The ADS

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Of course you can happily ignore the fact that your prefered method makes a mockery of the other one.
What we have now is exactly what I think you deserve for this sort of ignorance. :)

It was there first. Apart from which the old way made you spend a bit of time and effort to go get tags. Its nothing like god mode. They dont compare which in a way is good, they dont really get in each others way.
 
The thing that the FSS detractors keep banging on about, is that with the new setup in an unexplored system, you actually need to do some exploring rather than press a button for a few seconds. Oh, woe!
Explore? I never went to deep space to explore, I went there to party! Then Pilot's Federation kept sending these rank promotion messages every now and then but it's not my fault they did.
 
It was there first. Apart from which the old way made you spend a bit of time and effort to go get tags. Its nothing like god mode. They dont compare which in a way is good, they dont really get in each others way.
@picommander made no mention of god mode - that was me. Nevertheless the "old mode" was very much a god mode. Whole system revealed in an instant. No effort required. No immersion. No interest. Boring excuse for exploration. Move on to the next system while watching GoT. No thanks.
 
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Kindly explain how you - yes, you personally - would have implemented it better.

Had it been up to me...

I'd have integrated the Discovery Scanner into the ship's systems, but changed the interface entirely. It wouldn't be a press-hold-honk. It would be a Toggle On/Off. While On, it would consume power, and display a number of HUD icons on your screen, using a little arrow to point you towards objects detected. They'd have a resolution time, based on distance, resolving at 1 light year/second. This resolution would then populate your navigation panel with Undiscovered objects for non-star objects, or a marker akin to what you see when "locked on", with different icons based on what the object appears to be - a ☼ for Stars, a • for planets and moons, a ◘ for asteroids, a ○ signal sources and a ▲ for anomalies.

While you have one of these highlighted, the FSS would become active, much like the Composition Scanner becomes active when in range and locked on. This would then allow you to complete the level 2 scan of the body, determine its make up and composition with a HUD GC/MS type display. This would be a more Active scan, requiring you to hold the button until the results are resolved.

At this time, should you wish to explore further, you could then fly close to said body and map it, DSS style.

No need for changing to a Full-Screen display, just turn your ship and point yourself in the right direction and follow the arrows.
 
@picommander made no mention of god mode - that was me. Nevertheless the "old mode" was very much a god mode. Whole system revealed. No effort required. No immersion. No interest. Boring excuse for exploration. Move on to the next system while watching GoT. No thanks.

Yeah you are right he didnt. When you go on about no effort no immersion, you are leaving out the fact that we can travel faster than light in ED. I dont see how you can complain about the system map reveal as a short cut and then fly off at 300c like nothings wrong.
 
Why argue? Why cant we just have both. Just let people play in their own way whats so difficult about that?

Well, populating the GalMap would just blot out the added game play included in the FSS. That's your beef. You have to do stuff to get the big rewards now,.simply navigating a system map doesn't pay off like it used to. Because collecting with 'Firsts', the new game play is integral to exploration, hitting already found systems, everything is same as it ever was. I think that is necessary to keep the playing field level.

No one give props to the fact that the FSS is now free, and integral to our ships. The FSS pays off just like a full system scan used to, and mapping just adds even more profit to exploration. All excellent additions to exploration.
 
Yes? Your point?

How would you have implemented it Enderby? Well?

For a start I wouldn't turn something that was simple and naff into something merely long-winded and naff.

I wouldn't try to dress up a dumb, vacuous, inane mechanic, such as pointing at stationery space blobs, in a bid to pretend it's some cool new "science" aspect for the game.

If I couldn't change the ADS for the better then I would have left it alone.

Though, I must admit that the increased information that it provides can be of use. But, the actual operating of the thing.. please.

My thoughts on the FSS have been expressed many times. I haven't changed my mind over time. Every time I use the foul thing I wish that it hadn't been introduced.

But, it has and we just have to get used to the polished turd that it is. The only real pleasure the FSS provides me is giving it a verbal kicking on the forum any chance I get.
 
Yeah you are right he didnt. When you go on about no effort no immersion, you are leaving out the fact that we can travel faster than light in ED. I dont see how you can complain about the system map reveal as a short cut and then fly off at 300c like nothings wrong.
False equivalence.
 
For a start I wouldn't turn something that was simple and naff into something merely long-winded and naff.

I wouldn't try to dress up a dumb, vacuous, inane mechanic, such as pointing at stationery space blobs, in a bid to pretend it's some cool new "science" aspect for the game.

If I couldn't change the ADS for the better then I would have left it alone.

Though, I must admit that the increased information that it provides can be of use. But, the actual operating of the thing.. please.

My thoughts on the FSS have been expressed many times. I haven't changed my mind over time. Every time I use the foul thing I wish that it hadn't been introduced.

But, it has and we just have to get used to the polished turd that it is. The only real pleasure the FSS provides me is giving it a verbal kicking on the forum any chance I get.
I didn't ask what you wouldn't do, I asked what you would do. And I would wait, but I fear that would be in vain...
 
Its not. Compacting game time to save player time. I dont need to be forced to zoom in/zoom out every planet of every system.
Instead you prefer to get it all instantly without working through the scans. That's boring and totally unrelated to FTL travel. As I said, false equivalence.
 
Instead you prefer to get it all instantly without working through the scans. That's boring and totally unrelated to FTL travel. As I said, false equivalence.

Yeah if you like. I just want the ADS back. I used to enjoy staring at the system map, sometimes i had to check i wasnt flying into the sun i spent so long on it. Used to have a look, check out some of the planets and decide if i wanted to explore the system further. Thats the game i bought and was enjoying mostly.

Very early in the beginning we had nothing but the parallax method. I really liked it as it gave me some sort of semi-VR impression of the true dimensions of a local system. The introduction of the ADS then came like an insult to me. Guess I'm somewhat... resentful. 😣

Did they take paralax away then?
 
When you think about it the FSS added considerably to their workload aswell as annoying various people. Reason being it appears to be broken on a regular basis. So unfortunate.
 
Or rather, travel endless LS to scan each planet/moon individually. In Each. And. Every. System.

Kindly explain how you - yes, you personally - would have implemented it better.

Simple. Exploration for me is what happens AFTER you get the system map. When you approach celestial objects, what you do ON planet surfaces.

Before the "grand exploration update" there was nothing. I had to imagine the exploration gameplay in my head.

After the "grand exploration update", there is still the very same nothing. I still have to imagine the gameplay in my head. But now I have to do tedious and brainless chores first, in each and every system. The great 2D whac-a-mole game, or what you and others seem to call "exploring". I wouldn't mind having to put up with the whac-a-mole game in each system if afterwards there was potentially hours of gameplay in each system. But no, there is still nothing. The whac-a-mole is an end in itself.

The real issue with exploration, the lack of actual exploration gameplay, was not addressed at all, there is still nothing to do while exploring the system (exploring the system - not peeking through the telescope parked at system entry). This is what I expected to be addressed. Adding just the FSS was a great way to dodge having to do some actual work on the exploration side of the game.

It's like adding a door lockpicking minigame to an RPG that has no interiors behind those doors.
 
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