The core gameplay is boring

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When I say this game has very basic gameplay people say to me that what I really want is a story driven game, I don't know why they say this because what I say is really clear...

That's why I open this thread because I don't want to talk about a story:

The core of the game: Combat, Trade, Exploration and Mining are very basic, very easy, simplistic and short.

Everything in this game revolves in those 4 activities, Community Goals, Wings and Powerplay included but there wasn't new content in the core gameplay.

And thats why people say there are very little things to do because its true, its always the same recycled basic tasks.
The basic activities are really short and simple, you can learn all from the begining and the only thing that will change is the ship you use, then is a matter of repeat those simple tasks until bored.

I don't mind to do repetitive things when the gameplay is fun!

I know there will be people who will say "this game is not for you move along" "don't come to the forums to say bad things about the game", but I have hope in this game.

In this game you choose an instance and the difficulty, it never ends, it has no goals and you know the outcome of it. The gameplay doesn't have variety and surprises and has no challenge specially in exploration and mining.

The mechanics are so simple that anyone can play it, from a kid to an older guy. Thats not bad but the game has no depth so when you learn how to play thats it, you're done. The gameplay doesn't go further.
 
I'm not going to say that this game isn't for you, but you probably just need a break. I don't know how many hours you have, but I've racked 300+ hours and I come back to it every now and again. I have a soft spot for the game in my heart, but not everyone will be able to play the game for 500 or 1000+ hours like I've seen others do. I'm playing something else and I'll hop back on when the next update is announced and fool around with it, and probably stop again.

Also, if you haven't, try mining. It is seriously underrated and one of my top favorite things to do.
 
You've kind of written this thread with an obvious expectation of a fight :) I really like this game but you are essentially correct in what you say (though I don't think the game is boring, that's not the word I would use).

Everything you do in this game, except exploration, mining and piracy, boils down to hauling and recycled combat. CGs, PP, CZs, bounty hunting and so on are all based on two activities.

And I agree that needs to change.

Missions are getting some love soon. As is combat AI.

One day, maybe we will see CZs get some serious love. I mean, serious structural love.

The thing is, the list of things that need to be expanded upon is pretty big. So just saying it's in need of love is one thing. Actually having everything improved is quite another.
 
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I find Smugging to be really good fun once you get the hang of evading the authorities. Bounty hunting in Resource Extraction Sites is good fun too.
 
just a little note for the OP, you do understand that ED has a 10 year (with a bit under 9 years left) development plan right??? So the game you are playing now, may well indeed be a far basic version of the game in 9 years time...

Yes it has its repetitive aspects, no doubt about it, yes aspects of the game seem shallow and indeed are at some level... ultimately no less shallow or repetitive than any of the previous releases in the elite franchise...

Will those things improve over time? I guess we will know in 9 years time
 

rootsrat

Volunteer Moderator
I have always set my own goals in the game and never used shortcuts or exploits. I play since July 2014 and until today I only had one time, where the game bored me, around June 2015. I put it away for 4 weeks, then came back and I'm still having a blast. Since Frontier introduced player controlled factions, Elite has gained a whole new dimension for me and I can honestly say I've pretty much stopped playing all the other games since October 2015 :)

Sorry to hear that Elite is boring for you OP :(

Perhaps you need a break. And when you come back, set some own goals and try to achieve them. Elite was always a sandbox to me - I was given sand and tools and it was up to me to build those castles and save the princess... Wrong fairy tale, but you know what I mean.

Also, keep in mind that this is still a very early stage of the project. If you find it boring and don't want to try what I've suggested, put it away and come back in a year's time perhaps?

::EDIT::

I have nearly 5 weeks racked up and I only just bought a Python couple of days ago. Total assets: 155kk. No Elite rank in neither career. I take it slowly, don't rush things and enjoy the view :)
 
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The mechanics are so simple that anyone can play it, from a kid to an older guy. Thats not bad but the game has no depth so when you learn how to play thats it, you're done. The gameplay doesn't go further.

This game isn't simply about learning how to play it, that's just the start after which you have to decide how you are going to play it. If that doesn't satisfy you then you are saying this game is not for you, not anyone else.
 
just a little note for the OP, you do understand that ED has a 10 year (with a bit under 9 years left) development plan right??? So the game you are playing now, may well indeed be a far basic version of the game in 9 years time...

Yes it has its repetitive aspects, no doubt about it, yes aspects of the game seem shallow and indeed are at some level... ultimately no less shallow or repetitive than any of the previous releases in the elite franchise...

Will those things improve over time? I guess we will know in 9 years time

Yes I know. Thats why I have hope in it to change.

But the way FD is developing the game is what I don't like. They are focusing in getting the game bigger but they aren't addressing the basic gameplay.

They keep adding new features: Powerplay, CQC and now SRV on planets and the more they add the more they need to fill.
It feels like a really big empty shell instead of a smaller but "more complete" and then it can grow from that.
 
This game is not for you. Move along.

Sorry but I think that is really the issue here. Its just not for everybody.

Well, but it got sold as 'The cool game for everybody'. So, that was a trap. For me, for example, I got it for the "emergent multiplayer gameplay" which is absolutely not(!!) implemented.

There are more or less 2 major types of gamers here. The ones who like the NPC-based game, and the ones who want multiplayer interaction. The game is so boring because nothing makes any sense, nothing has an effect, whatever your do, the "underlying" "story" is totally disconnected from the game. The OP is right, the core game is mega boring and everything is linked to 4 boring activities. The missions, the Bounty Hunting @ Community Goals or mining or trading. Everything is the same but nothing is connected. If Emperor Dawn got kicked out of Chi Lin.... Who cares! It has absolutely no effect on the gameplay or the core game. The underlying story is NOT VISIBLE in the game. One has to read a side story and keep yourself up to date and imagine the effects that the side story has on the game. But in reality, it doesn't have any effect. Biggest problem of the NPC-based game IMHO is that the story is not connected and not visible in the game. It's not existing in the game and thus there's no effect in what you do.

