Because I don't like censorship and I especially don't like hypocrites.Why degrade yourself with low blows?
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Because I don't like censorship and I especially don't like hypocrites.Why degrade yourself with low blows?
Job security concerns or what? I thought this was a forum. Saying the game designers should be replaced because they're incompetent isn't an issue so stop trying to censore legitimate concerns.
Why degrade yourself with low blows?
The VERY act of a democracy to voice dissent via removing those people out of office / position / job that is not acting in the way you deem satisfied is precisely how a democracy is supposed to work. I personally don't agree the need to remove anyone from FD just yet - not. But I also completely see and support anyone who feels frustrated enough at the current or future meta that they voice that opinion.
A moderator stating you can't or shouldn't call for someone losing their job over a blunder - in the opinion of the person making that opinion of course - is frankly censorship literally defined. The commonality of the magna carta among most westernized countries is the right to feely express (via peaceful means) the removal or dissent of whomever, whatever you wish.
Job security concerns or what? I thought this was a forum. Saying the game designers should be replaced because they're incompetent isn't an issue so stop trying to censore legitimate concerns.
I am not white-knighting the moderator team, but I'd like to bring the friendly reminder that:
1. FDev employees are public employees. FDev is a private organization, not a constituent democracy. If you go to my house and tell me I should replace my wife, I will tell you to leave. This is not infringing on your freedom to voice your opinion, it is simply the freedom for me to moderate my own space (my home).
2. These forums belong to FDev, where they can dictate their rules. If I made my private forums and made a rule that the word 'duck' warranted a ban and enacted it, I could very well do it. It is a private space with its own terms of use. Your recourse would be to not support FDev financially if you don't agree with their forum rules, but little more than that and nothing to do about democracy and freedom of speech.
3. Censorship is the purview of a moderator when a post that is deemed inappropriate is posted.
It is a bit weird how people don't really understand this.
They're probably still in therapy.I have definitely noticed that we've had so little forum posts / replies from FDev people .... no videos, no posts, no diary .... silence .... the point update this week was a tiny token alteration
. . .
I've never seen a release flip on its head the excitement to hostility so much as 2.1 has ..... my personal game-time clocked per week pre and post 2.1 has seen a massive drop .... maybe 10-15 hours / week down to 2-3 .... i can't face it .... and thats terribly sad for a game i've been enjoying so long
I dunno ..... i'm hoping they're doing some soul searching and will produce something major but also .... i wonder.... are they burying their heads in the sand ... thinking we'll get over it if they remain quiet?
Long post.
I've been having the same Deja Vu feeling that the Engineers is like Powerplay all over again, something that the community has a love and hate relationship with and another part of the game I probably won't take part in. Looking back at the headline features* of all the updates, of the seven so far, I'm only using two:
1.1 - CG - use
1.2 - Wings - don't use
1.3 - PP - don't use
1.4 - CQC - don't use
1.5 - Ships - n/a (have not purchased any of the ships introduced but probably will one day)
2.0 - Planetary Landings - use
2.1 - Engineers - don't use
*I am aware that I am using other content that came with those updates, some of which is very good. Most of the other content that came with 2.1 has been good.
I feel that the mechanics in place for the engineers, may be more fun for players who are just starting out. I found it frustrating to actively search for micro resources but it feels rewarding if you stumble across them.
My advice would be to carry on doing what you enjoy and simply treat them as added optional 'spice'
Err, yes. I actually had a caveat that there were specific laws (discriminatory, or data protection, etc) that apply in the forums regardless of whatever rules they want to put themselves - but figured it was kinda common sense so left that out.
I appreciate most people would understand the difference between someone stating their religion versus someone stating your employee should be fired when it comes to the purview of moderation. If a forum enacts a rule that participants are not allowed to call for employees to be fired that is within their ability. If you go to my restaurant (I don't actually own a restaurant) and you start shouting that I should fire the chef, I will politely ask you to leave. Neither of those is a violation of the magna carta of freedom of speech laws or whatever.
I thought it was really obvious enough.
That is pretty much what I have been doing, with the odd visit to an engineer to see if I make the basic requirements for any blueprints (once a week maybe)
The problematic bit, is most of my combat ships don't have any cargo racks - kind of obvious really - so what happens when I get a commodity reward or find a "blueprint requirement item" on my travels? Do I stop using combat ships until I can use that item in a blueprint?
I am faced with the choice of equipping every ship with cargo racks (and undermining their functionality) or discarding a commodity item I may need later. Neither is a good option.
While I tend to undertake missions in my Python (a multi-role ship), not everyone has that luxury - not many other CMDRs have 29 ships! So if you are given or find a ton of "9600 baud modems" (or whatever), how can you retain these until needed without having to carry them everywhere?
I'm sure Frontier will come up with a practical solution, but for the time being it remains a bump in the road.
well maybe just maybe, it would be worth checking what the chef has put on the customer's plate. the whole rng is pretty much just a spit on the plate. and ok lets not suggest staff should be replaced, but FD could certainly use some fresh, experienced MMO designer(s) from whom the old team could learn how to make a game that wont explode the forums as soon as it hits release.
What are you gonna do? Ferry these commodities around for a month? Vent them, most can be bought anyway.
Well yes, I am jettisoning cargo (far from ideal) but these are often items that are only obtainable from mining (meaning laborious to obtain) or only given as mission rewards (hard to find or obtain). Some can be bought, but the rare ones cannot and those are the hardest to find in the first place. Throwing stuff away after sweating to get it, especially when you know you'll need it later is rather depressing.
The best case scenario at present is to have all the materials for a blueprint except the commodities needed and then go mission-hunting or mining for those items until you find them. Which means only using ships with cargo racks until you have the items for that blueprint.
Next hurdle being, how do you get engineer upgrades that need commodities on ships that don't have a cargo rack? If, like me, you have several ships (and I am told this works, because I don't have any modded internals to try it with) you can get an internal modded by an engineer on one ship, then fly back to your other ship, sell the internal swap ships and re-buy the item onto your second ship. This method relies on you having two ships with the same class size of internal to be modified.
All of these options are work-arounds. A better solution is needed.
Maybe turn a blueprint into a "upgrade"? You take the data/materials/commodities in ship (A) to the engineer, they say "thanks bub, here's an IOU!" you come back later and cash it in with ship (B).
they should just get rid of any materials taking up cargo space. problem solved.
I have definitely noticed that we've had so little forum posts / replies from FDev people .... no videos, no posts, no diary .... silence .... the point update this week was a tiny token alteration. We're asking for the storage we need.... many asking for the frustration levels to be toned down...
I've never seen a release flip on its head the excitement to hostility so much as 2.1 has ..... my personal game-time clocked per week pre and post 2.1 has seen a massive drop .... maybe 10-15 hours / week down to 2-3 .... i can't face it .... and thats terribly sad for a game i've been enjoying so long
I dunno ..... i'm hoping they're doing some soul searching and will produce something major but also .... i wonder.... are they burying their heads in the sand ... thinking we'll get over it if they remain quiet?
Indeed!they should just get rid of any materials taking up cargo space. problem solved.