The Elite Dangerous ingame reputation system thread

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So I can just keep plugging away at Federation missions and still rank up?

Yep if you travel to some other fed locations there will be a new ranking mission in the bulletin page, for me it was a pirate hunting one. I'm convinced it's a left hand right hand thing i.e. they planned to have a branching mission path with set locations but didn't have time to implement it properly and no one told the people writing the mission briefings ;-)
 
What mission did you guys have to do after to become a warrant officer (progression from chief petty officer)? All i had to do was deliver two non-lethal weapons just like the very first mission.

this seems wrong to me since the mission text was exactly like the first mission and way to easy compared to a go kill that guy mission?
 
What mission did you guys have to do after to become a warrant officer (progression from chief petty officer)? All i had to do was deliver two non-lethal weapons just like the very first mission.

this seems wrong to me since the mission text was exactly like the first mission and way to easy compared to a go kill that guy mission?

It can take more than one mission to get to the next "Rank Progression".

I'm stuck at the moment trying to find an Imperial sympathsiser to assassinate (to move on from Midshipman), they say that the Ship name is "Gen. XXX" (where XXX is a name) but I've not seen any of those in the systems I'm supposed to look in.
 
I'm stuck at the moment trying to find an Imperial sympathsiser to assassinate (to move on from Midshipman), they say that the Ship name is "Gen. XXX" (where XXX is a name) but I've not seen any of those in the systems I'm supposed to look in.

search the USS. Eventually you will encounter the general in his drop ship...
 
i did go to those places every time i had a permit, everytime i did some missions another naval progression mission popped up.

Join the navy they said. See the galaxy they said. No one mentioned the guns pointing my way i say....
 
I tried sth similar. I think the reputation and influence system is curently kinda broken/not working at all.
You can push you reputation for example by buying expensive moduls.
The arrow indicators seemed random to me as well. The only reliable way of getting reputation is by doing missions whichs reward is reputation.
The whole influence tab doesnt change or changes very little at all and has no effect either. I guess its just a show of of what features will come.
 
You got scanned with illegal cargo which is a rep hit. That'll make the arrow point down, even if you turn a positive rep mission in right after. Run some humanitarian missions (donate food, for example) and that'll get the rep arrow pointed back up.
 
http://i.imgur.com/qSE76v6.jpg

this is the summary after I completed the mission that involves a "conflict zone" in Durius. Can you explain me what's happened? Why the influence goes down and rep increase? I wonder if influence is about the outcome of the war, but it doesn't make sense tha t it goes down.
 
Reputation oddities

I have noticed a lot of talk here about how people got reputation penalties for killing wanted ships in normal systems, or getting negative rep for killing ships in anarchy systems. Yet I still have not experienced any of that. In fact, I have noticed the following three things where everyone seems to be sure you would get negative rep, where I found the action to turn out completely neutral:

  1. Killing ships that are wanted in the local system, even if that faction has the system authority. Yes, it happens that the local police aid the ships because of affiliation, but I never gained a bounty or reputation penalty on such occasions, simply running away resolved the matter for me without further consequences.
  2. Killing ships in anarchy systems. I never saw the penalty for any faction, be it a subfaction of Federation/Empire/Alliance, or a local independent faction, go down after killing their ships in an anarchy system.
  3. Riedquat. This system is where the reputation oddities culminate. It is owned by the Federation, and you can find ships that are thus locally wanted (i.e. Federation bounty). Yet it is a proper anarchy and you receive no bounty for attacking anyone. Plus, both points 1 and 2 seem to apply, i.e. it matters absolutely not whom a ship is affiliated with, and whether it is locally clean or not. I just finished a "Hunt pirates in Riedquat" mission at the nav point, and among the pirates were members of the Mob of Riedquat (a crime syndicate that is a subfaction of the Federation - and the system authority), some pirates that were members of local independent factions (all pirates identified by their announced intention to rob me as well as the mission accepting their kills), plus one T6 that turned out to be a trader, even though it had a 5 digit Federation bounty (or maybe it was a smuggler?). Iirc there were also one or two ships that never announced their intention to pirate me, and only seemed to attack because they saw me attack a member of their faction - and I killed those ships as they showed up a bounty on the KWS.

So I have killed about a dozen ships in Riedquat, some from the Mob of Riedquat (I repeat, a Federation subfaction), some from other, local minor factions, some locally wanted, others only wanted elsewhere, and no reputation loss whatsoever happened to me.

