Frontier don't need you to defend your image of their honour, really. But in case you or any others wanted to understand what I meant about the FSS's low quality of implementation, allow me to elaborate.To me it looks like a lot of thought and work has gone into it, the way it ties into mining, civilised space and the codex. I really fail how anyone can think like this to be honest. It's insulting to FDev and their developers.
- VR. The way it launched in the first beta showed that either nobody at FD tested the FSS in VR, or their feedback got lost in the process if they did.
- Controls, especially on HOTAS. Which used to be what the game was geared towards. Lack of options and settings, and a lot of features (such as adjusting sensitivity) needed to be added later that should have been there in the first place.
- UI design in general. Plenty of issues there, so this could be several points. But don't take my word for it, ask some UX designers to see in which areas it fails. However, we've often seen that Frontier's designers can do good stuff here given time, which leads me to believe they weren't given enough time.
- Multicrew, although supported, didn't work at all in the first beta, and even later it has been wonky. Meanwhile, the DSS worked much better there. (Although not without errors, mind.)
- The FSS worked even without having a D-Scanner fitted. Again shows the lack of testing.
- Balancing issues. Ended up being solved by removing D-Scanner equipment entirely, and reducing the power draw of the DSS to zero. Meanwhile, the one(!) mod for the DSS now has no drawback at all, which means it's just a straight-up upgrade that does nothing but add a bit of busywork for players. Would have been easier to balance the efficiency target if they just had a static probe radius for the DSS, and no mods for it.
Perhaps I could go on, but you get the idea. There were few, if any, areas where the FSS was implemented well, and it has been a scramble to make it better since. Unfortunately, design issues would require more than just simple tweaks and fixes, which means that a future update will have to make extensive changes to it, it's too late to do it in the beta phase. Assuming Frontier will want to assign resources there, of course.
All of the above doesn't show to me that the FSS has undergone extensive testing before it was released to the players in early access. (Open beta is pretty much that.)
Oh, and there's this little gem:
Which... they could anyway, and did, since day one...The beauty of the new mechanics is that they can keep adding stuff every update.