Thargoids - Deadly First Contact

My personal First Contact with the Thargoids end after the third Time lethal...

[video=youtube_share;bAPUACfLfB0]https://youtu.be/bAPUACfLfB0[/video]

fly safe
 
You could have survived this. You didn't even try to high wake out but just flew more or less straight. Thargoid attacks obviously ignore shields partially, so your best bet would have been 2 pips to shields (because they're not that effective and go down in like a second on your build anyway), 4 to engines, boost, quickly select another system and high wake out. Instead you just boosted straight presenting yourself as an easy target to the Thargoid ship. You even had at least a pip in weapons almost at all times when you never even deployed hardpoints and possibly don't even have weapons mounted. Even in a squishy Asp not even trying to evade it took the Thargoid almost two full minutes to kill you - more than enough time to wake out. Even a Hauler with a mining lance would eventually be lethal if you just flew straight with no attempts to evade and escape.
 
You could have survived this. You didn't even try to high wake out but just flew more or less straight. Thargoid attacks obviously ignore shields partially, so your best bet would have been 2 pips to shields (because they're not that effective and go down in like a second on your build anyway), 4 to engines, boost, quickly select another system and high wake out. Instead you just boosted straight presenting yourself as an easy target to the Thargoid ship. You even had at least a pip in weapons almost at all times when you never even deployed hardpoints and possibly don't even have weapons mounted. Even in a squishy Asp not even trying to evade it took the Thargoid almost two full minutes to kill you - more than enough time to wake out. Even a Hauler with a mining lance would eventually be lethal if you just flew straight with no attempts to evade and escape.

Avoiding Thargoids is much like avoiding PVPers. Is best to boost towards/past them and constantly make them turn so that they can't concentrate fire, all the while getting ready to high wake.

I'm not 100% sure about your 2 pips to shields thing though.. Thargoids have devastating missiles (Tharglets or-whatever they are) which take out hull very fast once shields are down. As you say though, in an Asp with paper shields but a fair bit of hull (hopefully), it might be the right advice in this ship.. In other ships though it'd be the wrong advice. My Conda had 1400MJ shields and 2500MJ armour. I lost 30% hull during the 15 minutes or so I kept my shields up (4 pips when under fire) and then a further 50% hull in the 5 seconds after I lost my shields and before I high waked... I didn't have engineered hull mind you..
 
Last edited:
Avoiding Thargoids is much like avoiding PVPers. Is best to boost towards/past them and constantly make them turn so that they can't concentrate fire, all the while getting ready to high wake.

I'm not 100% sure about your 2 pips to shields thing though.. Thargoids have devastating missiles (Tharglets or-whatever they are) which take out hull very fast once shields are down. As you say though, in an Asp with paper shields but a fair bit of hull (hopefully), it might be the right advice in this ship.. In other ships though it'd be the wrong advice. My Conda had 1400MJ shields and 2500MJ armour. I lost 30% hull during the 15 minutes or so I kept my shields up (4 pips when under fire) and then a further 50% hull in the 5 seconds after I lost my shields and before I high waked... I didn't have engineered hull mind you..

The two pip advice was indeed for this paper thin Asp. Shields on it are so ineffective his best bet would have been to pour on the speed and wake out asap - as I said, it took the Thargoid just short of full 2 minutes to kill him, and that was with practically no evasion / defensive pip work; that means it was entirely possible to go full pips to engines and hw out of there. Otherwise the old golden rule of full pips to sys when taking fire - always - applies. I'd also avoid flying in anything paper thin in any zone where there is a chance you will encounter hostile action, human or otherwise.
 
Last edited:
Back
Top Bottom