Supercruise Rework

It already does, fly away from everything until you are doing over 1000c, set throttle to zero and see how long it takes, then set throttle to max and see how long it takes, it's literal seconds to 1000c. Now lets see, lets put you facing a planet and let the SC acceleration take you to max speed instantly, or drop out of warp facing a star, instant 1000c+? There's a reason you slow down near stars and planets, but lets not stop there, lets make crashing into something at 1000c instant death as it should be and then watch the salt flow.
the fact is that most of the time we are between planets stars and moons flyng slow, we do not usually reach those speeds, and it takes about 10 minutes to reach maximum speed in deep space ....

I don't think speeding things up a bit is so dramatic ... If Frontier gave players the ability to choose supercruise speed, let me say that what some believe to be realistic is a bit debatable, because it could have been totally different.
 
Supercruise is fine. Go do something else. Go to the bathroom. Hang up laundry. Cook. Eat. Get a drink. Watch tv. Immersion? Your pilot needs to do all of these things as well. They literally live in the ship. That ship is goddamn huge (except for sidewinder and eagle). There is a living area and galley in there somewhere. So for immersion purposes, life still needs to happen.

Of course, no one seems to complain about instantaneous repair, refuel, cargo transfer, ship switching, installation of modules, data transfer, mid-route messaging.........

But out in the real world? It's fine. It's a short break for you to get up and do literally anything else that you NEED to do so you aren't in front of the game for hours on end unable to stop because you need to be physically present every single moment. Same with auto dock. Honestly? should have been the same for planetary landings. There's no skill involved, no 'feel good' achievement to be had. Just annoyance (it does get old. In fact, during the first landing). It could and should have been automated as well.

Supercruise is a case where you literally DON"T need to be watching the distance/timer, so if you are and getting bored... that's on you. Read a book. Look up every minute or two. Message a friend. Chat with your twitch audience. Download . You have literally infinite options during supercruise, but you choose to watch the distance shrink....
When you travel in 1-10k Ls, there's no time to do much properly, if anything, and that's not the complaint, it was actually a joke. Complaint is that there are no extra mechanics available. When I play the game, I want to play, be engaged, not eat, drink or go to bathrooms. And people do not complain about instant actions you listed, because while completely immersion breaking, I agree, it's a convenience. Game isn't a job.

Of course it's not, if you choose to sit there for half a minute when the timer hits 6 seconds that's all on you, there are plenty of ways to speed up approach to planets and stations, but that does actually require flying the ship and not just sitting there watching a clock.
What do you mean exactly? I don't think we're on the same page here, so I'd appreciate a bit of elaboration.
 
I think my amusement ride operator would be very alarmed if I pointed my coaster car in any direction I wanted and took off, which is exactly what I can do in ED. So what rails? Also never had the guy in another car rip me off the tracks and try to rob me either. That was bumpers.
 
This is exactly where ship interior game play comes in. Having things to do in your ship during a 7-20m super cruise will take care of this issue in my opinion.
 
This is exactly where ship interior game play comes in. Having things to do in your ship during a 7-20m super cruise will take care of this issue in my opinion.
As long as it isn't more FSSing. -.-' You actually have to park your ship for that, of all the...

Grumbaling aside, I like flying sci-fi spaceships. More of that in the game is a good thing for my preferences in exploration too, not just pew-pew or whatever.
 
As long as it isn't more FSSing. -.-' You actually have to park your ship for that, of all the...

Grumbaling aside, I like flying sci-fi spaceships. More of that in the game is a good thing for my preferences in exploration too, not just pew-pew or whatever.
Agreed, flying spaceships is the best part of this game. I also like the idea of living in your ship. Having things to do while flying to say Hutton Orbital will give the journey a sense of depth as opposed to mind numbingly twiddling your thumbs or being AFK for hours to get there.
 
What do you mean exactly? I don't think we're on the same page here, so I'd appreciate a bit of elaboration.

I fly at it on at max throttle until around 4 second or just above, loop around the station until I am pointing right at it again, adjusting angle and throttle as necessary, then hit max throttle until close enough to drop out, I am usually on max throttle from .12ls out until SC exit, if it takes more than ten seconds that's because I made a mistake.
 
As long as it isn't more FSSing. -.-' You actually have to park your ship for that, of all the...

Grumbaling aside, I like flying sci-fi spaceships. More of that in the game is a good thing for my preferences in exploration too, not just pew-pew or whatever.
I had hoped to be able to do FSS on the move, FSS ing the system on the move en route to starport would have really gelt busy, in a fun way. Stop park up and crack out the instruments, that was a real own goal from Frontier.
 
8-10hrs in supercruise - Wow! Where was that? And how far was the port from the star?

It wasn't, he probably needed to burn fuel until he was light enough to increase jump range to make the required jump, sometimes mistakes are made and you need to do something to fix it, this is one of the paradigms of flying spaceships, sometimes things take time.
 
I had hoped to be able to do FSS on the move, FSS ing the system on the move en route to starport would have really gelt busy, in a fun way. Stop park up and crack out the instruments, that was a real own goal from Frontier.

You can test it, it's almost impossible to focus on anything closer than thousands of ls away, everything moves.
 
