Thargoid invasion - Next target systems?

Yeah.. I was definitely nervous switching to shield less. My Corvette was all shields all day... and they NEVER came down! :) But my two AX builds seem to hold up well with no shields and tonna hull vs the badbugs. The best thing about the modified shard cannons is how easy they are to aim! Solid accuracy, no waiting to line up the Gauss or lead with the plasma. Aim, fire.. BANG. Dead bug.

What do you all think of the Guardian modified power plant and the gaurdian modified distributor? I'm more than willing to grind for it.. but I haven't

I hear you on the Field Neutralizer.. but I HATE going from Throttle / Stick to keyboard and back again... ESPECIALLY IN VR..and especially when the window for deploying the field is pretty tight!

o7
I've always assumed guardian core internals were far inferior to g5 human engineered ones haven't looked at em recently and would be surprised if that's changed. I hear you about the mod shards their a blast being basically hitscan I've only had experience using 4 in my ax krait but will actually try some 6 shard builds soon. Got a vette and a cutter setup to use either 6 of them or the plasma chargers just haven't had time yet to try those out. Fly dangerously cmdr o7.
 
According to Sally Morgan-Moore, items requested by a delivery mission count as if they were in-demand, and doing that also counts for a mission completion as well!
Do keep in mind, though, that OpIda ran an operation to test this and found that delivering in-demand stuff without missions did not move the bar at all. This may have changed in the interim, but at the time of that answer, I don't believe it was accurate.
 
Victories in Baudani and Col 285 Sector BA-P c6-10!

Later this evening I am going to attempt completion of the Alert in Yan Zangata (62%). I can move it 30% myself comfortably, and I will be hoping for a combination of perseverence and good summoning luck to get me that extra 8%. While I can only recommend against investing there if one expects results, I will be most thankful for any extra progress points it gets in the meantime or during said evening.

Targets at 07:30 29th March 3309:
69 Upsilon Tauri Invasion 86% — Indra 26 Ly, 7 ports, 3780 Ls outpost + 3740 Ls 0.4g planet attack
Pathamon Invasion 82% — Leigong 22 Ly, 1 port, 105 Ls starport attack, 105 Ls 1.7g planet + 2696 Ls outpost damage
Elboongzi Invasion 74% — Oya 27 Ly, 3 ports, 1158 Ls outpost attack

Surplus:
Senocidi Invasion 60% — Taranis 20 Ly, 1 port, 184 Ls starport attack, 467k Ls 0.14g planet damage
Muruidooges Invasion 44% — Hadad 18 Ly, 2 ports, 7321 Ls outpost attack, 7320 Ls 0.4g planet damage
HIP 20491 Invasion 40% — Indra 23 Ly, 3 ports, 3197 Ls 0.2g planet attack, 3194 Ls 0.19g planet damage
63 Eridani Invasion 38% — Taranis 20 Ly, 1 port, 1698 Ls starport attack, 432 Ls 0.9g planet + 2726 Ls outpost damage
Chelka Invasion 34% — Oya 25 Ly, 1 port, 807 Ls outpost attack

Alerts (invest cautiously):
Kagutsuchi Alert 74% — Indra 22 Ly, 42 Ls starport, 55 Ls outpost, 42 Ls planet
Yan Zangata Alert 62% — Hadad 22 Ly, 70 Ls outpost

Clean-up:
Col 285 Sector TH-C b13-3 Control 98% — Thor 22 Ly, empty
Pegasi Sector NY-O a7-3 Alert 74% — Raijin 25 Ly, empty
Pegasi Sector EB-W b2-2 Alert 60% — Raijin 24 Ly, empty
Col 285 Sector VD-G b12-1 Alert 42% — Cocijo 27 Ly, empty
 
Loving this thread with it's updates on state and thoughts @Aleks Zuno

Great info again Cmdr Aleks I'll have to mull everything over and readjust from the sound of it I thought you were doing tissue sampling unshielded. I have a size 8 prizzy that would shield me pretty well but still need to go grab stuff for the caustic sink will probably start there. Unfortunately I never got the size 6 racks when they were available so I'll swap to a shielded build and drop armor for more size 4s. Will probably run a 8a prizzy with dual 6a scbs would flip and run a 6a prizzy with dual 8a scbs but dont want to lose the big multi limpet controller. Ty again for the help o7
I put a standard shield engineered and boosters on a Cutter after reading this forum thread saying that alerts arount Maelstrom Oya were cleared which could have interesting implications on the next cycle. Managed some tissue sampling in Alert systems, admittedly lower returns than some here manage but it was fun learning and quickly got the hang of it.

