The Definitive Stealth Guide!

Thank you again for your interest. I hope I'm not wasting your time with that...

The system is : HIP 20577 and there are only two plataforms on it. Both of them are controlled by Pilot Syndicate 4.

Can you give me a quick advice about how to proceed in this situations ? Whats your experience turning on atmosphere panels (inside and outside buildings).

Thanks again and regards.
No worries - it sounds like a challenge!

I've travelled to HIP 20577 and visited the two platforms - neither were offering an Operations mission that involved Hou Agri Garden; I've taken a scavenger mission for two Power Regulators to pass the time (didn't think I'd get TWO when only Neutral, so had to snap that one up!) and will check when I get back.

In fact I checked all the other mission types and none of those had missions to Hou; I guess it's a slow RNG day...
 
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Can you give me a quick advice about how to proceed in this situations ?
The only thing I can think of until I've tried it myself is take @Northpin's advice and 'block' their path - did you try standing in front of the container?

That would also depend on the type of area - did it have the "Restricted Area" red holo tape across the door? If it did you won't be able to block them because you should not be in there if that's the case. If it didn't you should be able to stop them accessing it by standing in front of it though I've not had to try that yet...
Whats your experience turning on atmosphere panels (inside and outside buildings).
Do you mean specifically in relation to this mission? I have a lot of experience turning off/on panels - only really to extinguish fires though. Not sure it will work as a distraction method if that's what you want...
 
OK, just got back to one of the platforms to get my two PRs, still no missions showing for Hou... Might not have time to try again until tonight.

If I were you I'd still try again and see if you can block their path (if it's not a red holo tape restricted area).
 
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I would never have thought to stand in front of the container because it seems very risky to me. Only for professionals. I'll try that.

It is not a restricted area. On one occasion I saw the two approaching to close the container door.

The question remains as to whether you have to press the panel again to close the container with the pathogen that you have previously (with a previous movement action) introduced into it. If you put the pathogen in it, can they close it down with that in it? :D

Keep in mind that for a newbie it is a very stressful situation. That is why I turn to the experience of a professional ...

Talking about distraction methods, it was the original purpose of my post, to suggest a guide with "distractions tactics".

Ok thanks again commander, I will try myself, but only thinking about that i'm getting nervous...
 
The combat stealth guide is great, and covers basically everything I mentioned in the other thread about infiltration the other day when I forgot to bring my silenced guns.

You can be "stealthy" with an L-6 and an intimidator if you follow the rules about relocating after each shot and approaching targets from behind.

Are there any plans for a guide to gear, both upgraded and unupgraded? I absolutely hated the executioner when I first tried it out - the slow projectile speed combined with the level 1 not being able to score a one-hit-kill combined with the way even a sliver of shield provides 100% protection meant that it was an absolute pain to fight anyone that got their shield up - and firing would make people break stride as they'd hear the shot before it reached them. The slow cycle rate would mean that if I didn't kill on the first shot, they'd have their shield up before I got a bead on them for a second, and I'd need the third to kill - which is the entire magazine so if I miss a single shot then I'm left reloading which is an absolute pain.
Once I got it to level 3, it got a lot better, dropping most targets in one go. Magazine size makes a huge difference and faster handling make it a pleasure to use. Audio masking is practically easymode as you can skip relocating. Noise suppression? I actually didn't bother. I might take it if I didn't also have a noise suppressed tormentor? I messed up the other day when I forgot it was the only gun that wasn't silent indoors and saw someone down a long hallway - the ammo counter still had the little crossed-out speaker symbol on it even though I was indoors. Ideally, I should have pulled the sidearm for that job.

Same with the tormentor. You can draw it a lot faster than an executioner and with a couple of upgrades (or a headshot) it'll happily single-tap any unaware targets much more quickly and conveniently than the zap, and if you max it out to G5 and put the headshot mod on it, it'll even take out a resist-augged G5 dominator in one shot. I can't see any reason to pack either of the other pistols while the tormentor exists, and I would definitely recommend that if you take any weapon to G5 and put both the silencers on it, even if you don't want to grind anything else, the tormentor will complement any loadout. Plus it's always nice to know you've always got a silent takedown on you.

Shoutout to the intimidator, the other primary weapon on my stealth combat loadout. Want to take out a guard indoors while they're searching for you, without drawing more attention? A noise suppressed intimidator handles a lot more nicely than an executioner, cycles faster, and is a lot better at dropping shielded targets. Even without the silencer, the exe's painfully slow cycling rate means that dropping shields on the first shot and suit on the second takes ages, while the intimidator is just a case of BLAM, BLAM, and you're done.

I've not yet experimented with audio-masked rockets. I have had some success with drawing people out using explosive barrels and grenades - making a noise happen somewhere I'm not is a fun way to move the guards elsewhere so maybe it'll be useful for that. They will drop just about anything in a single shot though without the need to even be accurate. Even G3 is overkill, G5 is... well, I guess it makes splash damage more impressive. Nigh on 120 damage while people have 30 health and at most around 50% explosive resist? Yeah.

