The core gameplay is boring

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Jex =TE=

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Ask Han Solo.

We can't, they killed him. Why isn't anyone talking about that all the time on these forums, that's what I want to know. Where are the repeat posts of Han Solo's death and how the actor that killed him, whilst looking nothing like Han or Leia, is never going to get another role ever again. Who wants to hire the fool that killed Han Solo. Han Solo's death is far more important than Elite content and yet nobody is talking about him and derailing threads. Anyone not talking about Han Solo's death is a Twi'lek storm trooper

LOL ;)

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They should implement some kind of twitch based minigame where the miner has to shoot at highlighted spots in a given time, or sth. The higher the value of the ore, the higher the difficulty level becomes.

Nooooooo. Make it a quick time event!
 
Your home is your ship. (would I like to see improvements on that? hell yea .. no crap like "my family on the corn farm on Minnesota 5", though .. and that adopted girl in Skyrim calling me "dad" was just .. cringy).
Anything you can't carry with you is weighing you down.
Ask Han Solo.

you wouldn't have to merry and get babies, but it would be part of the game, why why wighting me down? You could merry a proper person at a station or planet doing business and get better prices or jobs for you.

Why do you adopt a child and have issues being called "dad"? It's more scary that you then even adopt someone in first place.
 
You accidentally left out all the sandbox games where you can't build anything.

Building something is not a requirement for a sandbox game.

Yeah its called pen and paper. So this is dungeons and dragons in space?

Show me a successful highly touted game that didn't have any tools or SOMETHING to help you create gameplay or fun.

Here's a list to get you started.

https://en.wikipedia.org/wiki/Category:Open_world_video_games

I cursory look over these I've played about half of them and all of them had a story, content or something to go by. Not all of them were good either but they had something.

Eventually you guys are going to have to admit it. ED does not have content and is thin and its pretty much the only "GAME" out there that gives you a huge world with nothing to do except use your imagination.

Microsoft Flight Simulators XPlane etc.. but even those come with tools to make scenery and scenarios. But those are not games they are simulators.
 
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... the rest of us making logical posts with ideas to improve the game.

Unfortunately many of the improvement suggestions tend to ignore the entire design philosophy.
If we could agree on some basic parameters, the discussions might actually be worthwhile.

As it is now, the discussion is non-existent and the posts just spin worse than a crazy NPC pirate.
 
If it were a beach you'd be laying around all day bored... like we are right now in ED

Plz keep in mind i am not your "we are".

This whole thread is all about ego as usuall. I mean why posting here the whole day about a game you dont like ? Instead you could spend the time in playing a game you like. Bored ?
 
So yeah, new thread about same topic, now I will say I haven't read over all these posts and this isn't meant towards those that are being constructive, but threads like this makes me feel kinda like this.
http://darklegacycomics.com/525

Post constructive idea's, post suggestions on the suggestion forum, do something constructive, and who knows maybe something will happen, but you can be sure that if some players are tired of topics such at this, that seem to say a lot but really aren't saying anything....then devs have probably developed blind spots to them with the possible exception of some of the more constructive posts in them.

There are two solid facts.

- There's a significant group of people that play and enjoy Elite Dangerous, giving their idea's on suggestion and enjoying what is until more stuff arrives.
- There is a loud but most likely not as big group of players that dislike what is going on, and bemoan the whole situation, creating repetitive posts that end up in a shout fest where any constructive comments are drowned out, remember forum only has a bit over 65k users on a game that sold more then a a million, and a lot of people do not come to public forums.

So can't we try to create topics, that instead of going "that is wrong and that is wrong and that is wrong", explains what you dislike and provides a possible solution to said problem, explain expectations, explain what is missing, give examples, be constructive, rather then "I don't know how to fix this but I don't like what is here"

Please...

Some players don't want listen something bad about their beloved game.
This type of thread gives feedback. Its the job of the developers to interpret them.

I have explained what I didnt like. I also posted some very very basic mechanics that would enrich the game.
This would be a very basic start.

https://forums.frontier.co.uk/showthread.php?t=231381&p=3548322&viewfull=1#post3548322
 
Some people are good in analyzing things or in pointing out what they don't like. They aren't necessarily good in coming up with solutions, though. I don't think that they should shut up, just because they aren't born game designers. They are a certain type of gamer, however, and the devs should listen to their concerns and come up with solutions by themselves. It is their job, after all.
I am not as much saying they should shut up, but say something else, ok fine they aren't good at solutions, but at the very least tells what they are expecting, what they could be imagining doing, anything constructive, they don't need to flesh out the mechanics of it, just explain what they would enjoy or imagine that they would be doing.

No no it's most ED players don't like the game and there's a few that do.

