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Alternative is to leave it alone. Fuel scooping never was any bother and leaving the system map alone would in no way impact surface targets or anything else. Nothing would change except you wouldnt be forced to tune and zoom. People suggested automation, looking at the thing the first thought i had was i wonder if a bot could do that for me. It would likely still be slower but at least i wouldnt have to do it.

It was never meant to be a God Honk in the first place. Read the DDF on exploration. If it somehow bothers you to engage in the game mechanics, play something else!

:D S
 
Its not the game mechanics yet, its the horror yet to be inflicted. If they are completely deaf to players objections then i will indeed go and play something else. Its all good when you want free probe recharges but if i want free system map its all "god honk god honk" At the very least try and apply the logic fairly across the board.

I think making people synthesise their probes will give them another reason to land and will increase the over all draw of exploration to go surface side. I think it would be particularly engaging.


And space cats.


Wait!? Did I miss something? Fuel scooping got changed? I only tried Beta week 1 because I don't want to spoil too much of the surprises and feel when the release comes out, but I didn't realize that fuel scooping has changed too. Can anyone care to explain? What happened?

nothing happened read his post then read my reply and put it together.
 
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And what would be the alternative? Seems a few of the people disliking the new system just bash it without coming up without anything constructive.
And quite a few offered up plenty of constructive criticism and suggestions. Frontier barely took anything on board.
However, that shouldn't come as a surprise: they revealed things too late for there to be any significant changes to them. And once you're in beta, the best you can get are minor tweaks and bug fixes.

So, perhaps the next major update will improve upon the FSS, at the very least its rather poor interface. Other than that, we'll see how the new minigame will hold players' interest. I have my doubts about its longevity over several thousand systems, but hey, we'll see. At least people will be able to get their Elite rank in exploration very quickly, so they won't feel "forced" to explore for long.
 
And you would be wrong. There are plenty that search for the unusual who prefer this system, me being one of them. And for me it vastly improved the sense of exploration and I don't care much about credits. I suggest you review your thinking on this.

You are doing what Burke is doing. Trying to belittle the people who like it so you can happily dismiss their opinion.

In that case please explain how exactly this new system benefits those who are looking for unique or unusual objects. Especially when compared to the old one. Without this, your statement is a bit empty. IMO, cmdr Chrystoph was correct.

Personally i am seriously shocked by the stubbornness with which some people refuse to understand the reasons why those "few" dislike the new system.
 
Its not the game mechanics yet, its the horror yet to be inflicted. If they are completely deaf to players objections then i will indeed go and play something else. Its all good when you want free probe recharges but if i want free system map its all "god honk god honk" At the very least try and apply the logic fairly across the board.

I think making people synthesise their probes will give them another reason to land and will increase the over all draw of exploration to go surface side. I think it would be particularly engaging.

What horrors? Originally we were discussing (back pre-2014) making hyperspace jumps actually a difficult thing to do the first time to an unexplored star system. When a hyperspace route was found we could head home and sell that information, and a link would be made to the star system. If we decided to share the information, that is.

That would have meant seriously slow expansion into the unknown.

I don't think we at first had unlimited range on the ADS (or was it prohibitively expensive? I don't remember). So one way of exploring was to fly out of the orbital plane and observe the movement of pinpricks of light when moving at relativistic speeds. Then we could fly into range and feel all warm and fuzzy when we found yet another icy world in a weird orbit.

Instead we got everything automatically linked up using the unlimited-range ADS, and the route planner was introduced and eventually expanded to the current enormous range. We got neutron boosts and synthesis to expand ship range, and engineering to expand it even more. And we got the God Honk so we didn't even have to use parallax or anything otherwise clever to explore. In the live game we just flit about and get Discovered By tags on stars, but we have to fly around to tag the in-system bodies.

With the new system we get Discovered By tags by playing the FSS minigame (which I enjoy), and First Mapped By when using the DSS to lob probes at planets.

Generally I enjoy this more - not as cumbersome as the original exploration ideas but also not as mind-numbingly jump-honk-cruise dull as the current live system.

Things I'd like to see changed:

- Add the ability to use FSS at speed (but make it harder to use at speed as a trade-off).

- Populate the Nav Panel with generic Signal Source entries for those who don't want to use the FSS. They should not be targetable, but they should maybe be represented with a huge blue circle or something on the HUD so people can fly in their general direction until they can be resolved.

- Change the probes to a swath instead, giving us a use for Orbital Cruise. The higher the orbit, the fewer circumnavigations would be needed to map a body. But frankly I like the DSS probes for the Star Trek feel.

- Make the probes record general features as well (highest elevation difference, significant geographic features such as plains, mountains, trenches, ...).