Laser and plasma weapons I've found generally don't kill fast enough to be really useful for stealthing about as you can't just tap someone and run. I had an audio masked C-44 that I got from a pioneer supplies, tried firing on a guard behind a building, and while I hurt them a bit they started dodging, raised their shields, returned fire, etc, and while I did kill them with it faster than I would have in a stand up fight with an executioner as I was able to keep pressing the attack instead of having to stop to reload and only fire once every 0.8 seconds, it was not what I would call a stealthy fight.
As for the oppressor all I can say is "lmao". About the only thing that's good for is hosing down a doorway to make your opponents duck before they return fire.
 
Stuck on PS4 these vids actually got me interested in Odyssey again. Having watched a few vids I'd hazard the AR50 with audio masking,scope and stability would make an effective sniper. I wouldn't go for headshot as the recoil tends to pull the aim point up so whilst you might hit with first round the rest of the burst would go high, aim for centre of mass. Possibly increased range depending on the scale of settlements (difficult to judge from vids) alternatively accuracy.
 
Stuck on PS4 these vids actually got me interested in Odyssey again. Having watched a few vids I'd hazard the AR50 with audio masking,scope and stability would make an effective sniper. I wouldn't go for headshot as the recoil tends to pull the aim point up so whilst you might hit with first round the rest of the burst would go high, aim for centre of mass. Possibly increased range depending on the scale of settlements (difficult to judge from vids) alternatively accuracy.
The AR-50 is a terrible sniper weapon - you need too many shots to take someone out, even at G5. I tried early on with a bought P-15 G3 with Audio Masking, that had much more damage than an AR-50, and it was completely rubbish as a sniper weapon - as one would expect, being a pistol! Even sneaking up and head-shotting them didn't work at close range, so I don't hold much hope for the AR-50.

Manticore Executioner is the best sniper weapon - get it to G3 and you can easily 1-shot unshielded enemies. At G5 with Audio Masking you become a terror of the night (or day...).

REALLY wish they would remove the death cry when you one shot an unshielded enemy in the head. I think they should just fall silently - would add to the atmosphere of stealth.
 
I would never have thought to stand in front of the container because it seems very risky to me. Only for professionals. I'll try that.

It is not a restricted area. On one occasion I saw the two approaching to close the container door.

The question remains as to whether you have to press the panel again to close the container with the pathogen that you have previously (with a previous movement action) introduced into it. If you put the pathogen in it, can they close it down with that in it? :D

Keep in mind that for a newbie it is a very stressful situation. That is why I turn to the experience of a professional ...

Talking about distraction methods, it was the original purpose of my post, to suggest a guide with "distractions tactics".

Ok thanks again commander, I will try myself, but only thinking about that i'm getting nervous...
Although I've not had time to play an actual mission today (will get chance this evening), I've had time to log on to attempt to get the mission. However, RNG has not been on my side today - not seen that settlement come up once, not even in the restricted missions where you need to be allied etc.

Let us know how you get on and if you get the mission again. I'll keep trying throughout the day when I get chance.
 
It has to be the same mission with the same parameters? Is there a way to "force" the mission to spawn? Relog? Thanks and regards.
 
Stuck on PS4 these vids actually got me interested in Odyssey again. Having watched a few vids I'd hazard the AR50 with audio masking,scope and stability would make an effective sniper. I wouldn't go for headshot as the recoil tends to pull the aim point up so whilst you might hit with first round the rest of the burst would go high, aim for centre of mass. Possibly increased range depending on the scale of settlements (difficult to judge from vids) alternatively accuracy.

The AR-50 is a terrible sniper weapon - you need too many shots to take someone out, even at G5. I tried early on with a bought P-15 G3 with Audio Masking, that had much more damage than an AR-50, and it was completely rubbish as a sniper weapon - as one would expect, being a pistol! Even sneaking up and head-shotting them didn't work at close range, so I don't hold much hope for the AR-50.

P-15 might work as a short range "sniper" only at G5 with Headshot and Silencer/AudioMasking. It has better damage per shot than G50.
Still it would require 2-3 headshots to kill someone
 
It has to be the same mission with the same parameters? Is there a way to "force" the mission to spawn? Relog? Thanks and regards.
No, you're at the hands of RNG and the mission tick cycle. Some other settlements /might/ have the same layout/missions requirements, but it's not guaranteed. In fact, a mission for disrupting Hou might even come up that asks you to insert a pathogen into a different container!

If I had the right component to insert, I could go there and do it without the mission just to see how to do it, but that wouldn't enable you to rule out any bugs - although I do not think that this is a bug (but could be wrong).
 
P-15 might work as a short range "sniper" only at G5 with Headshot and Silencer/AudioMasking. It has better damage per shot than G50.
Still it would require 2-3 headshots to kill someone
Yeah. DPS is less important for stealth than the per-shot damage. It doesn't matter how long it takes for you to fire off your second shot if you can score a kill with the first.
 
