The Elite Dangerous ingame reputation system thread

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How much have you done? It took me about 1-2 million in combat bonds to go from Friendly to Allied with Crimson State.
 
Rep is apparently a code bug magnet, it is constantly breaking. The 1.2.0.3(?) update fixed yet another case of not gaining any for combat bonds. I can confirm this fix did work as I went from neutral to all-fuzzy-love-you-lots with the federal minions in Lugh after it was posted. I think the overall amount, along with trading, has been reduced thoughl.
 
Little question regarding reputation and ranks

I'm a bit confused about the whole reputation and ranks thingy. From what I read you should rank up multiple minor factions to rank up the mayor faction and get your rank missions.

I'm allied with the empire now and every minor faction I can see that is belonging to the empire is allied as well. Even if I didn't have anything to do with them ever.
Does anybody know what to do now to get those missing ranks? I'm allied everywhere in the empire but haven't seen a rank up mission since I became knight.

Thanks in advance
 
They really really really need to sort rep out. They have this wonderful system in place but then in situations like this it doesnt work.

I should be hated by crimsons. Im wiping there fleet out. They csn see my name. So why am i neutral. Likewise people siding with them should see their fed rep die.

On top of that dont let us dock at stations we are hated at.

I know it would break their behind enemy lines mission but why not have that in your own station anyway... seems to be broken broken.

I want repercussions and the system should and is able to do that!!
 
the rep system itself could do with being more informative, i have been at "allied" state with the feds for weeks, but i am not getting any sort of rank advancement missions, not even the first one, it would be nice to have at least some sort of indication on how far away i am, or if it's bugged or whatever. :)

i dont seem to be getting combat-bonds rep in Lugh either though.
 
the rep system itself could do with being more informative, i have been at "allied" state with the feds for weeks, but i am not getting any sort of rank advancement missions, not even the first one, it would be nice to have at least some sort of indication on how far away i am, or if it's bugged or whatever. :)

i dont seem to be getting combat-bonds rep in Lugh either though.

Rank missions are afaik not tied to reputation at all. They just appear randomly in bulletin boards when you are doing missions for the Federation.
 

ciger

Banned
best i can say is keep doing missions for the various empire factions and you should be getting the rank up missions sooner or later. seemed quite random to me, especially when i am being offered fed rank up mission from time to time while the federation is hostile towards me... go figure
 
It might be that once you are friendly/allied to the major "parent" faction (empire), the smaller factions gets allied automatically.
 
It might be that once you are friendly/allied to the major "parent" faction (empire), the smaller factions gets allied automatically.

^ This

Since 1.2 I've been focusing on trying to join the Alliance. I started out being friendly with a local alliance faction, after some more work, I became friendly with Alliance which in turn makes ALL local alliance factions view you as friendly.

I'm not Allied with the Alliance yet but I'm well on my way! :)
 
Reputation lost upon ship destruction on missions

Okay okay, so there are two answers which I ONE HUNDRED PERCENT agree with to my problem. I dislike people complaining this game is too hard, they should simply get better. Stop balancing everything to make it like every other game where it doesn't matter what you do you are all level 80-something legendary warheroes after a week.

My suggestion though, is that when you take a mission that you will lose upon ship destruction, I don't understand why you should lose rep, or at least as much as you do, with the faction that the mission is associated with. The way I see it, you died for their cause and that should actually mean something. Or, you are dead, which should mean nothing, as you are dead.

However its REALLY discouraging to be doing missions for a faction, get blown up lose a bunch of rep. You know what I do instead? I go back and I do 6 courier missions and try again.

inb4 "get better at dogfighting stupid n00b" I KNOW GUYS. I KNOW. I could just get better at dogfighting. I could just not die in the middle of the mission. I could just put up with the loss of reputation as mistakes in this game SHOULD be met with an equal punishment to the player. That is, when it makes sense. I REALLY REALLY REALLY hate doing these missions because of this. And like I just completed the mission, and got killed trying to fight a pirate Anaconda on the way back (YEAH, MAYBE I SHOULD'VE JUST GONE AND TURNED IN THE QUEST AND NOT FOUGHT THE ANACONDA, BUT YOU KNOW WHAT? WHO CARES I FINISHED THE MISSION DAMMIT).