- Leave the Discovered By as-is, but maybe add a Scanned By for planets scanned by the old DSS. Leave Mapped By for the planets mapped with the new DSS probes.

:D S
 
In that case please explain how exactly this new system benefits those who are looking for unique or unusual objects. Especially when compared to the old one. Without this, your statement is a bit empty. IMO, cmdr Chrystoph was correct.

Personally i am seriously shocked by the stubbornness with which some people refuse to understand the reasons why those "few" dislike the new system.

You get an image and the data up on a planet when you resolve it in the DSS - no need to hop to the System Map all the time. And the DSS resolves surface features you would have had to eyeball before. And I don't understand why anyone would be against finally getting features in the we asked for from the beginning. Unless of course those people are just generally against change. Which seems to be the case.

:D S
 
You get an image and the data up on a planet when you resolve it in the DSS - no need to hop to the System Map all the time. And the DSS resolves surface features you would have had to eyeball before. And I don't understand why anyone would be against finally getting features in the we asked for from the beginning. Unless of course those people are just generally against change. Which seems to be the case.

:D S

No, this is not the case.

Nobody ever complained about surface features being easier to discover. This is obviously a good thing.
And if you dont understand the importance of numbers (size; mass; orbit; etc) when searching for rare objects, the discussion is pointless.
 
In that case please explain how exactly this new system benefits those who are looking for unique or unusual objects. Especially when compared to the old one. Without this, your statement is a bit empty. IMO, cmdr Chrystoph was correct.
It doesn't benefit anyone. It changes how we explore. So instead of a one button reveal everything, now instead we have to explore the system with our scanner instead. Those unusual things are still there, but you have to find them instead of having them handed to you on a plate.

It's not a out benefit, it's about how it makes you feel when you discover something yourself.

Personally i am seriously shocked by the stubbornness with which some people refuse to understand the reasons why those "few" dislike the new system.
Because half the time the reasons make little or no logical sense.
 
No, this is not the case.

Nobody ever complained about surface features being easier to discover. This is obviously a good thing.
And if you dont understand the importance of numbers (size; mass; orbit; etc) when searching for rare objects, the discussion is pointless.

You do get those numbers. When you resolve a body with the FSS, the entry for the System Map pops up. No need to go to the System Map.

:D S
 
No, this is not the case.

Nobody ever complained about surface features being easier to discover. This is obviously a good thing.
And if you dont understand the importance of numbers (size; mass; orbit; etc) when searching for rare objects, the discussion is pointless.

You don't search though. You press a button and it gives it to you on a plate. The new system you need to search.

People have been so indoctrinated with the God honk, it seems the idea of actually doing the discovery yourself fills them with dread.
 
And I don't understand why anyone would be against finally getting features in the we asked for from the beginning. Unless of course those people are just generally against change. Which seems to be the case.

Context. If this had been the case from the beginning, it would have been alright - maybe? - I can't say that lockpicking IN SPACE was how I would have originally envisaged exploration, but perhaps someone once thought that was a good idea. As things stand - the game as it really is and has been - what has happened is that FD, without listening to feedback, have a) reduced the amount of information immediately available to players and b) forced everyone to engage with a tedious mini game.

Some of the things that have been added are good, or at least neutral. Adding the ability to find surface features is great, although the implementation leaves something to be desired. It's just a shame that so much time and effort - not to mention the destruction of good will and community, I mean, look around, does this look like the exploration forum? Or does it look like DD? - have gone into something regressive.
 
People have been so indoctrinated with the God honk, it seems the idea of actually doing the discovery yourself fills them with dread.

Its just that the extra time added with the new system, no matter how small that may become with practice, tips the balance from an unimaginably huge task to one that is simply out of sight of reason. There is enough galaxy to last forever and they slapped this on top of it all.
 
Its just that the extra time added with the new system, no matter how small that may become with practice, tips the balance from an unimaginably huge task to one that is simply out of sight of reason. There is enough galaxy to last forever and they slapped this on top of it all.

What is an unimaginable huge task?
 
Making a dent on the milkyway. Finding that special something thats so good it buys you explorer fame. You dont even know what it is till you find it and you need to be able to "trawl" systems for it.

That's basically what exploration is. So what's the issue?

:D S
 
So what's the issue?

Well that im not going to tune and zoom every single system looking for things. Its just too much.

The much disputed and picked over maths that i will stick to is that if you disregard other time sinks and focus only on time spent scanning - accepting an average time of 4 minutes for 40 bodies and accepting a very rough 40 as an average number then you can scan 15 systems with the god honk in 75 seconds (5 seconds per system). The same 15 will take 1 hour in the FSS. No thankyou.

Edit: and im sorry to edit and cut any arguments off but you could cut that in 4 and call it 15 minutes and its still too long
 
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