I then tried playing in a Thargoid Control system but didn't really get to grips with it.
 
Victories in Col 285 Sector TH-C b13-3 and Kagutsuchi; that is twenty-seven, and we are very much not yet done!

I am most grateful for the gradual progress at Yan Zangata this afternoon; I presume some Orthrus-hunters were operating there, though regardless of means, it is most appreciated and the research runs I am about to commence will be much more comfortable. Thank you!

I also have an updated courtesy note for DCOH—Chernobo has joined Qinganu in having reported 2% progress which appears to be not actually present. It would be well to examine what is occurring there; the DCOH list is often superficially incomplete (understandable), though has never before been wrong that way until now, twice in one cycle.

Targets at 17:50 29th March 3309:
Pathamon Invasion 98% — Leigong 22 Ly, 1 port, 105 Ls starport attack, 105 Ls 1.7g planet + 2696 Ls outpost damage
69 Upsilon Tauri Invasion 96% — Indra 26 Ly, 7 ports, 3780 Ls outpost + 3740 Ls 0.4g planet attack
Elboongzi Invasion 76% — Oya 27 Ly, 3 ports, 1158 Ls outpost attack
Yan Zangata Alert 70% — Hadad 22 Ly, 70 Ls outpost

Surplus:
Senocidi Invasion 66% — Taranis 20 Ly, 1 port, 184 Ls starport attack, 467k Ls 0.14g planet damage
Muruidooges Invasion 44% — Hadad 18 Ly, 2 ports, 7321 Ls outpost attack, 7320 Ls 0.4g planet damage
HIP 20491 Invasion 42% — Indra 23 Ly, 3 ports, 3197 Ls 0.2g planet attack, 3194 Ls 0.19g planet damage
63 Eridani Invasion 40% — Taranis 20 Ly, 1 port, 1698 Ls starport attack, 432 Ls 0.9g planet + 2726 Ls outpost damage
Chelka Invasion 38% — Oya 25 Ly, 1 port, 807 Ls outpost attack

Clean-up:
Pegasi Sector NY-O a7-3 Alert 78% — Raijin 25 Ly, empty
Pegasi Sector EB-W b2-2 Alert 60% — Raijin 24 Ly, empty
Col 285 Sector VD-G b12-1 Alert 42% — Cocijo 27 Ly, empty


Loving this thread with it's updates on state and thoughts @Aleks Zuno

Thank you; that is most pleasing!


I then tried playing in a Thargoid Control system but didn't really get to grips with it.

Control is indeed a little different, though in some ways it is more simple. Wherever you drop, you will have always one Interceptor and a full team of Scouts present. This makes it quite pointless to destroy Scouts, mostly so because the speeds involved with the Interceptor interaction will outpace the Scouts, and especially so if you bring a Caustic sink.

A Neutraliser is useful given that the Interceptor arrives via Frame Shift Anomaly and therefore uses a Shutdown, though honestly you could forego that if needed. The Interceptor will attempt Swarm deployment, but this will not occur within around 100 km altitude of a planet, so I like to find one with not too high gravity and drop at around 30 km altitude to give some room each way, noting that the Interceptor will often/always fly upwards during its volley breaks.

Other than potentially leaving and dropping again to change Interceptor type, I then just use Research limpets on the Interceptor while ignoring the Scouts.
 
Is there an approximate figure known for the number of critically wounded civilians that must be evacuated per pip?
(I've been searching both on the forum and with Google and have turned up a blank...)
 
Is there an approximate figure known for the number of critically wounded civilians that must be evacuated per pip?
(I've been searching both on the forum and with Google and have turned up a blank...)

I think my research there is the best approximation unless other people have tried researching it too, though that was maybe before some changes.
 

I think my research there is the best approximation unless other people have tried researching it too, though that was maybe before some changes.
I would guess since then that invasions overall difficulty is down about 1/3, though whether that's a reduction in the total target or reflects a favourable rebalance between activity types (and more recently use of sampling) is hard to be certain.

I've seen more recent data for Alerts which wouldn't be massively out of line with taking your passenger figures there and dividing by 3, but of course that's not going to be the critically wounded subtype and Alerts and Invasions are balanced differently anyway.
 
