Was thinking as I was huffing and puffing in my Maverick that doing this in an Artemis would be better. I mean, if you're on foot and rumbled by those Banshees, you're not doing much anyways.Glad I had the Boost Pack engineering on my pack - those platforms are high up
I just land my ship on one of those platforms near the spire peak.Glad I had the Boost Pack engineering on my pack - those platforms are high up
Some nice codex findes if you land there ^^I just land my ship on one of those platforms near the spire peak.
I just recalled my ship, (ICourier) and it landed neatly on the high platform, like an official landing pad.Some nice codex findes if you land there ^^
Just didn't find a good way back to the ground, without death plummeting.
Due to Palin's base not having a bartender, he asked an associate at Baird Gateway to buy them on his behalf.Palin asks about the srv-mats, but he didn't seem interested in the spire refinery stuff. More to do!
Not for me when I had them on board. As I said, I think he only responds to the SRV matsDue to Palin's base not having a bartender, he asked an associate at Baird Gateway to buy them on his behalf.
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I hope so too, that's why I keep chemical and biological weapon data in my inventory, in the hope that some engineer will appear for an on-foot ax fight.We have hearts, tissue samples, tactical core chips, biological matter, technological components, and loads of other goid related physical items and data mats.
Where's our proper xeno engineer? Too busy making Frankenstein monsters to offer us upgrades?
Huh. Ground ground or the ones in the missile domes? I turned all three of the bulbs red but didn't notice anything happen.I think nerves just respond to overload - though the ground-nerve puzzle seems to lead to shootable stuff that gives SRV mats (yet to collect any as I was on foot at the time - they roll nice so I might try and dribble them back to my ship). The spire-nerve puzzle is fun, need to check and see if anyone has come across the other Spire Refinery variant as I've just seen the regular version.
Palin asks about the srv-mats, but he didn't seem interested in the spire refinery stuff. More to do!
When you turn off the nerve clusters, that bulb turns red and then you shoot it, and material falls out. (I use L-6) It is then collected from SRV. You can also shoot those high hanging offal, shooting from SRV or on-foot.Huh. Ground ground or the ones in the missile domes? I turned all three of the bulbs red but didn't notice anything happen.
As recommendedPerhaps we should continue this exchange of information in another thread that has been open since the day before yesterday https://forums.frontier.co.uk/threads/thargoid-spire-confirmed.620590/
By the way, I accidentally discovered when I landed my ship on one of the high platforms, that those little vents can launch you high (when you're on foot), if you catch the right moment. We also need to see what the small thargoid refinery can be used for, if we can put some of our materials inside.
When you turn off the nerve clusters, that bulb turns red and then you shoot it, and material falls out. (I use L-6) It is then collected from SRV. You can also shoot those high hanging offal, shooting from SRV or on-foot.
Yeah so it sounds like simply because I couldn't identify the different cargoes, I may just be talking about either the impure or semi-refined, whatever falls off the roof of the mega barnacleI’ve found abio scanning point, impure and semi-refined spire material underneath the mega barnacles. Are you saying there’s a third SRV pickup, or a second Ody material that I missed?
Because getting underneath there and back out while keeping a vehicle is a really big pain. I didn’t kill any Revenants though(damn xeno-peace agreements… joking, but it does not make exploration where it feels like quietly disposing of a target would help a lot easier), so that doesn’t help my case.