Yep... And there's worse than that obviously to be found too!
I've been in the game for around a month and I became instantly addicted. FD have already delivered a solid amazing game. I'm not sure how long has been the AA like it is at the moment as I've joined at 1.3, but my experience has been rather disappointing with a lot of jaggedness and even more jitters and flickers which are really annoying especially with VR. That is a big pity as the game is amazing in pretty much all other aspects and even though it needs more work I can see that the work is taking place and horizons look awesome, but the graphics are simply low endish at the moment and not next gen in pretty much any way, which is disappointing considering how good is the game itself and even more concerning from the fact that I'm not seeing improvements between the versions, but from what it seems maybe even further downgrades. I went into the settings xml and adjusted few things, but there is very little one can really improve excluding the ability to make few things 4k. For the launch of the commercial VR sets I was planning to upgrade the Graphics card to GTX 980, but at the moment I'm missing any reason to do so as regardless how high I push the graphics with the current settings option the improvements are negligible at best or simply not there at all. AA on or off makes no difference. Super Sampling helps a bit, but the pops are still there (in much lower quantity)...
I love this game, every bit of it. And I do deeply respect the developer, truly. But I don't believe we are going to see any improvement of this level in ED anytime soon. FD using cobra engine is the limiting factor to have such kind of refinement in game, graphic wise. I don't believe it is, and neve will be the developers fault. They are just working with an inadequate tool that doesn't allow for such kind of visual quality.,
Again, my respect to FD for what they achieved so far
Wylie28 doesn't have issues with this so I guess we all have to just accept the aliasing. Mmkay?
I don't think bad anti-aliasing code is to blame, more the design choice of having so much fiddly high-contrast detail (which is partly what gives it scale). I'd be surprised if it looked smooth even rendering brute force at 8k or 16k resolution and scaled down.
Do we know how much of a frame-rate hit temporal anti-aliasing would be?
When I watched the PS4 trailer, the aliasing wasn't too bad. I wondered FD had implemented a better AA. Unfortunately, I think not. I watched it a few more times and I think they were doing their best to hide the bad aliasing. I think they were using SS=2, but mostly, there was a lot of movement and very short shots, which masks the aliasing artifacts.
I do think AA in the cockpit has been improved with the latest patch. I'm not entirely sure about the how, but I think maybe certain elements like the HUD holograms were previously ignoring the AA setting.