I think my research there is the best approximation unless other people have tried researching it too, though that was maybe before some changes.
OK, not sure what to make of the information in the other thread - your suspicion was that the progress was linked to total mission value?
My missions have a different name from yours - "Mission_TW_Rescue_Burning_name" (without the "_name" on acceptance, and with it on completion), but they were all "Evacuate N critically wounded civilians". I have shipped ballpark 660 of those civilians as a test this evening, in maybe 35 missions overall. After the first two runs (of 3), I saw no movement of the progress bar. After the third run, I saw 2 pips of progress, but for sure there will be others working in the same system (Paeni), so the progress may have been dominated by other stuff. Total mission reward was a little under 20 million but I was taking materials more often than not.
I would guess since then that invasions overall difficulty is down about 1/3, though whether that's a reduction in the total target or reflects a favourable rebalance between activity types (and more recently use of sampling) is hard to be certain.

I've seen more recent data for Alerts which wouldn't be massively out of line with taking your passenger figures there and dividing by 3, but of course that's not going to be the critically wounded subtype and Alerts and Invasions are balanced differently anyway.
Yeah, will be interesting to see if the progress is demonstrably different for specific activities.
As for the passenger figures divided by 3, is there a typo or am I missing the point? 660 passengers / 3 = 220, and I'm pretty sure you can't mean 220% or 220 pips unless Alert systems are totally incomparable to Invasions... :) (Dividing by 300 would appear to be a little optimistic for Invasions, given my results.)
 
My missions have a different name from yours - "Mission_TW_Rescue_Burning_name" (without the "_name" on acceptance, and with it on completion), but they were all "Evacuate N critically wounded civilians". I have shipped ballpark 660 of those civilians as a test this evening, in maybe 35 missions overall. After the first two runs (of 3), I saw no movement of the progress bar. After the third run, I saw 2 pips of progress, but for sure there will be others working in the same system (Paeni), so the progress may have been dominated by other stuff.
Yeah my missions were from an Alert system and I may have replaced the _name suffix for the output. The main point was that it took thousands of passengers for a pip.

Even if a few passenger runs would give you a pip of progress it could take over an hour to show the actual progress or it might show up in 15min during less peak times or random behind the scenes server stuff reasons.
 
Victories in 69 Upsilon Tauri, Elboongzi, Pathamon and—as I am very happy to report—Yan Zangata! It started very well with taking 66 samples from a single Cyclops, after which I got no further solo Interceptors at all. This was not too bad at first because I can still obtain healthy numbers of Basilisk samples when I get Basilisk and Cyclops, but soon this become two Cyclops every time, which I find worst/slowest by far. Some modest background progress and a few Orthrus kills shared with me definitely helped!

In any case, that now stops all new Invasions at M. Hadad next cycle. It will end up gaining an empty Control system way at the back, in return for the much closer one I helped clear earlier. I have also just run some samples which should secure Pegasi Sector NY-O a7-3.

Target at 02:30 30th March 3309...?
Senocidi Invasion 78% — Taranis 20 Ly, 1 port, 184 Ls starport attack, 467k Ls 0.14g planet damage

Surplus:
HIP 20491 Invasion 52% — Indra 23 Ly, 3 ports, 3197 Ls 0.2g planet attack, 3194 Ls 0.19g planet damage
Muruidooges Invasion 48% — Hadad 18 Ly, 2 ports, 7321 Ls outpost attack, 7320 Ls 0.4g planet damage
Paeni Invasion 46% — Taranis 27 Ly, 4 ports, 23k Ls 0.16g planet + 22k Ls planet attack, 571 Ls outpost + 23k Ls 0.4g planet damage
63 Eridani Invasion 42% — Taranis 20 Ly, 1 port, 1698 Ls starport attack, 432 Ls 0.9g planet + 2726 Ls outpost damage
Chelka Invasion 40% — Oya 25 Ly, 1 port, 807 Ls outpost attack

Clean-up:
Pegasi Sector NY-O a7-3 Alert 98% — Raijin 25 Ly, empty
Pegasi Sector EB-W b2-2 Alert 66% — Raijin 24 Ly, empty
 
I don't think it's possible (or rather feasible) to measure individual activity contribution in alerts/invasions. You can do loads of a single activity and see very little progress, but the moment you start to mix things up and do other stuff, progress shoots up. It seems like the more well-rounded the mix is, the higher the overall effectiveness is (and the inverse also - doing a single activity over and over is like banging your head against a brick wall with no result).
 
