The Elite Dangerous ingame reputation system thread

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Oh. Spiffy! I love pirates! They give me food and warm and this lovely fuzzy warm feeling from the explosions. Is there profits to be had from doing this? Currently I'm just shooting at spacearmy fools in conflict zones.
 
Not sure if there was a change with 1.2, but I traded near on 200mcr with Empire exclusively over two months before I reached allied status. Two hours in Fed space bounty hunting took me from neutral to allied with them.
 
It's not just the reputation, i even think earning credits goes far too fast now with BH. Never really traded alot so i didn't know you can make even more with trading, which explains why people are flying Conda's already.
Anyway, the credits and reputation inflation devalues the game for me in this regard. As the OP said: Ridiculous. Couldn't agree more, feels more and more arcady.
 
Now it's really starting to "bug" me (see what I did there?)

Two 13%-14% influence factions are at civil war in my "home" system (anarchy system). I'm kinda hoping that one of the Fed factions will take over soon, but no matter.

Jump into a conflict zone, side with the Fed-aligned faction, kill plenty of the independents - and LOSE REP with both the faction I was fighting for AND the Federation! And then lose MORE rep with both when handing in the combat bonds.

Please someone tell me this is a bug and not intended?

In battles th bit that matters is where you hand in combat bonds as far as i know. Or it was before 1.2. So you could fight in war between bills broncos and andies adders. Killing adders... then hand them in at anies adder ststion and get rep from Andy. .. mad.
 
^ This

Since 1.2 I've been focusing on trying to join the Alliance. I started out being friendly with a local alliance faction, after some more work, I became friendly with Alliance which in turn makes ALL local alliance factions view you as friendly.

I'm not Allied with the Alliance yet but I'm well on my way! :)

I think that since the boost to bounty earnings, it's too easy to become friendly with major factions. I went from Neutral to Friendly with both Empire and Alliance in the space of a day, with a total of 363 bounties and 36 combat bonds (which were mostly not from federal/empire conflicts). I turned in bounty vouchers worth about 250k to each major faction and was very surprised to become friendly with both.
 
In battles th bit that matters is where you hand in combat bonds as far as i know. Or it was before 1.2. So you could fight in war between bills broncos and andies adders. Killing adders... then hand them in at anies adder ststion and get rep from Andy. .. mad.

If that's actually the case then that's ridiculous. Typically the war is between two lesser factions in a system - and in my case the system only has one station. Whichever side I'm rooting for, the system controlling faction gets the boost?
 
It's not just the reputation, i even think earning credits goes far too fast now with BH. Never really traded alot so i didn't know you can make even more with trading, which explains why people are flying Conda's already.
Anyway, the credits and reputation inflation devalues the game for me in this regard. As the OP said: Ridiculous. Couldn't agree more, feels more and more arcady.

Bounty hunting is fine. It's still possible to earn more through trading with a Type 7 or something similar, and it'll still take months for a casual player to earn a respectable amount of credits through bounty hunting alone. Trust me -- the ~1 - 1.5 million credits per hour you can earn through bounty hunting isn't much. At all.

As far as parity between bounty hunting and trading (which was FD's original goal, mind you), the game is in a reasonably decent spot right now. Patch 1.2 certainly isn't going to give the vast majority of the game's casual playerbase the means to purchase and outfit an Anaconda, or even a Python.
 
3 million in an hour? You'd have to get lucky with RES pirate spawns to achieve that. Even if Anacondas / Pythons are spawning in at a given spot, there's often a ~5-minute lull between fights in which nothing spawns.

So you took my "a few" as 3?
Neat.

And ~5 minutes between fights? I rarely go more than 1.
 
It's really curious to read comments claiming that money or reputation gains through bounty hunting were too fast now - when both have been like this (even higher if you have a big ship and a good route) for trading all along. :D
 
So you took my "a few" as 3?
Neat.

And ~5 minutes between fights? I rarely go more than 1.

I must concur with this - if you get the right spot, you barely get a break and can earn quite a bit at 50 - 200k per kill.

Put 1 ton of something in your hold, to encourage the daft AI to open fire on you and you're well away with it.
 
It's really curious to read comments claiming that money or reputation gains through bounty hunting were too fast now - when both have been like this (even higher if you have a big ship and a good route) for trading all along. :D

Well, I've always been too much of a time-poor thrill-seeker to trade seriously - which is why even after playing through Gamma I am only sitting on a tiny pile of 8M credits.
 
Well it's hard to believe that killing 100+ feds get me no retaliation from their station (btw that's where I go cash in my bonds :D).
So yeah it should have an impact. Not necessarily making you enemy, but a faction that you have been fighting against in CZ should be reluctant to give you high credits quests. I mean, you cannot trust mercenaries can you?
 
Bounty hunting is fine. It's still possible to earn more through trading with a Type 7 or something similar, and it'll still take months for a casual player to earn a respectable amount of credits through bounty hunting alone. Trust me -- the ~1 - 1.5 million credits per hour you can earn through bounty hunting isn't much. At all.

As far as parity between bounty hunting and trading (which was FD's original goal, mind you), the game is in a reasonably decent spot right now. Patch 1.2 certainly isn't going to give the vast majority of the game's casual playerbase the means to purchase and outfit an Anaconda, or even a Python.


Jumped on the other night and bought a Vulture,
Made over 7 million in bounties in a RES in under 2 hours, that's better than i could manage in a Type-7.

Also in terms of reputation gained for bounty hunting, my understanding was rep gained from bounties disappears over time,
whereas trading and missions does not.
 
Reputation Gain mission caused my rep to go down.

This is just annoying. I've been doing missions to "Liberate 2 Slaves" for the Federation for months now for reputation gain and I've always completed them successfully. Today I accept a mission from a Federation affiliated faction to liberate 2 slaves. I buy said slaves from an imperial system. I go back to the Federation station to hand in the slaves, only to fine that I've been fined 11,000 creds and have my reputation for from Neutral to Unfriendly. ?? I spent months getting my federation rep back up to neutral. Why do these missions even exist if all they do is give you the opposite of what your supposed to be rewarded with??
 
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