Do you pop one, then heat sync, then when heat reaches 0, pop the 2nd one? That's what I did on the corvette to go from 50% up to 100% with one heat synce and two SCBs.
Yes, that's what I do.
Do you pop one, then heat sync, then when heat reaches 0, pop the 2nd one? That's what I did on the corvette to go from 50% up to 100% with one heat synce and two SCBs.
No, I presume you need a couple of MRPs to absorb the damage.
That will control the heat load of SCBs most effectively, but it also telegraphs the second SCB, which will be feedback cascaded into near nothingness, even if they are too slow to catch the first one.
Unless I know I'm not facing feedback cascade, I'll either make sure I've got enough sinks for each charge, or simply take some heat damage...dumping both charges simultaneously and being sent to ~200% heat is usually much safer than losing the second charge.
Well i may be missing something, see - probably, but they cant tell for at least the first 2 right? They would need information to read before downloading the SCB strat first?
Also, banking twice at the same time doesnt reveal notify the attacker, it just does the same shimer shield effect? So to the attacker it could be one, two, three whatever SCBs?
These are questions not statements.
Ps. I double banked on a corvette anyway, any bank was more than likey to get cascaded if they had rails. Its a giant floating space bassa fillet.
MRPs don't absorb damage done by high ship temperature.
I'd still rather lose two-percent off each module than turn a three-second window to feedback my SCB charges to into an eight-second one.
Bummer, FD should make an efford to make MRPs worth the slot.
What is pvp community view on using premium heatsinks?MRPs don't absorb damage done by high ship temperature.
I'd still rather lose two-percent off each module than turn a three-second window to feedback my SCB charges to into an eight-second one.
What is pvp community view on using premium heatsinks?
What is pvp community view on using premium heatsinks?
It's combat non lethal equipment that gives edge after all, i rarely have 2scb+HS under 1 fire group because of heat damage(it's probably a mistake), it leaves me open for cascades, technically jeopardising hundreds of mj's of my shields. Assuming i have unlimited materials for synth i could fire 1 in SC just to synth premiums for rest, in most scenarios it doesn't matter, but i could imagine krait with 2 SR PA's and 2 c6 scb's where a bit less heat damage taken during banking could affect outcome.Can you shoot people with those?
Premium Heat Sync
30% heat dispersion is way too strong. One time, I was being chased in an ice ring. So I popped 3 at once in my Corvette and I turned into a giant iceberg. My persuer thought I was just another astroid so they flew right past me.
I thought I was real clever until a deep core miner came along thinking I was full of void opals. Let me tell you, you aint seen OP until you've seen seismic charge strats.
@Fuego Estelar you are right. the main problem is the KWS is a utility slot.
@frontier
@Arguendo
if you read this please consider to change the KWS and the wake scanner from utiliy to an optional slot. this are the most important tools for us enforcers.
it would help us a ton if we wouldnt need utiliy slots for them cause this costs a lot combat power.
Enforcers? I think not.
"I think not" - Wargfoot (forum warrior)"I think, therefore I am." - Descartes (philosopher)
"I think, therefore I am, too." - Slange (enforcer)
"The only thing to fear, is fear itself. Oh...and Gunships." -FalterXV89 ("I think not" - Wargfoot (forum warrior)
I'm afraid of you already but Algomatic's testimony really dials up my apprehension."The only thing to fear, is fear itself. Oh...and Gunships." -FalterXV89 ()