32 victories in a single cycle. The 75% collective efficiency is maintained in terms of how the spare percentages are distributed, so in theory there is now enough firepower out there to hold the Thargoids to a draw; in practice that will likely come soon enough anyway as success in Alerts naturally focuses the counter-Invasion forces on a smaller number of systems.

Hadad and Oya pushed back net a system or two; Taranis held to a draw; even Thor loses one of its five.
 

Week 18, 30th March 3309​

Report
Seventeen Alerts repelled at Arietis Sector YU-P b5-1, Aowicha, Juipedun, Luggerates, Cephei Sector EL-Y c23, HIPs 18702, 20019, 21991, 23128, 6869 and 30260, Khondo Po, Ramandji, Vestet, Hyades Sector LN-K b8-2, Pentam, Trianguli Sector JR-W b1-0.
Sixteen Invasions defended at Paeni, HIPs 20491, 20890 and 22052, Senocidi, Kalkaduna, HR 1812, Aurus, Muruidooges, 63 Eridani, H Puppis, Lovaroju, Chelka, Aruntei, Unktety, Awara.
Seven Control evictions at Arietis Sectors CQ-P b5-3, UO-R b4-4, YU-P b5-0, NS-R a5-0 and JR-V b2-2, Pegasi Sectors NN-S b4-3 and NN-S b4-4.

Targets updated at 06:50 6th April 3309
Awara Invasion 98% — Taranis 22 Ly, 1 port, 9157 Ls starport attack, 7972 Ls 0.3g planet + 8322 Ls outpost damage
HIP 21380 Invasion 76% — Indra 27 Ly, 3 ports, 155k Ls 0.3g planet attack
Laumas Invasion 46% — Cocijo 29 Ly, 2 ports, 361 Ls outpost attack, 255 Ls 0.4g planet damage
HIP 19157 Invasion 38% — Indra 22 Ly, 1 port, 705 Ls starport attack, 1277 Ls outpost damage
HIP 26926 Invasion 30% — Taranis 28 Ly, 1 port, 1128 Ls starport attack, 2055 Ls outpost damage
HIP 28150 Invasion 30% — Hadad 31 Ly, 1 port, 1613 Ls outpost attack, 125k Ls 0.12g planet + 122k Ls 1.3g planet damage
Pegasi Sector RE-N a8-1 Alert 22% — Raijin 26 Ly, empty
Khwal Alert 20% — Cocijo 22 Ly, 67 Ls outpost, 89 Ls planet
HIP 116360 Invasion 18% — Raijin 21 Ly, 3 ports, 1211 Ls outpost attack, 861 Ls 0.3g planet damage
HIP 16954 Invasion 18% — Thor 33 Ly, 0 ports, 984 Ls starport damage
Iceniguari Invasion 18% — Raijin 23 Ly, 0 ports, 320 Ls outpost damage
Col 285 Sector WC-C b13-2 Alert 16% — Thor 35 Ly, empty
Imeut Invasion 14% — Taranis 19 Ly, 3 ports, 12 Ls outpost attack
SPOCS 280 Control 14% — Oya 27 Ly, empty
Vogulmangoi Control 14% — Taranis 27 Ly
Pegasi Sector QE-N a8-2 Alert 12% — Raijin 26 Ly, empty
Arietis Sector ZU-P b5-4 Control 10% — Leigong 34 Ly, empty
Col 285 Sector YY-X b15-4 Alert 10% — Hadad 31 Ly, empty
Sukurbago Alert 8% — Cocijo 24 Ly, 798 Ls starport, 1122 Ls outpost, 57k Ls planet
Yukait Invasion 8% — Hadad 26 Ly, 0 ports, 74 Ls outpost damage
Arietis Sector KM-T a4-2 Alert 6% — Indra 25 Ly, empty
Cephei Sector AF-A c22 Control 6% — Oya 21 Ly, empty
Ceti Sector DB-X b1-0 Control 6% — Leigong 49 Ly, empty
Col 285 Sector LL-E b12-0 Alert 6% — Thor 28 Ly, empty
Col 285 Sector OC-L c8-11 Alert 6% — Hadad 29 Ly, empty
HIP 37520 Invasion 6% — Cocijo 30 Ly, 1 port, 312k Ls outpost attack
Arietis Sector KM-T a4-1 Alert 4% — Indra 26 Ly, empty
Auaker Invasion 4% — Thor 36 Ly, 1 port, 386 Ls outpost attack, 386 Ls 0.4g planet damage
Col 285 Sector ZE-P c6-7 Control 4% — Cocijo 25 Ly, empty
HIP 19789 Alert 4% — Indra 24 Ly, empty
Rikbakara Invasion 4% — Taranis 27 Ly, 1 port, 28k Ls outpost attack, 694 Ls 2.4g planet damage
Arietis Sector AQ-P b5-3 Control 2% — Leigong 17 Ly, empty
HIP 20605 Control 2% — Indra 26 Ly, empty
HIP 22566 Invasion 2% — Indra 24 Ly, 1 port, 3626 Ls starport attack, 66k Ls outpost + 4922 Ls 0.12g planet damage
Hyades Sector LH-V c2-6 Alert 2% — Taranis 29 Ly, empty
Pegasi Sector LY-O a7-5 Alert 2% — Raijin 26 Ly, empty
Pegasi Sector YQ-J a10-2 Alert 2% — Raijin 26 Ly, empty

