The Bounty Hunting & Bounties tips, and general discussion thread

your insistence that you have a week ban from the game makes no sense at all. it is so easy to get in and out of a station even if all your ships are there!.

you do NOT have a weeks ban (and indeed one of the changes I absolutely would make - which you will not like) is that I would not have a week bounty.... it would probably be a 15 hr bounty, but a 15 hr bounty which only counts down when you are in the mode you picked up the bounty in and are flying in space.... so turning off for a week would not work and neither would going AFK in a station.

IIRC this is actually closer to the legal system in the other 3 elite games, where you go from wanted, that degrades over time and distance to offender and finally to clean. (but you could not just exit the game and wait for your criminal status to clean isself)

And again as for the people getting in a sidewinder....... I have some ideas about how to stop that too, but that is for another thread - and again, many would probably consider them too draconian!.
 
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Wow I am raging on the forum, now that's a real troll comment. Funny you haven't mentioned the time element. So you 'lived with it' so you obviously have an opinion about the time element. Was it 7 days or a few hours and if 7 days then you stayed away for a week?

Over to you Daish for a considered answer...
7 day's, and yes I stayed away for that time once I docked and sold my stored fighter. My opinion on it is it was a little but I can understand it at the same time as the fine was so high. If you don't wan't the post to be considered a rage post don't use :mad:.
 
**Sigh** Moderator Please close this thread. I have stated my case. There may not be agreement, but I stand by my position.
I have a choice and I will be playing the game again. However this may require me to re-evaluate how valued you treat me as a customer. My game play is somewhat limited, but for a period of a couple of weeks I would have had enough time to enjoy and promote this game, this in my opinion is no longer possible, unless you come up with a viable option. I also found the current moderation lacking. There is a phrase " You gotta take the rough with the smooth" but its not something I would expect from from a moderator whether he/she be professional they still represent Frontier.

I know how to play the game and have played nearly every iteration of Elite since 1984 and the BBC version. I do hope you take my considered comments as well as my original What the Hell OP and deal with accordingly. if not then theres a lot of people that will take the path of ignoring what is a fine game. Or is that fined.....

Regards
 
A Pretty Peeved off Beta Test Player....

Who need to learn to check targets and learn to shoot.

ED already has a friendly fire rule, so what you did was continue to shoot even on a stupidly low health ship.

Personally I have had to do "The Spark" mission a few times in the same system, which resets time counter each time I commit crime and increases bounty.
So being wanted only means you have to be a bit more careful in that system.

This ED not watch with mother.
 
Thanks dc83 for reading my post and also thanks guys for all the trolling, though I think it is with less 'troll heat' than I see on many threads ;) There are couple of other things, until this week I have have very little time to play this game since 1.3 became live hence all of my ships being in the same place.

I was also unaware of the stupidity of the new rules which for a SINGLE non commander kill gives you a prolonged unnecessary bounty. Rules which also state that your bounty goes dormant if you are killed, but if its not detected! then becomes active again for ANOTHER 7 Days.

And yes I do know how to sneak into a station and also know how to fly to a platform to dock if I have a bounty :)

don't take this the wrong way mate... its gonna sound harsh - fair warning


as a beta tester HAD you beta tested 1.3 you would have known this was going to happen...
I am glad you know how to sneak in and out as that is a valuable skill :p
if your dormant bounty remains undetected then AFTER the normal time for it to expire it becomes a legacy fine, it ONLY gets reactivated for 7 days IF you get scanned by an authority ship during the time its dormant before it would normally have expired...

I did put forward a rather complex but more workable system in the discussion on crimes and punishment sandro summarco started months before 1.3 was released... which was an action based scale so for example a single random accidental murder might be 1 hour or 2 hours of game time wanted timer... but 2 would be 4 hours and each time you were caught committing another crime it would be additive so so serial killer could end up with hundreds of hours of play time being wanted
 
**Sigh** Moderator Please close this thread. I have stated my case. There may not be agreement, but I stand by my position.
I have a choice and I will be playing the game again. However this may require me to re-evaluate how valued you treat me as a customer. My game play is somewhat limited, but for a period of a couple of weeks I would have had enough time to enjoy and promote this game, this in my opinion is no longer possible, unless you come up with a viable option. I also found the current moderation lacking. There is a phrase " You gotta take the rough with the smooth" but its not something I would expect from from a moderator whether he/she be professional they still represent Frontier.

I know how to play the game and have played nearly every iteration of Elite since 1984 and the BBC version. I do hope you take my considered comments as well as my original What the Hell OP and deal with accordingly. if not then theres a lot of people that will take the path of ignoring what is a fine game. Or is that fined.....

Regards

Serious mate, get off your high-horse and stop bating a mod. Mods are players and ordinary posters here too, thay are also not representatives of FDev, so get your facts straight.

