basically instantly?
Somehow this is what comes to my mind...
Source: https://www.youtube.com/watch?v=JS7x4Bq_gR8
So you want us to be able to accelerate and decelerate even faster than we already can? I mean, it takes us mere minutes to accelerate to twice the speed of light and decelrate down from it again. You want to reduce that from minutes to basically instantly?
Somehow this is what comes to my mind...
Source: https://www.youtube.com/watch?v=JS7x4Bq_gR8
FD said 5 years ago they would improve Supercruise, we need to wait and see.
Man, they sure showed us.FD said 5 years ago they would improve Supercruise, we need to wait and see.
"Frame shifting." We already accelerate/decelerate a lot faster out in the black away from things in supercruise, so from an inertia perspective, I don't think it matters much if at all.
I think around things it should be close to the same current rates, just maybe scale up faster the further you get out from or between things. Personally, I'm actually fine with the way it is now too, but having something like a gravity well grid overlay would be a nice bit of something to play around with.
Parking in supercruise to go exploring is, in my opinion, one of the worst possible ideas that have been imposingly implemented. People say the ADS honk was bad game-play design, maybe, but at least it wasn't counterproductive and contrary to a spaceship flying game. The only thing the FSS game-play is good at is the meta game and maybe scratching an itch for people who like playing with bits and bobs in mini games, because that's the sort of game they were looking for when they got this game... apparently.I think they feel like they did, by implementing the FSS.
Sandro talked about "making it so some of those long journeys aren't as necessary" FSS did that by allowing you to scan stuff from a long way away.
So, like with "Volcanism" Frontier implementation, and peoples expectations are... somewhat divergent. (people expect volcanos, they get little poofs from smoke holes)
Don't make me dig out my old "Why the FSS is great!" letterParking in supercruise to go exploring is, in my opinion, one of the worst possible ideas that have been imposingly implemented. People say the ADS honk was bad game-play design, maybe, but at least it wasn't counterproductive and contrary to a spaceship flying game. The only thing the FSS game-play is good at is the meta game and maybe scratching an itch for people who like playing with bits and bobs in mini games, because that's the sort of game they were looking for when they got this game... apparently.![]()
OK... but regarding the topic of this thread, I don't think parking in supercruise has been particularly beneficial. Just saying.Don't make me dig out my old "Why the FSS is great!" letter![]()
If I had it my way, there would be no supercruise - just normal space and hyperspace (which exits a safe distance from your destination, any destination).OK... but regarding the topic of this thread, I don't think parking in supercruise has been particularly beneficial. Just saying.![]()
I don't think an entire SC rework is needed.
What I think is we're lacking some outfitting options to improve the SC experience. Utility mounts seem like the best option for me - it means you sacrifice a shield booster, two or even more in exchange for better SC.