Week 17, 23rd March 3309​

Report
Fifteen Alerts repelled at HIPs 6913, 20485 and 26688, Col 285 Sector VN-Z b14-6, Putas, Gliese 9035, Vogulu, Lahua, Cephei Sector CQ-Y b3, Pegasi Sectors NY-O a7-2 and NY-O a7-3, Poqomathi, Ge, Kagutsuchi, Yan Zangata.
Thirteen Invasions defended at Hez Ur, Col 285 Sector UD-G b12-2, Hyades Sector AV-O b6-5, Nu Guang, Namayu, HR 1403, HIP 26274, Ahol, Bhotepa, Baudani, 69 Upsilon Tauri, Elboongzi, Pathamon.
Four Control evictions at Ceti Sector ZU-Y b3, Col 285 Sectors OM-B b14-7, BA-P c6-10 and TH-C b13-3.
 
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Victory in Paeni!

Top targets at 18:20 31st March 3309:
HIP 20491 Invasion 94% — Indra 23 Ly, 2 ports, 1720 Ls 0.18g planet attack, 3197 Ls 0.2g planet damage
Senocidi Invasion 72% — Taranis 20 Ly, 0 ports, 184 Ls starport damage
Juipedun Alert 44% — Oya 24 Ly, 39 Ls starport
Aowicha Alert 42% — Oya 24 Ly, 4350 Ls starport, 1760 Ls planet
HIP 18702 Alert 36% — Thor 35 Ly, 2004 Ls outpost
Muruidooges Invasion 36% — Hadad 18 Ly, 1 port, 1018 Ls starport attack, 7321 Ls outpost damage
Kalkaduna Invasion 30% — Thor 39 Ly, 6 ports, 2709 Ls planet + 93 Ls outpost attack
Aurus Invasion 24% — Raijin 26 Ly, 3 ports, 8746 Ls 0.5g planet attack, 1121 Ls outpost damage

Clean-up:
Arietis Sector UO-R b4-4 Control 94% — Leigong 31 Ly, empty
Arietis Sector YU-P b5-1 Alert 64% — Leigong 26 Ly, empty
Pegasi Sector NN-S b4-4 Control 32% — Raijin 21 Ly, empty


We're going to need a bigger boat.

Speaking of which—aside from having a confusing name given that it is shared with both a system and a Maelstrom, did The Intra megaship end up doing anything useful?
 
Just an unsignificant and useless observation, but have you noticed that when you're making a hyperspace jump you can tell immediately if you are going to be hyperdicted by Thargoids? For instance, if you look at the time at the top right corner, it stays remarkably steady when a hyperdiction is going to happen. If there's more movement there'll be no hyperdiction.
 
Just an unsignificant and useless observation, but have you noticed that when you're making a hyperspace jump you can tell immediately if you are going to be hyperdicted by Thargoids? For instance, if you look at the time at the top right corner, it stays remarkably steady when a hyperdiction is going to happen. If there's more movement there'll be no hyperdiction.
o_O🤯
I most certainly have not noticed that but I'll be looking for it now :)
 
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