The Big Silent Feature Of Horizons & Priorities For Beyond

Dammit, and I just got the first mess cleaned up!
Yeah, that is what she said.

This is becoming eerie.
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I think the cosmetics and the development of the game are not mutually exclusive. It's hardly proven that the cosmetics require significant dev resources. Just take a look at the credits. FDEV have plenty of resources to have a separate cosmetics model modding team. This thread topic reeks of just another rant thread like all the others (take your pick: game is 'dying' because of PC, JWE, SC dream ads are beating it, etc. etc.) at the supposed lack of dev progress on the game, when the devs are really doing the best they can under the limitations and challenges of a game of this bar-setting scale. Beyond's announcement was a show of commitment to the game by FD. I think it's more likely many aspects were left vague is because dev has hit severe challenges and they have no idea when they can complete certain improvements, but there is ongoing efforts nonetheless.
 
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You can purchase cosmetic items directly in-game? That's news to me.

What bums me out about the ever-expanding cosmetics shop is not that it detracts resources from the main game, but that for all their emphasis on micro transactions they never seem to be willing to improve the quality of the cosmetic items themselves.

If the expectation is that they'll do well in the Asia market with this stuff; I think they're going to be in for a rude awakening if quality standards remain as they are.

Actually... What baffles me is the difficulty in actually applying the stuff we pay extra for. Why doesn't *every single station* offer livery/paint jobs?

Why do I need a station that offer slivery for my bobbleheads? Why can't I change my clothes at any time at all? If my ships can print a fighter, surely, printing it in another colour is not a big deal? Or applying a new skin to an SRV? This does not affect the game in any other way than cosmetics, why not let players take full advantage of the stuff they paid for? I'd have bought a Halloween bobblehead, except... I'm 30k LY into a round the galaxy trip, and won't be docking for a year, so... What would I do with it? If they can fudge the lore to telepresence for SLF and multi-crew, surely, skins and trinkets can be fudged too... I'm OK with ships needing to be docked for a new skin, but seriously, any station should do.



Z...
 
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Yes, maybe they should just lock the thread, I guess Ziggy and Jason wouldn't mind some privacy...

They need to get their own (chat) room... :D


Too bad that the plot was lost in this thread. But this other thread is related to the topic of where are the development priorities:

https://forums.frontier.co.uk/showthread.php/388258-System-map-overhaul-needed


FDev's rep commenting here further adds to the point:

https://forums.frontier.co.uk/showthread.php/388258-System-map-overhaul-needed?p=6096533&viewfull=1#post6096533

https://forums.frontier.co.uk/showthread.php/388258-System-map-overhaul-needed?p=6096720&viewfull=1#post6096720


Highlights:

"..There's a lot of factors to consider with something like this. What does it really add?.."
"..There's a whole load of improvements that can be made to the current system, some additions, some refinement..."
"..We don't have unlimited funds, resources, and time so we have to be smart about what we do..."

Now obviously that thread is discussing a different feature but is totally related in the context of this thread about making priorities. Devs clearly understand there's so much work to do on the core game and gameplay as commented above by their rep. And they certainly have limited resources to support any development, and these may be more limited than we think.

The results we got in Horizon's with the MC, SLF and SAR features tell a story. They were poorly implemented based on the reaction of players and no one can dispute this fact. FDev clearly took on too much work (or had too few resources) for what could be accomplished well. And yet they also chose to spend the limited resources on the in-game cosmetics - a feature that was working fine. As Dale says what did all that work really add to the game (versus doing something else)? Is the new paint experience so much more game enhancing than what we had previously? And no, the new code "wasn't already there" nor was it "done in a few hours" or whatever nonsense. It may certainly have taken less or more time than developing something else but it still consumed resources that were very limited.

There's a pattern here where effort keeps going into redo'ing things that really didn't add much value to the game. SC suffers from this big-time with the constant redo'ing of their ships. Remember this game's older ship outfitting screens from beta/launch and the older mission screens? They were fine. They worked. And actually, they were simpler and easier than the clumsy ones we have today (which I believe they redid to "make it better on TVs for consoles".

Anyhooo... Time to move on...
 
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