moral what?If dropping pods to them to keep them off your back provides you with no moral quandaries, they apparently are quite effective bait.
moral what?If dropping pods to them to keep them off your back provides you with no moral quandaries, they apparently are quite effective bait.
Interesting. My own test showed a significantly lower number for escape pods - did you sell them to the carrier’s market rather than hand them in to the Search and Rescue contact?We did some field testing around Oya yesterday:
- a Scythe kill in HIP 10778 (12,24 ly, unpopulated) counted 0,0042% each --> 23.810 needed for 100% progress
- selling a protective membrane (dropped by killed Scythe in HIP 10778) to a rescue ship gives 0,0253% each --> 3960 needed for 100% progress
- selling an occupied escape pod (Daruwach, 15,74 ly, populated) gives 0,0362% each --> 2.762 needed for 100% progress
Sampling in control systems seems unchanged, as well as killing scouts or interceptors.
These were first tests and need to be proved with higher numbers of sold pods, membranes etc.
The Scythe follows even in Non-Thargoid space. I was interdicted in Oya Island while delivering escape pods to a carrier. And the Scythe limpets can also break your cargo hatch and can steal collected pods... So some interesting content by now.
I think there is a "scan detected" warning if you have that voice prompt on, no display in the HUD though. I think it is safe to assume the green wave is their version of a manifest scan.So in my experiences with the Scythe so far, I haven't seen an evidence of an anti-guardian field but it does seem to put out some sort of wave when it jumps in. It doesn't look like a shutdown field (and there's no warning), is it some kind of "ping" scan that detects pods (I did get a few ship scan notifications) ?
Without the AG-field I'm thinking they might actually be fun to try taking on with a SLF.
They can also detect your ship that way even in silent running. I was doing that while observing Scythes in signal sources, and they’d start firing when within 3 kilometers(though with no sign of active aggression, as they kept continuing on their patrol paths) after getting scanned by such a pulse.I think there is a "scan detected" warning if you have that voice prompt on, no display in the HUD though. I think it is safe to assume the green wave is their version of a manifest scan.
I presume you’re joking, but in case you’re not…moral what?
Certainly… but I’m quite afraid evacuation vessels won’t have that luxury. They might also go after one even if it only carries passengers.While true, not carrying escape pods in the first place is even more effective!
They also seem to not aggro on you unless you shoot them or bump into them. They fire a few lackluster shots, but you can pretty much circle dance with them with no real fight. All they do at that point is fire their incredibly fast hatch breakers at you.They can also detect your ship that way even in silent running. I was doing that while observing Scythes in signal sources, and they’d start firing when within 3 kilometers(though with no sign of active aggression, as they kept continuing on their patrol paths) after getting scanned by such a pulse.
That will also render the heatsink + SR combo redundant when trying to escape from one when running evacs.
I am. Forgot the smiley. My CMDR has no moral compass whatsoever. His moral compass is how much the mission pays.I presume you’re joking, but in case you’re not…
I honestly think that’s on purpose. They really don’t look like and behave like combat ships at all… but they also have a weird niche between Glaive and Orthrus where it comes to doing stuff. One that I don’t know how to describe well.They also seem to not aggro on you unless you shoot them or bump into them. They fire a few lackluster shots, but you can pretty much circle dance with them with no real fight. All they do at that point is fire their incredibly fast hatch breakers at you.
yeah I thought so too.I honestly think that’s on purpose.
Are folks not seeing the scythes aggro on you even if you have escape pods in cargo? They certainly don't seem to care if you don't have cargo and don't hit them, but when I have cargo they want, they make a point of chasing me.
A second test in Hyades Sector AA-P b6-4 indicates that both pods and membranes aren't effective there. I'm now wondering why... is the distance scale different for them in some way?
We will have to prove this first assumption. The test this evening with 28 ocupied escape pods gave us nearly none progress (pods ware stored on carrier...), so it is absolutely unsure atm.The empty system strength seems to be unchanged—the difference could be that the test in Daruwach was an inhabited system, and perhaps that escape pods have an increased effect there. It is a slightly strange hypothesis, but it is the best I can imagine for the moment in the absence of anything else!
Out of curiosity, where was the new test conducted?We will have to prove this first assumption. The test this evening with 28 ocupied escape pods gave us nearly none progress (pods ware stored on carrier...), so it is absolutely unsure atm.
Daruwach again, and sold in Ross 112 again.Out of curiosity, where was the new test conducted?
Are folks not seeing the scythes aggro on you even if you have escape pods in cargo? They certainly don't seem to care if you don't have cargo and don't hit them, but when I have cargo they want, they make a point of chasing me.
It’s not too much of a stretch to imagine what we are fighting is the ‘rank and file’ of the Thargoids - aka their drones, which are, presumably, intelligent, but not sentient/sapient, and directly controlled by the queens. Which are probably all comfy out in Witch Space while laughing at human idiocy.All of these things lead me to think that these Thargoids just don’t have any real individualistic behaviour, at least not the ships we interact with. They are either controlled by a higher intelligence or programmed because they seem to always perform perfectly predictable actions and never deviate from their laid out paths. Like they are mindless drones.
Like the one above, if they don’t find what they are looking for they ignore you completely until you behave a certain way, even though you belong to a party they are at war with.
Either that they are the most disciplined soldiers ever.
It’s not too much of a stretch to imagine what we are fighting is the ‘rank and file’ of the Thargoids - aka their drones, which are, presumably, intelligent, but not sentient/sapient, and directly controlled by the queens. Which are probably all comfy out in Witch Space while laughing at human idiocy.
(That last part about them laughing at us is a joke, so don’t take it too seriously. Although I would like to know how much of a threat the Thargoids actually think humans are.)