The AR-50 is a terrible sniper weapon - you need too many shots to take someone out, even at G5. I tried early on with a bought P-15 G3 with Audio Masking, that had much more damage than an AR-50, and it was completely rubbish as a sniper weapon - as one would expect, being a pistol! Even sneaking up and head-shotting them didn't work at close range, so I don't hold much hope for the AR-50.

Manticore Executioner is the best sniper weapon - get it to G3 and you can easily 1-shot unshielded enemies. At G5 with Audio Masking you become a terror of the night (or day...).

REALLY wish they would remove the death cry when you one shot an unshielded enemy in the head. I think they should just fall silently - would add to the atmosphere of stealth.
Hence the point about burst fire, the question isn't about per shot but can you get enough rounds into the target before they raise shields,ie per clip.
 
Give it a try - to my knowledge, nobody has tried this (yet) - post your results back here for sure!
You mean like this?
Of course this guy isn't exactly stealthy but it does show the power of the weapon in the upper tiers.
Otherwise you'd just have to pretend noone noticed your giant purple balls, or the fire from your weapon.
 
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It has to be the same mission with the same parameters? Is there a way to "force" the mission to spawn? Relog? Thanks and regards.
Sorry CMDR, we only just got back so I've not had any chance to find that mission you chatted about.

I'll try again tomorrow; past that, I'll keep an eye out for a base with those parameters for a covert pathogen espionage mission and report back here if I have any luck. Again, apologies!
 
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You mean like this?
Of course this guy isn't exactly stealthy but it does show the power of the weapon in the upper tiers.
Otherwise you'd just have to pretend noone noticed your giant purple balls, or the fire from your weapon.
Lol, yeah, like that :)

I'd love to see the AR-50 on an unaware un-shielded scavenger though (with Audio Masking).

Luckily the AI doesn't seem to be able to figure out where your big purples balls are coming from, yet. Perhaps they'll get a mod for it :p
 
Thanks for your work, guides, and videos. They are pure gold. This morning I run into the following situation:
  • Mission to introduce pathogen in agri settlement. Difficult Level 3. You must not set alarms on.
  • I disconnect alarms getting level three.
  • I found the sample container and open it.
  • It's one of those circular rooms with two NPCs that are close the sample container when they see it open.
  • They do not stay away from the area (sample container). When they see the container opened they close it.
  • The most I could do was open and introduce the pathogen in the container. At that moment they discovered me.
-I defended myself by firing with a silencer tormentor in the building and more NPCs began to arrive.
- The mission failed because I had to leave the place without closing the container unit with the pathogen. (Shame on me stealth boy, pardom me)
-Mission bugged because I no longer have a pathogen to introduce.

I'd like to know if there is any way for NPCs within a room or hall to hang out for a bit. Atmospheric panel? Atmospheric panel outside buildings? (the one where you have to cut a panel to access it, although this building didn't have one) Is there any other way for them to get out of the room? Explosions outside? Gunshots?

If you could make a guide on distraction tactics I'd love to.

Would it have been quicker to kill the two NPCs in the room with the taser and wait for the sample to close?I have recently come across this topic and will read it calmly and carefully later. Thanks a lot and regards.
Looking at the image you include later I'd say it's a very tough scenario to complete (and would love to find it and try to beat it).

Sabotage missions are one type I've done very few of but will focus on at some point. I've spent most recent efforts on silent massacres and similar missions but want to get back to these.

Distractions (without violence) are limited but one method is to just move repeatedly into the personal space of an npc (you can do this to permanently lock them in place). But doing that here wouldn't help as they both have a clear line of sight to the target.

Another great way to distract an npc is to draw your weapon or get seen entering a restricted area. You only get to do either once though.

I'm unconvinced "timing" is entirely viable here because you're looking at attempting to time the location of both npcs after 3 minutes plus that slow opening sequence. I'd suggest that is possible but likely extremely frustrating (although, my theory would be to time their routes individually then factor that into the time taken then start the process based on that.... Still, not reliable).

What I'd do is start the timer and a fraction before it finishes run away somewhat but draw my weapon, getting both npcs to react and follow me (then holster immediately but keep moving). I'm pretty sure you can do this to at least move them far enough away and out of LOS of the target, sprint back and do your thing.

It might even entirely break their close sequence.

I'm away from home this week but will definitely think about trying these out more.

Edit: this is also the perfect mission to do with friends by the way. Distraction method 1 above works wonders if you've got a team to help you.
 
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Following Ydiss' awesome guides, I was able to bang out Terra Velasquez easi... wait, that sounds wrong.

AHEM.

Following Ydiss' awesome guides, I was able to complete the six covert heists needed to unlock Terra Velasquez with a minimum of fuss. Prior to doing them, I did several "training runs" at the Bedi Inn to practice stealth, learn guards' visual mechanics, and a few other bits in terms of what works/doesn't. When I finally went through the Bedi Inn without killing a single person but accessed every data port, I decided I was ready. (Alas the covert heists were CONSIDERABLY harder to get to the alarms console, so they ended up turning into zapfests with my energy link tool, but...)
 
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