From my perspective, Elite only has a chance to survive the next 2 years if FDev FINALLY implement multiplayer game mechanics. That's the only thing where the "emergent" comes from. The new, the surprising elements that make you think ... Cooooooooool ! ... But instead, they add more mindless, repetitive stuff which is ... yes, again just linked to the core activities. It's more or less (in the long run) a game for "nerds" who like to digg deep into Excel lists and best routes and whatever. In 1984 that was cool. But, just looking over at the XBox Kidz, ... nope, 's not gonna work.

For me, the game started to be very interesting when I took part in the last BH CG because I finally met a lot of people, socialised and chatted. The game was alive suddenly. I'm an online gaming fan and am not very interested in "offline" games against NPCs. It's simply boring for me to shoot the 1.230th NPC ship. I have better to do with my time than that. But playing with or against real players/opponents gives you the right kick. The PvP fight I got sucked into when I was at Chi Lin was so thrilling that I got sweatty hands. Wow! That was fun. More multiplayer game mechanics like that and multiplayer activities that have an effect on a VISIBLE story and e.g. player owned stations and lots of other things I can think of ... and the game becomes a gold nugget.
 
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Yes I know. Thats why I have hope in it to change.

But the way FD is developing the game is what I don't like. They are focusing in getting the game bigger but they aren't addressing the basic gameplay.

They keep adding new features: Powerplay, CQC and now SRV on planets and the more they add the more they need to fill.
It feels like a really big empty shell instead of a smaller but "more complete" and then it can grow from that.

I understand where you are coming from, ultimately, they have made it clear they are developing they game they want... so really it is their decision as to what gets added and when...

Thankfully they are actively involved with the community too so on that front, they do actually listen to player feedback but they have also stated they won't release a 'roadmap', the recent newsletter announcing the planned changes for nearly the whole of season 2 recently is very much a first for them, in the past, they have kept us in the dark with only mentioning the 'next' planned updates contents shortly after releasing an update...
 
This is the kicker here for me. I hear about this that and the other getting some love or being improved, but that's it, all talk.

Not a dig at you Ydiss btw ;)

Missions are getting some love soon. As is combat AI.

One day, maybe we will see CZs get some serious love. I mean, serious structural love.

The thing is, the list of things that need to be expanded upon is pretty big. So just saying it's in need of love is one thing. Actually having everything improved is quite another.
 
just a little note for the OP, you do understand that ED has a 10 year (with a bit under 9 years left) development plan right??? So the game you are playing now, may well indeed be a far basic version of the game in 9 years time...

Yes it has its repetitive aspects, no doubt about it, yes aspects of the game seem shallow and indeed are at some level... ultimately no less shallow or repetitive than any of the previous releases in the elite franchise...

Will those things improve over time? I guess we will know in 9 years time

10 years or not, make and bring a decent mechanic properly desigend or don't bring it. They should look at ark. Game design there is WAY better. Stuff gets implemented properly in a much better depth. There are just giant game design holes in Elite.

I get up, go to work, come back, eat and sleep. Everything in my life revolves around these four things. Is my life boring? No, it most certainly isn't. I might have to try extreme sleeping.....

Those are elementary things of survival, elite isn't. And even then my food and my work is far more variety than Elite.
 
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10 yera sor not, make and bring a decent mechanic properly desigend or don't bring it. They should look at ark. Game deisgn ther eis WAY better. Stuff gets implemented properly in a much better depth. There are just giant game design holes in Elite.

And yet you play Elite yes?

I have no idea what Ark is like as I have been too busy enjoying ED this last 18 months... Maybe I will look it up sometime :)
 
When I say this game has very basic gameplay people say to me that what I really want is a story driven game, I don't know why they say this because what I say is really clear...

That's why I open this thread because I don't want to talk about a story:

The core of the game: Combat, Trade, Exploration and Mining are very basic, very easy, simplistic and short.

Everything in this game revolves in those 4 activities, Community Goals, Wings and Powerplay included but there wasn't new content in the core gameplay.

And thats why people say there are very little things to do because its true, its always the same recycled basic tasks.
The basic activities are really short and simple, you can learn all from the begining and the only thing that will change is the ship you use, then is a matter of repeat those simple tasks until bored.

I don't mind to do repetitive things when the gameplay is fun!

I know there will be people who will say "this game is not for you move along" "don't come to the forums to say bad things about the game", but I have hope in this game.

In this game you choose an instance and the difficulty, it never ends, it has no goals and you know the outcome of it. The gameplay doesn't have variety and surprises and has no challenge specially in exploration and mining.

The mechanics are so simple that anyone can play it, from a kid to an older guy. Thats not bad but the game has no depth so when you learn how to play thats it, you're done. The gameplay doesn't go further.

Isn't that the same with all games though? The witcher for instance, the missions are all basically the same. Kill these people, deliver this to here etc.
 
Isn't that the same with all games though? The witcher for instance, the missions are all basically the same. Kill these people, deliver this to here etc.

I didn't play that game because I feel I wont like it. And no, its not the same with all the games.

This game has too much simplified mechanics with the exception I think of the BGS.

It would be a lot better if you could do something else, actually do more stuff while doing the basic activities. Have more complexity.
 
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