Pro tip - when you state you have "Solid facts" don't then follow up with "but most likely"

Another tip, your bias is massively showing. Usually it's the white knights moaning and the rest of us making logical posts with ideas to improve the game.
yeah, ok I salute you, because I can't make heads or tails in what you seem to be saying. o7
And if you are trying to make a joke it didn't quite translate well into text I imagine. o7 o7
 
Yeah its called pen and paper. So this is dungeons and dragons in space?

Show me a successful highly touted game that didn't have any tools or SOMETHING to help you create gameplay or fun.
Changing the goalposts

This is what you said: "What do all of those have in common that Elite does not? You can actually build something because they give you tools and materials to actually build."

This is what I said
You accidentally left out all the sandbox games where you can't build anything.

Building something is not a requirement for a sandbox game.

GTA V.
 
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you wouldn't have to merry and get babies, but it would be part of the game, why why wighting me down? You could merry a proper person at a station or planet doing business and get better prices or jobs for you.

Why do you adopt a child and have issues being called "dad"? It's more scary that you then even adopt someone in first place.

So you have not been to a casino and you have no kids. :D
It's just a sidekick at the mentioned and praised Bethesda games .. suck .. in so many ways most people won't even notice.
Just like they miss the story in ED. :D
 
I'm sure a good developer could add content by listening to people pointing out the bad things. That's the job of the developers, I posted some basic ideas but its not the job of the community to make the game.

You've contradicted yourself there. On the one hand you say it is the job of the developer(s) to add content based on criticisms leveled by players, while on the other you say that it is not the job of the community to make the game. Either a developer should be listening to its games' users and implementing changes to address their concerns, or they should not. The reality is, of course, that it will lie somewhere in between.

Herein lies the major problem that developers have faced in the more recent years of videogame history. 'The community' (whatever that means - be it a relatively small forum such as this, the wider playing base of the game, or videogamers across the internet) has a megaphone the size of the internet through which to voice its displeasure with a particular game. There can, in respect of the largest releases, be millions of individual voices shouting at developers to change 'this' or to introduce 'that'. That presents developers with an impossible task, as clearly very few of those changes can be implemented given the resources involved, and possibly fewer can be implemented without fundamentally altering the vision for a game that a developer has. I am sure everybody on this thread can provide a list of games in respect of which they have seen this happen over the past ten years or so.

And so what happens is that 'the community', or at least a section of it, complains ad infinitum that it is not being listened to and that the developers do not know what they are doing. The vast majority of players' suggestions are not implemented, and therefore the complainants continue to complain. The developer will never win.

At the end of the day, Elite is what it is and it will not stray very far from its core philosophy - Braben & Co will not allow it to. There are a myriad of other games out there that provide the kind of mechanics and complexities that I see being suggested on here in numerous threads. I am not going to tell you to fellow players that they should play something else, but there should come a point at which some people need to accept that their suggestions may never become a reality within Elite.
 
Some players don't want listen something bad about their beloved game.
This type of thread gives feedback. Its the job of the developers to interpret them.

I have explained what I didnt like. I also posted some very very basic mechanics that would enrich the game.
This would be a very basic start.

https://forums.frontier.co.uk/showthread.php?t=231381&p=3548322&viewfull=1#post3548322
posts without anything constructive or even examples of what people 'would' like to see in the game, do not help game devs, unless you mean that they should be randomly guessing what people might like? they need something to interpret which it what I want people to be posting, purely negative posts saying what they don't like doesn't really help anything, because there will always be people that dislike something about games, so they would need to read all of that and find something that everyone doesn't dislike? why not instead have them be able to pick out what people do like and build from that?

Though your post, is right in terms of trading it would be nice with some statistics to see what is happening on the market, though the pictures are by my taste a bit messy. But that's design tastes, which will always vary.
 
Well, I guess Frontier has a plan they are sticking to. I am not a programmer by any means, but the way I see it is that Elite as a complete game is a very complex project. I think (and this is only me trying to think in an objective and logical way, by no means it means I'm right) that they are trying to build the base first. Put the pure basics of all the systems they want in game (combat, trading, explo, PP, minor factions, GalNet, bounties, BGS, etc. etc. etc.) and they then try to connect them together whilst slowly working on expanding each element and adding more complexity to it. If they put in a fully complex and complete system, then it would be difficult for them to interconnect it with all the other systems. That's how I see it at least.




To list only some of them...

Back in a day:
* Get a fully kitted Viper, T6 and Asp
* Find a suitable system for my homebase
* Try to keep my chosen faction in control of that system
* Discover my own Earth-like
* Visit Sol (still not done it with nearly 5 weeks of gameplay racked up - playing since Premium Beta)
* Visit SagA* (still not done)
* Visit a few Nebulae I wanted to see (about 50% done)

Nowadays:
* Main one: Expand player faction I lead and build up our story, while keeping my Hussars happy :) (ongoing and succeeding!)
* Learn how to trade properly and how to discover good trade routes without help of external tools (ongoing)
* Get a Python (done! couple of days ago - and it's the biggest and most expensive ship I own to date)
* Kit out that Python for combat eventually (ties in with learning how to trade properly)

I have a set of rules I follow, for example I never look at any ships in Beta that I haven't tried in the main game yet, I refuse to use any exploits (vide a infinite rares exploit back in a day), I also wrote a backstory for my character and gave him a personality I'm trying to stick to (no slaves trading for example... few other things).