In fact, all points 1-3 are how I would expect it to be intended, so I am wondering whether people reporting reputation loss are suffering from a bug, and not a designed feature.

:S
 
A problem that still exists is the "hostile" mechanics.
I'm allied with the ruling party in sorbago, their ships are green :)

I'm also hostile to one of the independant factions in this system.

Their ships attack me on sight, but they dont get wanted for doing so. Its understandable if the ruling faction is hostile and they dont get wanted, its their system, but this is a minor faction, they shouldn't be able to murder anyone they want.

If I shoot one of them I get wanted.
 
I just killed one of those Elite Anacondas for a mission, the ship was in Uszaa (anarchy), pilot affiliated with a local independent faction. No reputation penalty on kill.

Edit: After turning in the mission, I got the money but there was not even a reputation screen, so it appears not even the mission itself yielded me a reputation loss with the faction of that pirate.

(Again, I am fine with this, as it all happened in an anarchy.)
 
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I just killed one of those Elite Anacondas for a mission, the ship was in Uszaa (anarchy), pilot affiliated with a local independent faction. No reputation penalty on kill.

Edit: After turning in the mission, I got the money but there was not even a reputation screen, so it appears not even the mission itself yielded me a reputation loss with the faction of that pirate.

(Again, I am fine with this, as it all happened in an anarchy.)

Yeah you dont get the rep screen for the single target assassination missions, but you do for the generic, kill x number of whatevers.

Your rep does change though. I've went from unfriendly to allied by doing over 30 elite anacondas for one faction

I got a mission for 30000cr yesterday to kill an orca. Not fought one before, they are really quick.
 
Pretty sure that was adjusted. May i even dare say dumbed down? I used to be unfriendly with most factions in and around SOL during gamma. A very careful bounty hunter here - only 4 fines per 400 kills. But at some point, during last week, i think, i became neutral/friendly (and at a fast pace too!) with most factions by just turning in bounty missions and minor exploration.

And i prefer the Elite system, if it ever was in place - kill a faction member - they hate you, even though they were wanted. You know, loyalty in space and all.. So i have to choose carefully, who to kill using the KWS, not blow up everything that flies mindlessly.

EDIT: Well, i was wrong. And so was OP in his point one. Just killed two anacondas who happened to have SOL allegiance. Immediate reputation loss with two factions said anacondas were associated with. Yet, reputation gain with the feds and the employer. I am relieved.
 
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I have noticed if I kill a wanted ally all the others in the area will turn red.
Leaving the system or log out and come back they are all green again.

I haven't noticed any reputation hit with that though.
 
I have noticed if I kill a wanted ally all the others in the area will turn red.
Leaving the system or log out and come back they are all green again.

I haven't noticed any reputation hit with that though.

the reputation hit has been removed for that, but the ships, including authority, will turn hostile if they see the attack.
 
Estimation: Effort raising major faction reputation neutral -> friendly

After watching that blue arrow for quite a while I finally gained friendly reputation status with a major faction today :)
AllianceFriendly.jpg
From my playstyle I can comprehend what this step required broken down to minor factions:
  • Started with a clear save on release.
  • Minor factions increase:
    • 5* neutral -> allied
    • 2* neutral -> friendly
    • plus probably some additional rep gain with other minor factions that did not showed up in a step
  • Changed system each time after getting allied with a minor faction.

Therefore a rough estimation:
  • Raise 6* minor faction reputation from neutral to allied.
  • Corresponds to raise 1* major faction from neutral to friendly.
Please keep in mind that this is a only rough estimate based on my experience.

We know too little about the reputation system to derive a rule, but I hope this will provide others an indication on their quest for major faction reputation.


So now let's see what it takes to get allied with a major faction :D


Link to a thread talking about raising reputation from unfriendly to neutral: Yes, it is possilble \0/
 
I achieved the same with the Federation today. It's odd as I've literally only been taking missions with an Empire minor faction, with which I'm allied. It happened right around the time I took out a terrorist in an Empire system. I scanned her before engaging, which resulted in 50k or so bounty voucher in the Federation in addition to the 130k she was worth as part of the mission reward. Perhaps the bounty vouchers did it? (I've been focusing most bounty hunting in Fed systems). Anyway, I was surprised by the sudden friendly status with the Federation as I hadn't been trying.
 
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