You have this game mixed up with Mario Kart I think. There are other games trying to inject a bit of gritty realism into the gaming experience.
Mario Kart is a silly argument. I like gritty too, so long as it stays in game time and doesn't try to reach outside like a demon. And it has NOTHING whatever to do with realism! My Company doesn't respect me any less, doesn't reduce me to a worse job when I come back from a vacation. I still get the same great coffee and my parking spot is not suddenly moved away from my office.
Calling reputation decay "realism" is utter nonsense. Its purely a device to cattle herd players into repeat grinding, if its done the lazy carpet bombing way, instead of following their stated goals.
Game = Game time
Life = Life time.
Don't try to decide the mix for someone else. Especially not from the lower to the higher.
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As you are fond of pointing out, and missed the point entirely. We aren't even a week into this thing. There was a new patch already, and from what I read some reputation resets. There's not been anywhere near enough time yet for people to flesh this out yet to grab torches and pitchforks and go yowling at Frontier's door in search of blood.
You read about rank resets, because some people got too many rank up missions and others who finished rank up missions received no title, so some got all the way to 'King' and others got nowhere. all got rolled back to pre-1.3 status. Another example of not taking responsibility for shoddy code released, but instead wasting players' time, some who had spent many hours.
And do you really think it matters if it decays this much or that much?
Its the principle of overstepping their bounds by using offline penalties.
Their design decisions should NEVER reach our real lives.
No matter if its a little or a lot per hour, cause if you took a well deserved vacation to the beach, you will have been brought low in the game afterwards. Its not like they reduce grind time for getting your crucial reputation back. And maybe, just maybe, you wanted to enjoy the well deserved fruits of your work in the game, instead of having them yanked in your absence.
Since when is it ok for someone to break into your house and steal your medals and uniform just because you're on vacation? Yeah, I didn't think it was ok...
Having to repeat and repeat the same reputation grind is - repetitive. Overly repetitive games are usually not well reviewed. And this game is already hard at the limit of acceptable repetition in general. Make the repetition level any higher and you're left with only the mentally immobile willing to play it, as the bright people will have moved on to find new horizons full of multifaceted wonders. It would be a sad waste of the potential of this game, with the entire galaxy there, waiting to do something with.
Force repeated grind by taking players achievements back - even gradually, its the wrong way to move players to participate in your game. You should give them new stuff to
move forward into, rather than backhandedly forcing them into the same grind over. Like nobody is ever upset about a voluntary money sink either.
SWTOR pulled off a good one with their Strongholds. You get a house or more houses on different planets, that are pretty cool, but they are all empty. You have to get furniture and decorations etc. And the amount of furniture and decorations they have is staggering! Some of it comes from killing stuff, some from missions, some from reputation, some you buy with credits, and if you get into it, which people do, it gets exceedingly expensive which causes people to play more to make more credits etc.
This is a positive, forward way to induce people into playing more, with something they are happy about doing.
The opposite of trying to bite at people's ankles for something that was originally and in all previous iterations something you had to gain once to enjoy.
Taking something back you had already given is always going to make a large number of people sour at you and is a really bad idea if they are your customers. This should be an absolutely last resort and be used as sparingly as can be done to solve what problem you need to solve.
It amounts to a contraction of the game, rather than being expansive, as it should be.