When you travel in 1-10k Ls, there's no time to do much properly, if anything, and that's not the complaint, it was actually a joke. Complaint is that there are no extra mechanics available. When I play the game, I want to play, be engaged, not eat, drink or go to bathrooms. And people do not complain about instant actions you listed, because while completely immersion breaking, I agree, it's a convenience. Game isn't a job.
What do you mean exactly? I don't think we're on the same page here, so I'd appreciate a bit of elaboration.
What do you mean exactly? I don't think we're on the same page here, so I'd appreciate a bit of elaboration.

consider then the possibility that it isn’t meant to be engaging gameplay. In fact, lots of it isn’t. The menus aren’t. Where’s my engaging gameplay when fast tracking pp cargo? Where’s my engaging gameplay picking up cargo at the depot, or in space? Why can’t I skim off the cargo load? Why can’t I individually haggle? Why can’t I run scams?

you say it’s not a job, but the more “engaging” you make things, the more “gameplay elements” you add, the more like the real world (and work) it is. Case in point, planetary landings. I don’t want this work. Automate that .

the more extra mechanics you add, the more confusing and cumbersome the game becomes. The more instantaneous you make things like travel, the more trivial (as well as nonsensical; in skyrim/fallout, I canjump down to a ledge I can’t climb or jump from without dying.... but I can fast travel away) the game gets (particularly as it means gaining resources becomes much faster).

But really, like so many of these threads and posts all I hear is complaining for vague “extra mechanics” but no actual solutions that would be objectively better. So what is it that you envision would be a one size fits all positive change/addition to sc of all distances?
 
Incidentally... you CAN speed things up. Sc lock, disengage sc, throttle up (since sc sets a safe ~75% throttle”, re-engage sc when close enough.

or do what will be the certain result of most of these other manual faster boost suggestions: blow right past your target (or damage your hull, either/both of which will just lead to a new round of whining)
 
This problem largely goes away if you could target any star within a system for high-waking. For un-visited systems you jump to the main star. Once there you would scan the system and high-wake to the star around which your target destination orbits. If you have already scanned the system, you would be able to plot your course via the system map.

Eliminates tedium. Make use of existing mechanics. Doesn't break existing interdiction setup. Where are the downsides?
Your enjoyment of the game is frontiers bane, if they c u having fun the will come for u!
 
The idea is that your fly around the gravity wells by steering your ship, not flying through them. It's quicker and is less boring but not as easy, but the choice is yours.

Do the quicker, less boring but more effort way, or:

Do the slower, more boring but less effort way.

The only time this doesn't work is when your destination is a loooooooong way away, in this case, I suggest a book or don't go to that destination.
 
Supercruise will never be changed because half the game mechanics... combat/interdiction, exploration, scanning and more are built off this aspect of the game. It's a space game space is big you're gonna need to travel. Engineers, Guardians and Fleet Carriers already halfed the travel time. It's not even that bad. Sorry OP I can't really agree with you one bit.
 
The complaint is that a significant part of the 'flying spaceship' part is excruciatingly boring, involves no skill whatsoever and is absurdly uneventful. Now, if that is just the epitome of gaming to you: good for you! For everyone else it may be a meaninful idea to discuss what could possibly improve on this absolute garbage-tier aspect of ED. After all: do absolutely nothing for [insert time] is to many people not that exciting.

So instant travel from system entry to station right? That will make CG's a lot easier, and PP impossible.
Actually, it could be so much more interesting:
Remove the no fire zone around a base & fix that C&P system.
NOW you can do a proper blockade of a station. Anyone coming and going gets blasted.

Supercruise is fine. Go do something else. Go to the bathroom. Hang up laundry. Cook. Eat. Get a drink. Watch tv. Immersion? Your pilot needs to do all of these things as well. They literally live in the ship. That ship is goddamn huge (except for sidewinder and eagle). There is a living area and galley in there somewhere. So for immersion purposes, life still needs to happen.
Yeah, we all live in our ship.. in the cockpit! In the chair!
People are asking for a ship interior so we can do stuff like that. But are we getting it?

Supercruise is a case where you literally DON"T need to be watching the distance/timer, so if you are and getting bored... that's on you. Read a book. Look up every minute or two. Message a friend. Chat with your twitch audience. Download . You have literally infinite options during supercruise, but you choose to watch the distance shrink....
Really? play a game to do something else?
That's not why people play a game. At least not me.

When I play the game, I want to play, be engaged, not eat, drink or go to bathrooms. And people do not complain about instant actions you listed, because while completely immersion breaking, I agree, it's a convenience. Game isn't a job.
Same here, I'm with you on this one. I play a game, I want to play a game, not do other things. Watching movies is one of the main things I do while playing Elite though, unless it's AX combat. For the rest I have something running on the 2nd screen to watch.

I think there is a fine line between instant travel and some travel. A minute or two of flight? sure, that's OK, immersive enough.
5 minutes or more? Sorry, you are wasting my time here.

consider then the possibility that it isn’t meant to be engaging gameplay. In fact, lots of it isn’t. The menus aren’t. Where’s my engaging gameplay when fast tracking pp cargo? Where’s my engaging gameplay picking up cargo at the depot, or in space? Why can’t I skim off the cargo load? Why can’t I individually haggle? Why can’t I run scams?

you say it’s not a job, but the more “engaging” you make things, the more “gameplay elements” you add, the more like the real world (and work) it is. Case in point, planetary landings. I don’t want this work. Automate that poopoo.
But "engaging gameplay" is what FDev markets so many features of this game.
Core mining? That is engaging gameplay.
Finding a rock to core mine? Yep, still there.
Flying 10 minutes to the asteroid field to maybe find something to mine? Nope, lost me.

The fast track PP stuff really is just . What's the difference of fast tracking 100 x 10 token or 10 x 100 tokens, other than the former makes you want to ditch this and the latter would make it bearable. I just want to purchase my tokens for a cutter full, here are 7.12m credits, can I go on with my life now?
Wouldn't be too hard to implement, instead of dragging it out to do it 71 times, taking 20 seconds each time.
Not engaging gameplay.
 
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