I'm running Odyssey at 1080p on a laptop with a modest 6GB GTX 1660 Ti and an i5-9300H (four cores w/HT) with 16GB RAM. Most settings on medium, some on high and terrain on ultra. I'm oddly enough getting mostly passable frame rates (mostly, vsynced @ 60 Hz) when flying in space, docking at stations and on foot on the majority of planet surfaces. Usually I can hit the vsync limit at 60 fps in those circumstances with the notable exception of concourses and any settlements or dense POI's where I get anything from 35 to 55-ish.
However I'm having a weird issue.
Whenever I look up close at any large surface rock my frame rates tank from 60 fps (vsync limited) down to around 50 fps or so. It doesn't matter if the rock in question is surrounded by other heavy rock scatter or if it's a lone surface boulder sitting all by itself on a planet surface. Now, one would expect that filling the viewport with a single, huge and relatively simple rock mesh shouldn't affect frame rates to that extent. Something is fishy there...
I've submitted a ticket in addition to emailing my full DxDiag and details to the collection email for Odyssey performance data as I thought the problem was specific enough to warrant a ticket as well. Is anyone else experiencing the same?
However I'm having a weird issue.
Whenever I look up close at any large surface rock my frame rates tank from 60 fps (vsync limited) down to around 50 fps or so. It doesn't matter if the rock in question is surrounded by other heavy rock scatter or if it's a lone surface boulder sitting all by itself on a planet surface. Now, one would expect that filling the viewport with a single, huge and relatively simple rock mesh shouldn't affect frame rates to that extent. Something is fishy there...
I've submitted a ticket in addition to emailing my full DxDiag and details to the collection email for Odyssey performance data as I thought the problem was specific enough to warrant a ticket as well. Is anyone else experiencing the same?