Tech Broker unlockable and purchasable modules, why?

It's been years since tech broker been added, and since then all the new fancy toys added in tech broker have been 'purchasable' modules, that you pay certain amount of materials for ONE, instead of paying materials to unlock it for future purchase.

I was not really complaining about this before, as most modules added in the broker were "pre-engineered" versions of some existing modules. I don't like the idea of those modules being one-time purchases, but at least lore-wise, I could have cope with them--I see them as powerful specialized engineered modules, that you pay the materials to effectively cover the engineering cost.

Are these modules grindy? Yes.
Are these modules painful to get more when needed as they are offered at limited locations? Yes.
Are these modules modules holding up the already very limited module storage space, which is only 200, after all these years. Yes.

However, this newly added Thargoid Pulse Neutralizer really got me triggered, being a one-time purchase for some annoying ass materials.

Is this module an engineered version of an already existing module? NO
Is this module very powerful in general ways? NO

What the thargoid pulse neutralizer does, is to let you access a very specific gameplay area, a place added as one of the very few actual new contents in recent years; and guess what? not only does it being put behind a thick grind wall, it is an one-time purchase as such a specialized tool to simply let you "play some new content".

That makes no sense at all.

I dont understand if FDev is just trying to make the game more grindy to keep players "staying". If thats what they were after, that's not really gonna work well, and it pushes new players, if there still are any, even further away.

Fix:
Option 1, Simply make Thargoid Pulse Neutralizer an unlockable item, as well as all similar modules in future
Option 2, Rework Thargoid Pulse Neutralizer as a "pre-engineered" shutdown field neutralizer so it would function as both simultaneously。
 
Fix:
Option 1, Simply make Thargoid Pulse Neutralizer an unlockable item, as well as all similar modules in future
Option 2, Rework Thargoid Pulse Neutralizer as a "pre-engineered" shutdown field neutralizer so it would function as both simultaneously。

There's nothing to fix.

1) The TPN is already an unlockable item, not a one-time purchase (where'd you get that from?). You can get as many as you want as long as you have the materials for it.

2) Haven't tried it myself, but I think I read/watched somewhere that it also works as a shutdown field neutralizer, albeit a quite inferior version of it.
 
There's nothing to fix.

1) The TPN is already an unlockable item, not a one-time purchase (where'd you get that from?). You can get as many as you want as long as you have the materials for it.

2) Haven't tried it myself, but I think I read/watched somewhere that it also works as a shutdown field neutralizer, albeit a quite inferior version of it.
It's one-time purchase. You can log in game check now. It also shows purchasable on Inara, but you wouldnt trust it probly? https://inara.cz/elite/techbroker/
It doesn't function as shutdown field neutralizer. There could be no "inferior" version of SFN as it either works (u dont get shutdown) or it does not(u get shutdown)
 
It's one-time purchase. You can log in game check now. It also shows purchasable on Inara, but you wouldnt trust it probly? https://inara.cz/elite/techbroker/
It doesn't function as shutdown field neutralizer. There could be no "inferior" version of SFN as it either works (u dont get shutdown) or it does not(u get shutdown)
Um, yes, it does function as a SFN. It has a longer charge time before active, and less time active before reloading, as well as only protects your ship and not a several KM field around you.

But it is an "Enhanced" SFN, as it performs the same task(albeit worse) while allowing you through the Titan Pulse into the Maelstrom.

I'm not a big fan of non-one-time-unlock modules myself, but it is a "upgrade"(more like side-grade) of the regular SFN.
 
Well, many of us already find the thargoid narrative yawnworthy. Thank you for gatekeeping it with modules I'm not going to bother getting to totally secure my decision not to participate? I dunno I might have wasted time thinking about diving in otherwise. :ROFLMAO:
 
Um, yes, it does function as a SFN. It has a longer charge time before active, and less time active before reloading, as well as only protects your ship and not a several KM field around you.

But it is an "Enhanced" SFN, as it performs the same task(albeit worse) while allowing you through the Titan Pulse into the Maelstrom.

I'm not a big fan of non-one-time-unlock modules myself, but it is a "upgrade"(more like side-grade) of the regular SFN.
thank you for clarifying, i guess when i was trying to use it as SFN i didnt charge long enough before the pulse hits so i thought it doesnt function that way
 
It's one-time purchase.

It's not. From the ED Wiki:

"[...] it has to be unlocked with materials and only one can be bought at a time with the same materials, rather than making the module permanently available to buy. It can be bought at all rescue megaships, and multiple must be unlocked with the same materials."

Not sure what you understand as one-time purchase, but it says right there that you can purchase it (with materials) multiple times.

However, I agree with @St0rmFury: why would you need more than one?
 
It's mitigated somewhat by you only technically ever needing one of them - there's no point in fitting two to the same ship, and it's only needed in one very specific scenario, so you can just buy one and if you decide to use a different ship for maelstroms, move it to that ship. The fiddling around with outfitting will be way quicker than collecting the materials - though, that said, three of the four are going to show up pretty easily as a natural consequence of poking around the Maelstroms and other Thargoid things, so it's only really the relic that's taking the extra time.

(Given that, yes, they should just have made it a one-time unlock for all the difference it would have made)
 
It's curious that folks like ObsidianAnt mentioned, like the OP, the TG Pulse Neutralizer as a "grindwall".
If anything, it's a simple progress check to see if you've done some Thargoid and Guardian stuff and paid attention to Galnet News.

If you don't match those requirements you're going to suffer greatly in a Titan-environment because you simply don't have the skillset/experience to deal with it.
 
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