Yes, maybe they should just lock the thread, I guess Ziggy and Jason wouldn't mind some privacy...
They need to get their own (chat) room...
Too bad that the plot was lost in this thread. But this other thread is related to the topic of where are the development priorities:
https://forums.frontier.co.uk/showthread.php/388258-System-map-overhaul-needed
FDev's rep commenting here further adds to the point:
https://forums.frontier.co.uk/showthread.php/388258-System-map-overhaul-needed?p=6096533&viewfull=1#post6096533
https://forums.frontier.co.uk/showthread.php/388258-System-map-overhaul-needed?p=6096720&viewfull=1#post6096720
Highlights:
"..There's a lot of factors to consider with something like this. What does it really add?.."
"..There's a whole load of improvements that can be made to the current system, some additions, some refinement..."
"..We don't have unlimited funds, resources, and time so we have to be smart about what we do..."
Now obviously that thread is discussing a different feature but is totally related in the context of this thread about making priorities. Devs clearly understand there's so much work to do on the core game and gameplay as commented above by their rep. And they certainly have limited resources to support any development, and these may be more limited than we think.
The results we got in Horizon's with the MC, SLF and SAR features tell a story. They were poorly implemented based on the reaction of players and no one can dispute this fact. FDev clearly took on too much work (or had too few resources) for what could be accomplished well. And yet they also chose to spend the limited resources on the in-game cosmetics - a feature that was working fine. As Dale says what did all that work really add to the game (versus doing something else)? Is the new paint experience so much more game enhancing than what we had previously? And no, the new code "wasn't already there" nor was it "done in a few hours" or whatever nonsense. It may certainly have taken less or more time than developing something else but it still consumed resources that were very limited.
There's a pattern here where effort keeps going into redo'ing things that really didn't add much value to the game. SC suffers from this big-time with the constant redo'ing of their ships. Remember this game's older ship outfitting screens from beta/launch and the older mission screens? They were fine. They worked. And actually, they were simpler and easier than the clumsy ones we have today (which I believe they redid to "make it better on TVs for consoles".
Anyhooo... Time to move on...