No problems!When a game gives me story based context of any kind, I don't know what else to treat it as. Maybe we have a different understanding of lore. Anyhow, thanks a lot for the other helpful replies, it's all pretty interesting.
And yeah, it might just be a slightly semantic thing on the meaning of lore.
Some would interpret lore as the definite history (and/or future) and characteristics of the setting of the game. It's the information which a Games Master, Dungeon Master, or equivalent would have.
That exists for ED, but is out-of-game, and most of us don’t see it. The authors of the ED books were provided with lore guides (with a few topics kept out for FD’s own use).
A key point really is that in ED we’re just random members of the public, and rank and file members of the Pilots Federation. And the ED universe is one in which deception, manipulation and propaganda are rife, as are different perspectives on things. In general things are largely not clear cut, black and white, but rather all in shades of grey.
In this context, knowledge of lore would essentially be god-like knowledge.
The information you get in game is all through that filter - you are receiving information within the context of what players are within the ED universe. You aren't being given information as an out-of-game entity.
Personally I wouldn't constitute info of that nature as lore, as it could be deliberately misleading, manipulation, propaganda, wrong, just opinion, one perspective on a multi-perspective situation, a small part of info which when viewed from the full set appears completely different, and so on and so forth.