Any thoughts on this? You MOST DEFINITELY should LOSE reputation if you go into your combat log and abandon the mission, but I feel like if you die, maybe your kill count on whatever your target is should just be reset to 0 but you haven't 'failed' the mission.

Just trying to get my Van Maanen's Star permit here, which I have the feeling is not a functioning part of the game yet anyways but whatever.
 
Ok, it's possible I was previously misinformed. I was referring to the exchange in this post: https://forums.frontier.co.uk/showthread.php?t=124023&p=1916949&viewfull=1#post1916949

Read Mephane's post there, and that's not how I understood it to work. The Empire shouldn't reduce your rep for turning in bounties for targets wanted by Tanmark Defense. However, if those bounties came from ships aligned to Imperial factions, you would have incurred a rep hit when you killed them. If they're Imperial ships, it's not the bounty turn-in that gets you negative rep, it's killing an Imperial-aligned ship.

If it works as Mephane indicates, and you get negative major faction rep for turning in bounties to an un-allied minor faction, I'm seriously disappointed by the design.

edit:

Ran accross this eariler today, may help clarify things for you:

Hello Commander steve_muzz!

You've raised some interesting issues, so I thought I'd clarify a couple of points.

Who's in control of a system is a big thing in Elite: Dangerous. There are usually several minor factions vying for control, but outside the immediate local space around their starports and outposts, only one can claim to be "in control" of a system. This is displayed in the system view when you've no stellar body selected.

Normally it's the faction with the highest influence in the system, excepting special situations like civil war.

This is important for criminal law, because each faction only cares about crimes committed in its own jurisdiction. It doesn't matter if you are an infamous pirate according to say, the "Bangwa Freedom Party", if you are in the jurisdiction of the "Bagwa Independents" and you've committed no crimes against them, you are an innocent pilot.

In addition, most ships are aligned with a minor faction (you can see which one by performing a basic scan).

So if a ship is wanted in the current jurisdiction, but is aligned with a different minor faction for which it has no criminal record, then destroying it will cause you to lose reputation with the faction it is aligned with; in their opinion, you've just destroyed an innocent citizen of theirs.

Of course, you should gain reputation with the faction that you hand the bounty in to - they wanted the ship destroyed which is why they issued a bounty against it!

With regards to wings: if a ship is attacking you, they will be doing so either legally (you are wanted, possibly for attacking them without cause!), or illegally (if they're attacking you for piratical reasons for example). If they are attacking you illegally they will show up as "wanted" when scanned.

Therefore, in the case where the attack is illegal, as long as *someone* has scanned them to detect their wanted status, all wingmen can legally defend you with no legal repercussions (because scan results are shared among a wing).

On the other hand, if they are attacking you legally, that makes you the bad guy in the jurisdiction, and anyone helping you will also become a bad guy. This is why we display ships that are hostile to a wingman as purple - it lets individual Commanders decide whether they want to break the law to help their buddy.

The only times when no reputation loss should occur during bounty hunting is when the target is wanted in both the current jurisdiction and the jurisdiction of the minor faction it is aligned with (which can be the same thing but is not always).

With regards to shooting "innocent parties": ships that are not wanted in the current jurisdiction - you should be able to get away with a shot or two without triggering an offence, but if you rake such a vessel with sustained fire, hit it with large, high power weapons, or do damage to its hull, then you will have committed a crime.

I hope this helps explain how the crime system works a little. Of course, if the game at any point does not look like it's following these rules then a ticket should be created.
 
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Now it's really starting to "bug" me (see what I did there?)

Two 13%-14% influence factions are at civil war in my "home" system (anarchy system). I'm kinda hoping that one of the Fed factions will take over soon, but no matter.

Jump into a conflict zone, side with the Fed-aligned faction, kill plenty of the independents - and LOSE REP with both the faction I was fighting for AND the Federation! And then lose MORE rep with both when handing in the combat bonds.

Please someone tell me this is a bug and not intended?
 
Gaining reputation through bounty hunting is too easy.

It's possible to go from Neutral to Allied within ~2 - 3 hours of bounty hunting in a decent RES. Seems a little ridiculous.
 
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