The Buckyball Racing Club presents: Zombaland (Triple Eight Championship, Race 5)

Btw, warchting you guys videos I see you boosting towards the ground 🤪 something you do only once in fa-off - I need to find a way around that 🤔

There’s tons of little techniques that I have yet to master. Not to mention there’s my whole “I wish I had more opportunities to play so my skills don’t get rusty,” situation. It’s always interesting to go back through my data and piece together my best times for each phase of a race. All the errors, and occasional mistakes, I make during a race really add up.
 
There’s tons of little techniques that I have yet to master. Not to mention there’s my whole “I wish I had more opportunities to play so my skills don’t get rusty,” situation. It’s always interesting to go back through my data and piece together my best times for each phase of a race. All the errors, and occasional mistakes, I make during a race really add up.
For reasons I can't 100% justify I've been taking the green approach on glide down to stations, rather than the more obvious yellow one.

Zxj4s7b.png


So aiming above the station (the blue box) to cover the horizontal distance quicker and then nosing down into the red zone to drop above the station at the last second.
I was gratified to watch Shaye's video and see he does the same, but to an even more exaggerated extent than I do.
 
I also agree with Alec's and others approach except for the fact that in the attempts when I did that - there was always one that went slightly wrong and then (for me anyway) confounded the entire race. Hence my only submission was the - "bloody hell lets just get round the course for once without hitting the red" - approach....
 
For reasons I can't 100% justify I've been taking the green approach on glide down to stations, rather than the more obvious yellow one.

Zxj4s7b.png


So aiming above the station (the blue box) to cover the horizontal distance quicker and then nosing down into the red zone to drop above the station at the last second.
I was gratified to watch Shaye's video and see he does the same, but to an even more exaggerated extent than I do.

Same here... assuming I can set myself up for that approach. My problem has always been I either pull myself out of the "optimal" glide zone either slightly too early, or slightly too late, and end up at a less than ideal angle. A "perfect" approach should have me trying to keep the station in the red zone until about 8 kilometers away, then pulling into the red. That way, I drop at about 4-5km away from the station.

It's always a matter of my timing being off by fractions of seconds with me... usually on the late side, as I try to push things faster. Ironically, it's usually my first couple of runs that are best, because after that, I'm not just trying to complete a run, but trying to go quicker, and that's when the mistakes start to pile up.
 
For reasons I can't 100% justify I've been taking the green approach on glide down to stations, rather than the more obvious yellow one.

Zxj4s7b.png


So aiming above the station (the blue box) to cover the horizontal distance quicker and then nosing down into the red zone to drop above the station at the last second.
I was gratified to watch Shaye's video and see he does the same, but to an even more exaggerated extent than I do.

The reason why is that it's much better to travel a longer distance fast (2500m/s) in order to travel a shorter distance slow (~500m/s).

Since you drop out of glide based on altitude above the ground, not distance to the station, the shortest approach will be to drop from glide directly above the station and go straight down (ignoring negligible optimizations based on the ratio of 2500/500, which we'll ignore for now).

See image, blue is shorter than red, even if they both terminate at the same spot and begin at the same altittude.
Zxj4s7b.png


But because our spaceship is not a spherical cow (unless you're flying a Type-9) and takes time to turn (again, barring a Type-9, which takes infinity to turn), you need the start the turn just a little early to drop nicely on top of the station and not overshoot it.

I'm not great at remembering to do this, but it almost certainly is optimal.

Related, this is also why a steep glide angle (45 degrees) is better than a shallow one (5-10 degrees) for speedy approaches. Because orbital cruise speed is faster than gliding, so once again it's a fast/slow issue. But significantly complicated by the art of screwball approaches.

/math teacher out
 
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The reason why is that it's much better to travel a longer distance fast (2500m/s) in order to travel a shorter distance slow (~500m/s).

Since you drop out of glide based on altitude above the ground, not distance to the station, the shortest approach will be to drop from glide directly above the station and go straight down (ignoring negligible optimizations based on the ratio of 2500/500, which we'll ignore for now).

See image, blue is shorter than red, even if they both terminate at the same spot and begin at the same altittude.
View attachment 400801

But because our spaceship is not a spherical cow (unless you're flying a Type-9) and takes time to turn (again, barring a Type-9, which takes infinity to turn), you need the start the turn just a little early to drop nicely on top of the station and not overshoot it.

I'm not great at remembering to do this, but it almost certainly is optimal.

Related, this is also why a steep glide angle (45 degrees) is better than a shallow one (5-10 degrees) for speedy approaches. Because orbital cruise speed is faster than gliding, so once again it's a fast/slow issue. But significantly complicated by the art of screwball approaches.

/math teacher out
While exploring, I often tend to ste my glide angle as steep as possible (~55 degrees), which consistently drops me out of glide about 2.5 - 3 km above ground.
I don't know if stations allow you to drop out of glide this close, though, but it should get you as close as possible to them.
 
And finally the race post is up! This was a tough one. I’m a little nervous about it but…
The Case of Charles Dexter Ward is dragged kicking and screaming into the 33rd Cemtury with the latest Buckyball Race!

 
And finally the race post is up! This was a tough one. I’m a little nervous about it but…
The Case of Charles Dexter Ward is dragged kicking and screaming into the 33rd Cemtury with the latest Buckyball Race!

:eek:Now I'm glad I didn't make it to this race...

;)
 
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And finally the race post is up! This was a tough one. I’m a little nervous about it but…
The Case of Charles Dexter Ward is dragged kicking and screaming into the 33rd Cemtury with the latest Buckyball Race!

Wow ... what an amazing piece of writing and story crafting!
❤️
 
And finally the race post is up! This was a tough one. I’m a little nervous about it but…
The Case of Charles Dexter Ward is dragged kicking and screaming into the 33rd Cemtury with the latest Buckyball Race!


That was a masterful tale of suspense and horror.
 
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