Thargoid invasion - Next target systems?

I was going to ask if missions to source and deliver 500 tons of tobacco or beer should take priority or if I should just look at the commodity market and just look for the "holy crap that's in high demand" stuff. In fantasy land, we'd be delivering beer and wine, maybe 300-500 tons of onionhead. In real-ish world, it would be grains (essentially FOOD), advanced meds, explosives, etc in the commodity market. I appreciate your confirmation of my feelings on that issue. :giggle: 🍺
My solution was to take as many missions as I felt I could do in a session and fill out any extra cargo space with commodities that were likely to appear as supply missions. If they didn't pop up I could simply sell them to the market if it was operating, or my carrier if it wasn't.
Hip 204.. whatever... Had an interesting little internal loop, Bertandrite from the stations could be sold at the surface port and silver from the surface could be sold at the orbital ports. If you were doing a refugee run the orbital ports also sold basic medicine in demand at the rescue ship.
 
Last edited:
This is useful for day to day battle analysis but the stats you’ve linked to are based on data collected from the start of the war some three weeks ago. Unless there is a way to filter by week then the information is old and misleading and could lead a commander to spend their time in either of the top two systems that have both been won.
I am getting old but I hope I am correct, sometimes I really go braindead and I'm sorry if I'm wrong on things.
1. The overview page shows "MOST ACTIVE CONFLICTS (LAST 12 HOURS)", which 12hrs should be enough to tell where we're "currently at".
2. Clicking into the system(for example: Imeut) from the overview page, shows you a 5 day graph of the performance, and since it's a weekly thing, I think 5 days is enough.

There's also the AXI page, but it doesn't update that often, but then like they really just need to update once a week, so it's still an ok pointer.
 
Last edited:
IIRC, we can't turn in bonds at a station that's under attack, so I'd imagine the war simulation tracks kills rather than bonds. I'm not entirely sure about that, however.
Uninhabited Alert/Control systems only offer combat activities to shift the slider and have no possible places to hand in bonds locally, so presumably kills without bonds have to count.

Harder to prove is whether bonds also count in the systems they can be handed in to, or whether it's only the kill which counts.

Progress as shown on the Galaxy map will suffice. Speaking of which, we have another ambiguous-looking state now:

Interesting. To be consistent with how the other state types are presented, that would either mean:
- the system will be auto-repaired by NPCs (possibly a rate of 1 port per week?)
- it can be fast-tracked by players hauling enough cargo in a single week to repair all ports at once and immediately return it to fully active
- as with invasion, you probably have to haul it all in a single week for it to count

or (which seems less likely, but still possible):
- players need to haul enough cargo in a single week to repair each individual station
- if they don't the timer resets back a week to have another go

Or of course it could be inconsistent with the other types and mean something else...
 
I am getting old but I hope I am correct, sometimes I really go braindead and I'm sorry if I'm wrong on things.
1. The overview page shows "MOST ACTIVE CONFLICTS (LAST 12 HOURS)", which 12hrs should be enough to tell where we're "currently at".
2. Clicking into the system(for example: Imeut) from the overview page, shows you a 5 day graph of the performance, and since it's a weekly thing, I think 5 days is enough.

There's also the AXI page, but it doesn't update that often, but then like they really just need to update once a week, so it's still an ok pointer.
Fantastic, your not old I am :) was looking at the conflicts page not the overview. Good Job Cmdr, this is indeed the most active fight!
 
Huh.... Im in a funny place right now.

Im using a guide to unlock some of the engineers quickly, and I got to the point to unlock Palin. For that I need 25 sensor fragments. I only have 21 right now. The guide telling me to go to HIP 17403 in Pleiades Sector. Or to be more precise. HIP 17403 A 4 A where a crashed Thargoid ship is with around 7 sensor fragments

The problem is that the fastest route putting me through close to the malestorm in HIP 20567. The two stops the route telling me is on HIP 17960 and Arietis Sector EQ-Y C17. Which both seems to be petty close to the area around the malestorm in HIP 20567. More precise, HIP 17960 is close to Raidal and Obamumbo systems. Im not sure if I will be intercepted near those two systems as hyperdiction.

Also, I dont know if I will still be hyperdicted around Pleiades Sector too, and if those Thargoids will be angry and attack on sight. And I had checked, I cant really buy the fragments, so I do need to get them myself it seems like
 
Huh.... Im in a funny place right now.

