I wonder, is the pay actually better to rescue refugees and resupply stations AFTER an attack than it is to prevent the attack in the first place?
I was really hoping no one would bring that up
I wonder, is the pay actually better to rescue refugees and resupply stations AFTER an attack than it is to prevent the attack in the first place?
I do wish the Thargoid threat and invasion was more real time and interactive rather than a “changes every Thursday” kind of thing. I wish players could actively see the effects of their efforts in game instead of waiting until the next server tick to see what happens. The whole Thargoid event feels so sterile and safe, like we can all just ignore it and life in the galaxy will just continue on unhindered. When I did set out to blow up some aliens it took quite a bit of effort just to find them, and then afterwards it felt like I really wasn’t accomplishing anything anyway. In fact I came out losing credits due to my repair bills being larger than the payouts for fighting the Thargoids.
So with no progression, no payout, and no in game impact, why would I partake in this “war” again? I wish Frontier had implemented the whole thing differently. With more focus on gameplay, not just the combat mechanics but the BGS mechanics too.
While I can appreciate the effort to roleplay the war like this, as a gamer I just need more than that to keep me engaged. Frontier’s lack of effort has directly translated into my own lack of effort to partake in the content, and I wish it wasn’t so because the potential was great for this to really be awesome.
Good thing System Population is a static, fixed variable, right? Noone can die and the Thargoids could spawn a thousand Signal Sources to no effect
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Disclaimer : ELITE Dangerous and ELITE Dangerous : Horizons Clients might suffer performance losses when encountering more than 50 Signal Sources.
Please check the official System Requirements to see if your platform meets them : https://support.frontier.co.uk/kb/faq.php?id=227
Well bad news.
My son was flying his 3d printed Python through the house when an unknown space creature called “mom” interdicted him and sent him to “take out trash and quit messing around” system. I was interdicted by this same creature and given explicit instruction to wing with my son and escort...
So uhhhhh... good luck guys.
Many MMO’s, but you need a server architecture to make it work. Elite’s peer to peer smaller scale networking probably prohibits it to a degree. Technically I’m sure it CAN be done, but not the way Elite is set up most likely. Not without major reworking at any rate. I was just hoping they would do that work for the Thargoids return.
With Elite’s network architecture in mind, what I had hoped for Frontier to do was implement the Thargoids as a kind of Power Play like feature. Incorporate it into the BGS as system states with various levels of invasion or defense, with progress trackers the players could actively monitor in real time, much like CG’s or reputation bars. Players could impact this state progression by doing things like destroying Thargoids, completing military missions against them, flying passenger ships to move troops around or evacuate people, mining ores to support war production or repair damaged stations, trading things like weapons and medical supplies, and performing search & rescue runs into Thargoid combat aftermaths to rescue pilots and civilian victims. All of which would help to secure systems from Thargoid invasion, repelling them back. Very much like a strategy wargame working inside of Elite. With these mechanics in place the Thargoids could either spread further or be pushed back with every server tick, but the progression could be tracked in real time much more effectively, and players would have direct ways to impact that progression and see it for themselves. A system that the players would impact and control rather than the devs with “Hands of God”.
Something like that should be entirely doable within Elite’s current server architecture.
What has 32 c Piscium done for me lately?
Ask not what 32 c Piscium has done for you lately, but what you can do for 32 c Piscium tonight!
Ask not what 32 c Piscium has done for you lately, but what you can do for 32 c Piscium tonight!
This is what I'm doing for 32 c Piscium tonight:
Many MMO’s, but you need a server architecture to make it work. Elite’s peer to peer smaller scale networking probably prohibits it to a degree. Technically I’m sure it CAN be done, but not the way Elite is set up most likely. Not without major reworking at any rate. I was just hoping they would do that work for the Thargoids return.
With Elite’s network architecture in mind, what I had hoped for Frontier to do was implement the Thargoids as a kind of Power Play like feature. Incorporate it into the BGS as system states with various levels of invasion or defense, with progress trackers the players could actively monitor in real time, much like CG’s or reputation bars. Players could impact this state progression by doing things like destroying Thargoids, completing military missions against them, flying passenger ships to move troops around or evacuate people, mining ores to support war production or repair damaged stations, trading things like weapons and medical supplies, and performing search & rescue runs into Thargoid combat aftermaths to rescue pilots and civilian victims. All of which would help to secure systems from Thargoid invasion, repelling them back. Very much like a strategy wargame working inside of Elite. With these mechanics in place the Thargoids could either spread further or be pushed back with every server tick, but the progression could be tracked in real time much more effectively, and players would have direct ways to impact that progression and see it for themselves. A system that the players would impact and control rather than the devs with “Hands of God”.
Something like that should be entirely doable within Elite’s current server architecture.
No, I understand perfectly thank you, unlike yourself and you have to get snidey about it.
minimal effort is being made by the devs who have taken over $120million of our money. Devs that treat us like children with a "let's pretend kids!!" attitude so they don't have to code stuff in. So we have a zero threat enemy that I have to actively seek out because they can't catch me even though "they're pouring into the system" and then on Thursday a perfectly working station might suddenly be wrecked in the blink of an eye.
Most people when they recount games they played actually explain the gameplay. ED is the only game I know of where you have to explain what you imagained, in other words, what didn't happen, because the devs can't code it into the game.
Minimum Viable Product... and then expecting the players, after having taken all that money, to fill in the blanks using their imagination leaving everyone with completely different outcomes of reality. Why bother adding the Thargoids at all then - why not just ask you to imagine they're in the system and you're fighting them?
The imagination argument goes nowhere because you can drag it all the4 way back "well imagine you have a computer and this game". Other game devs take our money and make a game, FDev make you imagine so they don't have to.
Hey guys, he isn't wrong.
But s/he isn't right either - apart from being a pretty subjective poit of view, I refuse to put the thousands of hours I've spent playing ED entirely down to me being Billy No Mates.