I like ot RP and I fin Elite sufficient sandbox for what I want to do in game, while keeping in mind it's still very early stage of the project. It has flaws, sure, and I had my moment of doubt (search for "A year in the cockpit" thread of mine if you care to read). I realise the game is lacking a lot, but I have faith in Frontier and despite the lackings, I am still having a blast.

I'm at 11W 2D 21H 33M as I look at it now. I've been playing since last April. As you can see from my sig I have done most things available to do in this game (a lot).

My goal when I first started playing (I had watched videos, so it wasn't completely unfamiliar), was to not make a fool of myself (I save THAT for my forum posts). The very first day I was playing I heard of Founder's world and also learned I couldn't go to there because I wasn't a backer or wasn't Elite in anything. I was just Mostly Harmless, unknowing, unskilled, clueless.

B*** S***, the only one allowed to accuse me of that is my wife.

For no particular reason other than I couldn't do it at the time I wanted to become Elite at something so I can go to Jameson on my own merit. I guess I enjoy all the little things you have to do to accomplish the one big thing.

Also, the day Fallout 4 came out I took a three week break from ED to play F4. Came back level 72 (tells you the kind of gamer I am).

There are times when I log on and I think to myself "what the **** am I doing here?". Well, first thing I don't do is come on here and inform everyone that the game is boring and needs to be fixed.

A couple days ago cheap ships popped up at LFT 37. At the time I didn't realize it was a "bug", but thought it an opportunity so I bought my 3rd Python on the spur of the moment, went to Jameson, outfitted it for mining only and now I'm doing that. Never intended to mine on this account this round, but there you go.

So, I have little or no patience for these complaints about how the game needs this or is lacking that. Suggestions and open discussion about this or that are cool, moves the game forward in some aspect. But to just flat out declare the game "boring", I don't get it. Especially when you are experienced in the game. At one time it wasn't boring, it just became boring for YOU (OP).

Anyway, I really enjoyed this post (rootsrat) and wanted to chime in.
 
So you have not been to a casino and you have no kids. :D
It's just a sidekick at the mentioned and praised Bethesda games .. suck .. in so many ways most people won't even notice.
Just like they miss the story in ED. :D

you said they are "just weighing you down" to which I replied you wouldn' have to merry and get babies. It's not like you randomly get maerried to someone and get babies. (Well some special morons may encounter a similar situation "suddenly happening).

But in fact having a family could come in handy, given you do it right, or better said do it with the right people :p . (play some damn proper games like the guild 2!)
 
The best constructive criticism I've heard so far towards the game content came from Obsidian Ant. He knows what's up. I agree with pretty much every point he made in his video.
 
Changing the goalposts

This is what you said: "What do all of those have in common that Elite does not? You can actually build something because they give you tools and materials to actually build."

This is what I said


GTA V.

Ok you just euchred yourself there :) So you are not comparing GTAV to Elite Dangerous right now?

Your hypothesis is that a game doesn't need to build or need tools (people not devs can use) to be a successful game.

GTA has all sorts of mods and tools you can use to extend your game. https://www.gta5-mods.com/tools

In the game alone you can buy properties in GTAV and manage them, collect money and do missions for those properties. You don't build objects you build collections of cars relationships and properties. It is thin on building objects for sure but it makes up for that open world concept with CONTENT.

So if ED wants to be an open world game without building anything or any tools - what is the difference between GTA and ED? Content, story, engagement, tools, expandability - small limitations. ED is 100% limited. They even restrict people to using OCR scrapers to get data. Even with all the limitations look at all the 3rd party tools people have managed to create to FILL THE GAP of missing content!

Game set match.
 
They even restrict people to using OCR scrapers to get data.

Uhm. They approved the use of the (iPhone) API for 3rd party tools in december.
And yes, they took forever and 3 month to do so. Never claimed they were masters of communication. :p

Been using the Market Connector ever since.

Have updated some stations that haven't seen any player action in 9 month. My own little "explorer" game.

Using the 3rd party sites, too. Since it's "approved", it's not cheating.
 
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Ok you just euchred yourself there :) So you are not comparing GTAV to Elite Dangerous right now?

Your hypothesis is that a game doesn't need to build or need tools (people not devs can use) to be a successful game.

Me: "Building something is not a requirement for a sandbox game".

See GTA V
 
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