I have a lot to say, too much in really.
First) Maelstroms are the key to finish this war. I've tried with Cutter high hull & repair, low heat, 4 shutdown neutralizers at the same time to avoid the Maelstrom pulse.
Nevermind you go at 0 degrees cold, the maelstrom pulse happens, and nevermind if you use 4 or more neutralizers, impossible to pass that barrier form me from the moment.
Appears (appears) impossible to focus in destroy the caustic "crosses" to dissipate the caustic cloud.
Probably there is still not implemented a way to enter and destroy a Maelstrom right now, because it would have been discovered and the war Frontier want to give us, would finish before start. So probably we must wait to some change coming from the Devs when they really want to finish this chapter.
Second) Alert systems turn in another Thargoid conquer and in a bigger problem. For me, Alert systems should be mandatory. If I understood well, if we take care about "alert" systems, Thargoids can't win territory. Systems thargoid controlled won't go to worse (but probably will provoke alerted systems around).
My point of view is: they shall not pass. My bet would be priorize alert systems, and after that, invasion, and after that, we can try systems under Thargoid control. My aproximation would be content thargoid expansion and minimize it step by step.
Third) We need to put every commander that wants to participate in their place, we could use something so simple as a Flowchart. Always from the user perspective.
Something of the effect of:
Welcome commander. Do you want to win thargoid war?
NO > Goodbye and enjoy the game.
YES > Have you unlocked engineers?
NO > open Felicity Farseer buying a Metaalloy, get better FSH and Thrusters, overcharge A rated powerplant with "thermal spread" special effect if you can.
YES > What role do you want to play?
Hauler > Prepare a Cutter(Not T9)/Conda/something FASTER THAN 450km/h (thargoid interceptors speed), heatsinks, 5D fighter hangar and full of cargo racks and HEAD TO: VUKURBEH (Alert system targeted as first priority by Antixeno Initiative)
Rescue > Prepare a Conda full of economic cabins. high jump range, militar hull and HEAD TO: HIP 25679 (Invasion system targeted as second priority by Antixeno initiative)
Antixeno Combat > Prepare the best/deeply engineered Chieftain/Krait/Cutter you have and HEAD TO: HIP 25679 (Invasion system targeted as second priority by Antixeno initiative)
I mean, everyone can help from one way or another. Even loading a carrier with required commodities to park it in front of an Alert station and start delivering without jump outside-inside the system (and run the risk to suffer interdictions and get destroyed), and use the carrier to enter in the system without risk.
The point would be expand this Flowchart or do it showy and clear for the people wants to help, but once we know exactly all options and game modes the players want to do.
Or maybe I just should shutup and play.