What the butts does RES stand for/mean?
What the butts does RES stand for/mean?
Now it's really starting to "bug" me (see what I did there?)
Two 13%-14% influence factions are at civil war in my "home" system (anarchy system). I'm kinda hoping that one of the Fed factions will take over soon, but no matter.
Jump into a conflict zone, side with the Fed-aligned faction, kill plenty of the independents - and LOSE REP with both the faction I was fighting for AND the Federation! And then lose MORE rep with both when handing in the combat bonds.
Please someone tell me this is a bug and not intended?
^ This
Since 1.2 I've been focusing on trying to join the Alliance. I started out being friendly with a local alliance faction, after some more work, I became friendly with Alliance which in turn makes ALL local alliance factions view you as friendly.
I'm not Allied with the Alliance yet but I'm well on my way!![]()
In battles th bit that matters is where you hand in combat bonds as far as i know. Or it was before 1.2. So you could fight in war between bills broncos and andies adders. Killing adders... then hand them in at anies adder ststion and get rep from Andy. .. mad.
It's not just the reputation, i even think earning credits goes far too fast now with BH. Never really traded alot so i didn't know you can make even more with trading, which explains why people are flying Conda's already.
Anyway, the credits and reputation inflation devalues the game for me in this regard. As the OP said: Ridiculous. Couldn't agree more, feels more and more arcady.
Oh. Spiffy! I love pirates! They give me food and warm and this lovely fuzzy warm feeling from the explosions. Is there profits to be had from doing this? Currently I'm just shooting at spacearmy fools in conflict zones.
Oh just a few million per hour.
3 million in an hour? You'd have to get lucky with RES pirate spawns to achieve that. Even if Anacondas / Pythons are spawning in at a given spot, there's often a ~5-minute lull between fights in which nothing spawns.
So you took my "a few" as 3?
Neat.
And ~5 minutes between fights? I rarely go more than 1.
It's really curious to read comments claiming that money or reputation gains through bounty hunting were too fast now - when both have been like this (even higher if you have a big ship and a good route) for trading all along.![]()
Bounty hunting is fine. It's still possible to earn more through trading with a Type 7 or something similar, and it'll still take months for a casual player to earn a respectable amount of credits through bounty hunting alone. Trust me -- the ~1 - 1.5 million credits per hour you can earn through bounty hunting isn't much. At all.
As far as parity between bounty hunting and trading (which was FD's original goal, mind you), the game is in a reasonably decent spot right now. Patch 1.2 certainly isn't going to give the vast majority of the game's casual playerbase the means to purchase and outfit an Anaconda, or even a Python.