2 hydras in open at macedo hub.... i cant take alone.... if no one turns up will leave and reset.. depends if anyone wanys a challenge. hip 20485
You should ask for reinforcements in system chat, here in the forum probably no one will see your message until it's late. Just couple of minutes ago I was in Kazantsev, but now I'm out of the game.2 hydras in open at macedo hub.... i cant take alone.... if no one turns up will leave and reset.. depends if anyone wanys a challenge. hip 20485
A couple of hours ago I was constantly interdicted everywhere in hip 20485 and then mauled at one of the stations by Hydras. I'm a rank amateur at thargoid combat and am now currently cowering at Shinn Enterprise trying regain my nerve! It didn't help that I failed to recognise what I was attacking, on the plus side I did survive it all....just!2 hydras in open at macedo hub.... i cant take alone.... if no one turns up will leave and reset.. depends if anyone wanys a challenge. hip 20485
ok shameful admission warning.........i have been playing the game since 2014 and ............. i didnt know how to change from local to system chat! yes daft i know......You should ask for reinforcements in system chat, here in the forum probably no one will see your message until it's late. Just couple of minutes ago I was in Kazantsev, but now I'm out of the game.
It wasn't. Rescues alone work faster in an Invasion system than deliveries alone, and vice versa in Alert systems. This was not discovered with a single data point but by repeated observation. Since then we have discovered that doing rescues and deliveries together in those systems negates some of the disadvantage of doing either alone and any system where the 4 activities can be combined is faster to clear.It was stated very confidently; I'm not that confident in the actual result as there are plenty of alternative explanations available.
What we've got is a (large and organised, yes) group doing one activity in the first half of the week, and another in the second, and seeing that the second half has faster progress. That's important data, but while it could be caused by the second activity being more efficient, it could also be caused by, for example (some of which I think are highly unlikely, definitely, but can't be ruled out with just one data point):
There's no evidence that the distance from the maelstrom makes any difference at all to the effort needed to clear an Invasion or Alert system. Controlled systems have become easier to clear since AXI tried it just before Xmas, the targets have been quietly dropped between then and now.For comparison, there's growing evidence that the further away from a Maelstrom a system is, the easier it is to win.
There is, although I don't have access to it - a PM with a CM confirmed that commodities with high demand affect the war state, similar to how old burning stations would always have the desired commodities for repairs set at high demand.
I checked the mission boards in HIP 20485 Bachman Port last night. For some reason they're really, really hot to get their hands on several tons of Onionhead again. Same as it was for several other systems under invasion or threat.Sure, though there's a difference between "affect the war state" (the in-game text says that much) and "have a strong effect on the war state compared with other things you could be doing instead" which is a much more specific claim.
Is this written up somewhere? It'd be good to look at.Rescues alone work faster in an Invasion system than deliveries alone, and vice versa in Alert systems. This was not discovered with a single data point but by repeated observation.
There's a distinct downwards trend if you plot EDDN FSDJumps into a system between server tick and clearance against the distance from the Maelstrom.There's no evidence that the distance from the maelstrom makes any difference at all to the effort needed to clear an Invasion or Alert system.
AXI didn't try to attack the control system until they'd already quietly tested one the week earlier (uninhabited, further out) and found it didn't take that much to get visible progress.Controlled systems have become easier to clear since AXI tried it just before Xmas, the targets have been quietly dropped between then and now.
Testing an empty control system right next to the maelstrom, or waiting a few months until we have a formerly-populated one at ~30 LY distance, would certainly give interesting results.To be fair AXI had a crack at previously populated control systems, which seem to be very different from empty control systems.
Okay - that makes sense and is reasonably comforting ...As per the pilot's handbook: "If a port containing a Commander's stored craft is destroyed by Thargoids, the craft will be automatically transferred to the nearest rescue ship."
That's for you and your active ship. You will have to transfer the other ships out manually, with an additional hazardous environment fee applied.
Okay - that makes sense and is reasonably comforting ...
If the port isn't destroyed (i.e. a different one becomes under attack) it sounds like I may not need to do anything?
Guess we wait and see where they attack!!!
Is this written up somewhere? It'd be good to look at.
All these theories are interesting and worth pursuing for sure, but the only discernible thing that has changed the effort needed to clear Invasion and Alert systems from the rescues and deliveries side has been the target drops. The first ever systems to be cleared were after the first target drop, which came a day after that dreadful announcement about the reset that made the playerbase implode. Additionally, after weeks since the start of the war with AXI and others attempting to “isolate” a maelstrom it has also had no noticeable effect on the effort needed to move the bar in any Invasion or Alert system. Muruidooges is no easier or harder to clear a second time either, we chose it to test just that and for other reasons which I'll come to.There's a distinct downwards trend if you plot EDDN FSDJumps into a system between server tick and clearance against the distance from the Maelstrom.
It's not a clean trend for obvious reasons, but the ones at ~30 LY as a general rule are easier than the ones at ~20 LY on that measure.
I'd agree that there's not enough evidence to claim causation yet, but there is a visible correlation for invasions not in their final week, for example
(not including this week's data though so far it looks consistent, not including data from before Frontier announced a rebalance)
The point is AXI tried a controlled system before Xmas and found it very difficult. Since then people have started reporting that Controlled systems are easier to make progress in. Sometime between then and now the targets have dropped, possibly in the last week or two, with players reporting being able to shift the progress bar in a Controlled system on their own. Distance is not cut and dried since one of the systems was only 21ly from Raijin and another was the target on the list in this thread. There is no current consensus on distance as far as I can tell. More AX testing is needed to show a correlation or not.AXI didn't try to attack the control system until they'd already quietly tested one the week earlier (uninhabited, further out) and found it didn't take that much to get visible progress.
Evidence says there absolutely is, and in addition uninhabited alerts are practically impossible to clear. So for now I'm not sure there's any point trying to clear controlled systems; the unpopulated ones are viable targets but a) get no recovery period and b) can easily go back to being thargoid controlled if (or rather when) they go to alert state again.Is there any difference in the effort required to reclaim a previously inhabited controlled system vs a previously uninhabited one? It would be useful to know for sure.
So again conflicting reports on it depending on who you talk to. Well, any controlled systems that could be recovered/cleared might be a start. We don't know how they choose uninhabited systems to move into, they just take X many of them every week. They may take them back or not. I suppose we'll see what happens to Hyades Sector EQ-O b6-3 tomorrow.Evidence says there absolutely is, and in addition uninhabited alerts are practically impossible to clear. So for now I'm not sure there's any point trying to clear controlled systems; the unpopulated ones are viable targets but a) get no recovery period and b) can easily go back to being thargoid controlled if (or rather when) they go to alert state again.
The actual work involved and therefore the time taken to do it depends on more mundane, less esoteric factors. The size and state of the stations, their distances from the star and so on. A large station near the star will be faster to work than an outpost that takes several minutes to fly to, large ships will move more per trip, unattacked stations will have the biggest variety of activities and damaged ones the least etc. Those are the most important factors that decide the time a system takes to clear for us.
Thargsday