Good to know. I probably made some bad assumptions. How do you arrange your firegroup with those weapons? Which is trigger 1/trigger 2?
The main point is you could put class 1 turrets in all your hardpoints and still be king of the hill vs the paper NPCs. You're now testing the PvP waters. Using a class 3 turret in your huge HP looks like another self imposed handicap. And I'm wracking my brain over why someone might do that.
I'll explain my rationale for my setup. Afterwards, I want you to explain yours.
All ships:
Right Trigger: Lasers - This includes both turret lasers, gimbal lasers, and any mixture of the two. (If no lasers, then something else.)
Left Trigger: Everything else, from MCs to chaff to rockets. If MCs, they are always gimballed. I never use gimballed MCs.
Not all NPCs are paper. All class 1 turrets would not be a viable loadout. Maybe you don't encounter some of the NPCs I have. Ever taken out a wing of 3 Elite Anacondas all by yourself with just a Vulture using two size 3 turret beam lasers? I have. And the turrets are awesome while I pilot the Vulture. It took a while but I got it done. My ship was in rough shape when the battle was over 10-15 minutes later, but the 3 Anacondas were destroyed and I was alive.
Do you play on an XBox 1 or PS4? If not, then you will likely not understand why I use turret lasers. (I don't use turrets for anything else, just lasers.)
Precise, quick piloting with an XBox 1's two tiny joysticks is almost impossible. (I have written about this subject several times in this post.) It's more like sloppy piloting. I use turrets because they are self targeting. I pilot the ship; the turret lasers track my opponent. And if they are beam lasers, they continuously pour heat into the opposing ship; eventually, it will start to suffer internal heat damage, even before its shields go down.
Why have I used a size 3 turret beam laser on the belly of a FDL? Partly because of the placement of the class 4 hardpoint on the FDL; it's not very useful. Using a gimballed laser, you're blind most of the time. If your opponent is too high above your forward view, it can't be targeted. If your opponent is below your forward view, it can't be targeted. With a turret beam laser, I can target an opponent in front of me; if the opponent goes below my line of sight, my turret beam laser stays targeted and firing on that opponent. Yes, a size 3 laser is not as powerful as a size 4, but it never stops firing on my opponent if he/she is in front of me or below me. It's also engineered for long-range, 6000 meters with no fall-off in damage to my opponent. If I pilot well, it stays locked on my opponent's ship.
And then, there's the heat issue. My FDL is hot. A size 4 gimballed beam laser would overheat my ship frequently. For heat management, it was easier to use a size 3 turret beam laser. It can fire all the time and not overheat my ship. However, after reading about the size 4 gimballed pulse laser, I may investigate it. However, with any gimballed weapon on the bottom hard point of the FDL, there is the whole target visibility issue. You can't target and keep a lock on what you can't see.
Okay, your turn.