Im using a guide to unlock some of the engineers quickly, and I got to the point to unlock Palin. For that I need 25 sensor fragments. I only have 21 right now. The guide telling me to go to HIP 17403 in Pleiades Sector. Or to be more precise. HIP 17403 A 4 A where a crashed Thargoid ship is with around 7 sensor fragments

The problem is that the fastest route putting me through close to the malestorm in HIP 20567. The two stops the route telling me is on HIP 17960 and Arietis Sector EQ-Y C17. Which both seems to be petty close to the area around the malestorm in HIP 20567. More precise, HIP 17960 is close to Raidal and Obamumbo systems. Im not sure if I will be intercepted near those two systems as hyperdiction.

Also, I dont know if I will still be hyperdicted around Pleiades Sector too, and if those Thargoids will be angry and attack on sight. And I had checked, I cant really buy the fragments, so I do need to get them myself it seems like
Go to Komovoy B 4 A. There is a crashed ship there that has a Sensor amongst the wreckage.. It does respawn on a relog (last time I tried it, anyway!). Downside is it's a 453,000ls trip across the system, but that's better than being zapped by angry Thargoids...
Komovoy_sensor.jpg
 
Last edited:
Go to Komovoy B 4 A. There is a crashed ship there that has a Sensor amongst the wreckage.. It does respawn on a relog (last time I tried it, anyway!). Downside is it's a 453,000ls trip across the system, but that's better than being zapped by angry Thargoids...View attachment 337810
Thank you. It is also closer to where Palin is currently (Saving me about 11 jumps to Pleiades Sector, and not risking to be killed by the Thargoids. I arent happy of the long travel time in system, but it is what it will need to be done
 
Please note that it is very frustrating for readers seeing this, having no idea where that information is sourced, and having to prod for answers a half-dozen times before getting the actual due diligence which should have been present so as not to appear like a baseless claim.

The source is the Elite Dangerous Twitter account around 1 hour ago, with a video listing those systems (followed with the words "Take appropriate action"):


See above, @Danspy501st !
The frustrating part is that Frontier thinks everyone and their aunt is on twitter.
 
This is useful for day to day battle analysis but the stats you’ve linked to are based on data collected from the start of the war some three weeks ago. Unless there is a way to filter by week then the information is old and misleading and could lead a commander to spend their time in either of the top two systems that have both been won.
The most active conflicts table on that page shows the activity in the last 12 hours, so it should indeed provide quite a good direction where the most activity currently is. :)

Edit: About the points you mentioned earlier - the activities should be balanced, so for example interceptors killed are for more points than scouts (the harder the interceptor is, the more value it has) and so on.
 
Last edited:
All evacuations and wounded missions send me to the furthest away rescue ship (despite numerous within comfortable range) no matter what system I try.

"We need to urgently evacuate these wounded, but lets make sure the pilot has to stop to refuel on the way".

This wasn't as much an issue last week in HIP.

I don't see the point of there being so many rescue ships if all the missions send you to the same one.
 
Updated the top of the thread with a summary of what actions are useful, directed mostly at Alert and Invasion systems:

Alert systems

Cargo delivery has a strong effect (source).
Passenger evacuation has a weak effect (source).
Combat is limited to hunting occasional signal sources, though is the only possible action if no starports are present.

Invasion systems

The effect of Cargo delivery is not yet measured/compared.
Passenger evacuation has a strong effect, especially wounded and critically wounded from inactive starports (source).
Combat is plentiful at conflict zones and starports under attack.

Recovery systems

Cargo delivery is the only possible action.

Controlled systems

Combat is the only possible action.
 
I notice that Imeut is being forcused on, when it has over a week to go, whilst HR 1354 and HIP 20679 only have 6 days and seemingly aren't being focused on. I do understand why Commanders are focusing on Imeut but I do think either HR 1354 or HIP 20679 should also be considered if our efforts are enough to save one of them.
 
I notice that Imeut is being forcused on, when it has over a week to go, whilst HR 1354 and HIP 20679 only have 6 days and seemingly aren't being focused on. I do understand why Commanders are focusing on Imeut but I do think either HR 1354 or HIP 20679 should also be considered if our efforts are enough to save one of them.
Giving up in Imeut. Have been here 3 hours and only Levi-Strauss dockable, tried again and again to get Missions - Passengers and Wounded, but just hangs there, reboot nothing, fly off- only to wait for Thargoids and only Interceptors appear (I only have EAX MC so only can do Scouts).

