Testing frame rates on 4 different machines. Will update.

Ryzen 3600
AMD RX570
16 GB memory
Windows 10

At settlements and station lobbies I get between 30 to 45 fps. When I come in shops in stations, FPS rises to 50 fps. I am playing at High, but lowered lighting effects.
In space it's mostly 60 fps, but unlike in Horizons, where I don't hear fans on my graphic card, in Odyssey they are blowing constantly.
Landing in stations has improved with patches, now I get 60 FPS while landing (but not always and not all the time), before it was 40-50.
 
AMD Ryzen 5 1600X Six Core
NVidia GeForce 1050Ti 4GB
16GB DDR4
Win 7 64bit SP1

In stations, looking out at the landing pads in bar, I get 25 fps on Low settings and 25 fps on Ultra settings
In space I get 60fps
 
intel Xeon E3123-v3 GTX970 4GB(3,5GB) Space = 40 FPS, Stations and Planets 10-20Fps, on low or middle, high and ultra are unplayable. on 1080p
other machine:
a better Xeon with gpu nvidia1080 8gb on 1440p = on middle/high space 60fps, planets/stations = 40FPS and Frontiline 10-20FPS unplayable

CPU sleeps (about 30%) on both machines. GPU is burning Hellfire on booth machines.
 
I have noticed that most people with really bad problems are all running Nvidia cards, maybe they need to update their drivers. .

New Generation of consoles are AMD based, seems OD runs better on AMD parts. Makes sense they would optimise for the latest consoles.

My 1080 Tis run the game fine, relatively speaking, and my RTX 3080 doesn't seem to have any particular issues relative to my 6800 XT.

There is a stronger correlation between unusually poor performance and small VRAM pools than between AMD and NVIDIA.

I don't think Frontier has optimized for much of anything.
 
Alienware Aurora R10 Ryzen 7 5800x, 32gb of 3200 ram, ATI Radeon 6800XT. All on Ultra.
this morning /tonight I was getting 200fps in space. And between 55 and 100 FPS on stations and planets. I have noticed that most people with really bad problems are all running Nvidia cards, maybe they need to update their drivers. .
You noticed wrong. I switched from a 1080Ti to a RX6900XT, and the game still manages to bog itself down to sub-20 fps. It may take a smidge longer to do so, and it's definitely growing worse over time, but there's no panacea.

Going into supercruise releases ~4GiB of VRAM and returns to 120fps.
 
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My 1080 Tis run the game fine, relatively speaking, and my RTX 3080 doesn't seem to have any particular issues relative to my 6800 XT.

There is a stronger correlation between unusually poor performance and small VRAM pools than between AMD and NVIDIA.

I don't think Frontier has optimized for much of anything.
I'm curious - isn't VRAM pooling done to share ram between two separate graphics cards or GPUs? If so, there are few of us who could use it ..
 
I'm curious - isn't VRAM pooling done to share ram between two separate graphics cards or GPUs? If so, there are few of us who could use it ..

Multi-GPU rendering solutions generally work by mirroring VRAM contents; each card has to have copies of the same data because trying to get it from either the CPU/system memory or the other GPU(s) meant going over PCI-E which is at least an order of magnitude slower than accessing local memory.

Past a very low performance threshold, once you have to leave the card (over PCI-E), it's too slow to work anything like local memory. Only the trashiest of discrete cards can really keep any frequently used assets off-card before performance suffers, and only because they are so slow to begin with.
 
My 1080 Tis run the game fine, relatively speaking, and my RTX 3080 doesn't seem to have any particular issues relative to my 6800 XT.

There is a stronger correlation between unusually poor performance and small VRAM pools than between AMD and NVIDIA.

I don't think Frontier has optimized for much of anything.

My laptop has a GTX1660ti with 6gb vram, 16 gb ram, i7-9750h

In horizons i could dual log a steam and an epic account with no discernible frame drops

I tried the same in EDO and i get like 15 fps in concourse
A single client can do 30 on average (between 27 and 32 after patch 1, before i was getting 35-45)
 
There also seems to be clear trend that the quality setting or even resolution does not impact fps. I also see almost no difference between low and high, or 720p and 1080p.

I get 40-60 fps in space and 15-25 fps on the ground.

Laptop with i7-7700
16 GB RAM
GTX1050 4GB
 
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You noticed wrong. I switched from a 1080Ti to a RX6900XT, and the game still manages to bog itself down to sub-20 fps. It may take a smidge longer to do so, and it's definitely growing worse over time, but there's no panacea.

Going into supercruise releases ~4GiB of VRAM and returns to 120fps.
My observations of posts here regarding more problems with Nvida cards vs AMD cards is not wrong. That it isnt working for you and your 6900XT is puzzling. But you didn’t list the rest of your system either so there isn’t any way to find a common denominator.
 
My laptop has a GTX1660ti with 6gb vram, 16 gb ram, i7-9750h

In horizons i could dual log a steam and an epic account with no discernible frame drops

I tried the same in EDO and i get like 15 fps in concourse
A single client can do 30 on average (between 27 and 32 after patch 1, before i was getting 35-45)
So patch 1 made it worse lol.
Have you compared odyssey/horizons in space?
 
Intel I7 6600k 4ghz
16 gb ram @ 2400 mhz
Nvidia GeForce 2080 Super RTX with latest drivers.
Win 10 up to date.
3440 * 1440 resolution.

60 FPS everywhere except on atmospheric surfaces where it can drop to 40 in settlements.
40 FPS inside Concourse's except when facing the lifts, it raises to 60 again.
In combat zone settlements, the FPS goes between 24 to 30 FPS.
At the hangar, I get 60 FPS when arriving, between 40 and 50 when leaving.

60 FPS is an OK framerate for me.
 
My observations of posts here regarding more problems with Nvida cards vs AMD cards is not wrong. That it isnt working for you and your 6900XT is puzzling. But you didn’t list the rest of your system either so there isn’t any way to find a common denominator.

To me (and my inner circle) it seems AMD card have more problem. Better lets Fdev decide on it..

I resolved my cpu bottleneck - from below recommended specs to a 5800X - but fps on the ground improve only from 15 to 20 fps.
 
There also seems to be clear trend that the quality setting or even resolution does not impact fps. I also see almost no difference between low and high, or 720p and 1080p.

I get 40-60 fps in space and 15-20 fps on the ground.

Laptop with i7-7700
16 GB RAM
GTX1050 3GB
I get some improvement when I set SS to 75%, but yeah, that appears to be very common, that changing settings makes no difference. What about CPU/GPU loading? My CPU gets absolutely tanked in odyssey, but stays at about 25% in horizons (while in space, which is a more like for like comparison)
 
Multi-GPU rendering solutions generally work by mirroring VRAM contents; each card has to have copies of the same data because trying to get it from either the CPU/system memory or the other GPU(s) meant going over PCI-E which is at least an order of magnitude slower than accessing local memory.

Past a very low performance threshold, once you have to leave the card (over PCI-E), it's too slow to work anything like local memory. Only the trashiest of discrete cards can really keep any frequently used assets off-card before performance suffers, and only because they are so slow to begin with.
I'm not even sure if fdev have ever officially supported duel cards anyway
 
I get some improvement when I set SS to 75%, but yeah, that appears to be very common, that changing settings makes no difference. What about CPU/GPU loading? My CPU gets absolutely tanked in odyssey, but stays at about 25% in horizons (while in space, which is a more like for like comparison)
Haven't checked, but will do when I find the time!
 
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