{ "timestamp":"2024-11-16T09:31:00Z", "event":"FSDJump", "Taxi":false, "Multicrew":false, "StarSystem":"HIP 25654", [...] "WarProgress":0.246821,
{ "timestamp":"2024-11-16T10:11:43Z", "event":"Cargo", "Vessel":"Ship", "Count":154 }
{ "timestamp":"2024-11-16T10:20:53Z", "event":"MarketSell", "MarketID":129020287, "Type":"thargoidscouttissuesample", "Type_Localised":"Thargoid Scout Tissue Sample", "Count":154, "SellPrice":1628, "TotalSale":250712, "AvgPricePaid":0 }
{ "timestamp":"2024-11-16T11:04:36Z", "event":"FSDJump", "Taxi":false, "Multicrew":false, "StarSystem":"HIP 25654", [...] "WarProgress":0.252810,
Second batch to verify -
{ "timestamp":"2024-11-16T11:42:07Z", "event":"MarketSell", "MarketID":129020287, "Type":"thargoidscouttissuesample", "Type_Localised":"Thargoid Scout Tissue Sample", "Count":152, "SellPrice":1628, "TotalSale":247456, "AvgPricePaid":0 }
{ "timestamp":"2024-11-16T11:48:34Z", "event":"FSDJump", "Taxi":false, "Multicrew":false, "StarSystem":"HIP 25654", [...] "WarProgress":0.252810,
Post hour's update results,
{ "timestamp":"2024-11-16T12:13:01Z", "event":"Location", - "Taxi":false, "Multicrew":false, "StarSystem":"HIP 25654", [...] "WarProgress":0.258721,
0.252810 - 0.246821 = 0.005989 for 154 samples, 0.258721 - 0.252810 = 0.005911 for 152.
To get from 0 to 1.0001xx, system complete for 25654 would thus require... 25718 samples, down to ~19065 with the 0.258721 so far.
On to the ex-inhabited system.
{ "timestamp":"2024-11-16T12:22:10Z", "event":"FSDJump", "Taxi":false, "Multicrew":false, "StarSystem":"Swahku", [...] "WarProgress":0.154955,
{ "timestamp":"2024-11-16T12:59:52Z", "event":"MarketSell", "MarketID":129020287, "Type":"thargoidscouttissuesample", "Type_Localised":"Thargoid Scout Tissue Sample", "Count":149, "SellPrice":1628, "TotalSale":242572, "AvgPricePaid":0 }
{ "timestamp":"2024-11-16T13:15:47Z", "event":"FSDJump", "Taxi":false, "Multicrew":false, "StarSystem":"Swahku", [...] "WarProgress":0.154967
-- gonna assume that was too early.
{ "timestamp":"2024-11-16T14:17:38Z", "event":"FSDJump", "Taxi":false, "Multicrew":false, "StarSystem":"Swahku", [...] "WarProgress":0.159698, 1x scout kill was in that period (13-14:00) so, second batch delivered After the hour to ensure I didn't pollute it..
{ "timestamp":"2024-11-16T14:09:04Z", "event":"MarketSell", "MarketID":129020287, "Type":"thargoidscouttissuesample", "Type_Localised":"Thargoid Scout Tissue Sample", "Count":152, "SellPrice":1628, "TotalSale":247456, "AvgPricePaid":0 }
{ "timestamp":"2024-11-16T15:19:40Z", "event":"FSDJump", "Taxi":false, "Multicrew":false, "StarSystem":"Swahku", [...] "WarProgress":0.159698,
{ "timestamp":"2024-11-16T15:27:29Z", "event":"Location", - "Taxi":false, "Multicrew":false, "StarSystem":"Swahku", [...] "WarProgress":0.164561,
0.159698 - 0.154967 = 0.004731 for 149 samples,
0.164561 - 0.159698 = 0.004863 for 152 samples, which worked out as fewer samples required overall - so, going with the 149.
0.004731*211.4=1.0001334, or 31,499 samples for 100.01%, rounding up the .6 of a sample.
So unless there was exceptionally consistent assist each hour, Swahku would comfortably take ~5,500k more to shift compared to 25654, going 0-100%.