............So exitting this, looking for AXI systems to kill and do missions.
 
Giving up in Imeut. Have been here 3 hours and only Levi-Strauss dockable, tried again and again to get Missions - Passengers and Wounded, but just hangs there, reboot nothing, fly off- only to wait for Thargoids and only Interceptors appear (I only have EAX MC so only can do Scouts).

............So exitting this, looking for AXI systems to kill and do missions.
Actually, HR 1354 and HIP 20679 maybe difficult without any active ports.
 
Progress as shown on the Galaxy map will suffice. Speaking of which, we have another ambiguous-looking state now:


The only part of this which is clearly understandable is that HIP 23716 wants cargo deliveries. Unless there has been or will be any clarification, it is not obvious exactly what conditions reactivate a port, exactly what occurs if that progress is complete, nor exactly what occurs after four weeks.

Information updated with notes about this Recovery system, and about the new Maelstroms. I imagine it will be wise to watch the FSS occasionally in case of more arrivals.
I would expect that if the progress bar is all the way across by next week then all the Ports will go up a grade as they did this week. Any abandoned ones will come online, any damaged ones will become less damaged and any stations that were only just attacked are fully restored (as Wakata is now). Recovery in 3w 4d would then be the time until all the Ports are fully operational again, assuming the progress bar is moved all the way over each week. If it is allowed to lapse back into Thargoid control by doing nothing then that's on us.

It's possible that NPCs could continue with repairs but I wouldn't like to leave it to chance. We will know more when we see these states fully play out, until then what seems the most logical thing to do seems to work.
 
I have a lot to say, too much in really.

First) Maelstroms are the key to finish this war. I've tried with Cutter high hull & repair, low heat, 4 shutdown neutralizers at the same time to avoid the Maelstrom pulse.
Nevermind you go at 0 degrees cold, the maelstrom pulse happens, and nevermind if you use 4 or more neutralizers, impossible to pass that barrier form me from the moment.
Appears (appears) impossible to focus in destroy the caustic "crosses" to dissipate the caustic cloud.

Probably there is still not implemented a way to enter and destroy a Maelstrom right now, because it would have been discovered and the war Frontier want to give us, would finish before start. So probably we must wait to some change coming from the Devs when they really want to finish this chapter.


Second) Alert systems turn in another Thargoid conquer and in a bigger problem. For me, Alert systems should be mandatory. If I understood well, if we take care about "alert" systems, Thargoids can't win territory. Systems thargoid controlled won't go to worse (but probably will provoke alerted systems around).
My point of view is: they shall not pass. My bet would be priorize alert systems, and after that, invasion, and after that, we can try systems under Thargoid control. My aproximation would be content thargoid expansion and minimize it step by step.


Third) We need to put every commander that wants to participate in their place, we could use something so simple as a Flowchart. Always from the user perspective.

Something of the effect of:

Welcome commander. Do you want to win thargoid war?
NO > Goodbye and enjoy the game.
YES > Have you unlocked engineers?
NO > open Felicity Farseer buying a Metaalloy, get better FSH and Thrusters, overcharge A rated powerplant with "thermal spread" special effect if you can.
YES > What role do you want to play?
Hauler > Prepare a Cutter(Not T9)/Conda/something FASTER THAN 450km/h (thargoid interceptors speed), heatsinks, 5D fighter hangar and full of cargo racks and HEAD TO: VUKURBEH (Alert system targeted as first priority by Antixeno Initiative)
Rescue > Prepare a Conda full of economic cabins. high jump range, militar hull and HEAD TO: HIP 25679 (Invasion system targeted as second priority by Antixeno initiative)
Antixeno Combat > Prepare the best/deeply engineered Chieftain/Krait/Cutter you have and HEAD TO: HIP 25679 (Invasion system targeted as second priority by Antixeno initiative)


I mean, everyone can help from one way or another. Even loading a carrier with required commodities to park it in front of an Alert station and start delivering without jump outside-inside the system (and run the risk to suffer interdictions and get destroyed), and use the carrier to enter in the system without risk.

The point would be expand this Flowchart or do it showy and clear for the people wants to help, but once we know exactly all options and game modes the players want to do.

Or maybe I just should shutup and play.
 
Last edited:
Back
Top Bottom