You say you know how to play the game? Apparently not, as you still can't smuggle. Suggest you get back in game and learn that skill.

Now go away and drink a cup of concrete and toughen up.
 
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I have to agree with both sides here.

Firstly, it is easily possible to kill a clean ship in a single shot when it's on low hull points and no shield. There is no helping that except trigger discipline. While that won't stop EVERY instance of friendly fire, being careful with your shots will eliminate 90+%

As to the lore, Elite: Legacy (Michael Brookes, ISBN 978-0993139611) states that IFF systems have a degree of resilience that will prevent a FEW hits on shields being registered as a hostile action. More than that - it's an assault.

With regard to penalties, and again referencing Elite: Legacy, the authorities don't get automatic knowledge of a criminal's identity, but rely on transmissions or witnesses. However, they never forget a crime and will persue a perpetrator they can reach for as long as it takes.

Translating that into game, we would have a crime committed where there are witnesses that survive, or where a crime report is transmitted by the victim would result in a PERMANENT bounty. This obviously was felt to be too harsh, and a time limit was imposed by Frontier to mitigate the effect on the player.

There was one other concept mentioned in the book. There is a reference to one person paying significant bribes to various bodies to prevent bounties being attached to their ships. If I were to translate that into a game mechanic, it would probably come across as paying an up front fee (in the order of 2-5 million credits per week) and prevent shooting targets of assassination missions marking you as wanted.
 
Bounties under a certain amount shouldn't enact a lethal force, say 1000, also they don't need the timer just treat it like fine, over 1000 and it can convert into bounty and become lethal and have the timer.

Any bounty has to permit lethal force. Otherwise a player could attack you, get a 200 credit bounty for the assault, but you would not be authorised to shoot back. That would mean that if you won, you'de get a bounty on your head for murder.
 
He still seems to be writing books though...

He's not the one writing them. Even beyond the normal 'co-author' controversy, the publisher has been releasing novels using his name but 100% written by other authors.

Command Authority - last novel completed before his death and published afterwards. Co-author Mark Greaney
Support and Defend - first novel post-Clancy death with 0% participation, 100% written by Mark Greaney

other books, movies with chris pine, all planned by publisher to be written via 'co-authors' with Clancy estate giving permisison apparently.
 
Any bounty has to permit lethal force. Otherwise a player could attack you, get a 200 credit bounty for the assault, but you would not be authorised to shoot back. That would mean that if you won, you'de get a bounty on your head for murder.

I try to explain this to the friendly fire crew since 2014 but they never listen.
 
Request: Bounty Collection agents

I raised a discussion at elitepve.com around the large number of small bounties building up in my Transactions tab. Some of them are really small and don't warrant a long trip back to the system I collected them in. Sometimes it's really not easy to tell what system to go to in order to cash them in! These are the type of bounties you get when passing through a system on a long trip, or perhaps they are left behind after you carry out an assassination mission and have to leave the area for while (and then forget where it was).

Anyway - the request. Can we get an option to cash in those bounties for a percentage of the face value? This would mean that we can get some credits back, and clear out the transaction tab without going suicidal in a sidewinder in annoyance? Those that are happy to do the collecting can still travel to get the full payout but those of us who just want some of the income in exchange for a simple life can use a 'broker'. As suggested on the other forum maybe the percentage could decrease with distance...

Yes, I'm lazy. No I don't want to increase my ship destruction stats in order to clear the list in transactions. :D
 
Abandoning them is easy.

Collect all you want to - then get yourself blown up.

As to agents, the KWS gives us at least a 50% increase in bounty hunter income. The trade off of having to collect it in the relevant jurisdictions is only reasonable.
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commander Voz!

I like this idea. A nice choice between putting in effort to maximize reward and paying a tithe for easier access. I can see some potential wrinkles we might want (not allowing Federally affiliated bounties being cashed in Empire-affiliated starports and the like).

Not something that we can right now unfortunately, but I'll certainly jot this down for when we get to add some more bounty hunter love.
 
Agree 100%

I was thinking the same thing. We need to be able to get rid of those small bounties. The Agents could get a cut of the bounty and that would be perfectly fine with me.
 
Agree 1000²%!!!

Sandro, if not possible to implement it right now, may we at least have an option to discard some bounty vouchers? It's quickly getting messy in there...
 
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Yeah totally agree, my bounty list has been getting really messy for some time, and for me just not in the spirit of the game to suicide clear it.
 
Hello Commander Voz!

I like this idea. A nice choice between putting in effort to maximize reward and paying a tithe for easier access. I can see some potential wrinkles we might want (not allowing Federally affiliated bounties being cashed in Empire-affiliated starports and the like).

Not something that we can right now unfortunately, but I'll certainly jot this down for when we get to add some more bounty hunter love.

Why not allow it at the Founders World? Or at independant systems? That way you dont have to worry about cashing Fed bounties in the Empire...
 
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