Thanks for responding. Understanding can't be reached without it. :3Well, if you must...
Starting with 2.2 (The Guardians):-
Implementation of NPC crew is halfassed in that it doesn't allow NPCs any functionality aboard your ship.
SLFs are halfassed in that they can't be deployed at the same time as an SRV.
NPC crew are halfassed in that they have no detailed 3D models.
Mission structure halfassed as a result of ongoing bugs.
2.3 (The Commanders):-
Holo-Me is halfassed in that it allows only limited modifications to character size and proportions.
Holo-me is also halfassed in terms of personalisation; hair and clothing etc.
Multicrew is halfassed in structure, implementation, reliability, features and rationalisation.
Mission structure continues to be halfassed as a result of ongoing bugs.
2.4 (The Return):-
"Mysterious and exciting things" are halfassed in that they turned out to be USS's.
Thargoid attacks are halfassed in that they only ever occur during server updates and we never actually get to see them.
Damage to stations is halfassed in that it only ever occurs during server updates and we never actually get to see it happen.
Mission structure continues to be halfassed as a result of ongoing bugs.
3.0 (Beyond) - speculative:-
Changes to material gathering are halfassed in that providing a "material broker" is a band-aid solution in lieu of more engaging gameplay.
Changes to engineering are halfassed in that they are a train-wreck of conflicting goals and obstacles.
C&P is halfassed in that it appears to lack cohesive intentions, logistics and consequences.
Tech Broker is halfassed in that it relies on the same tedious "fetch materials" mechanic in lieu of more engaging gameplay.
Now, I'm quite happy to admit that FDev has managed to provide a heap of decent stuff at the same time but let's not pretend that the garbage didn't happen too, eh?
I don't disagree that Horizons was rather half-baked. 3.0 however, I feel has significantly more thought behind some of it. I can see the argument for mat gathering and the tech broker being meh, but I feel that the changes to engineers and C&P are perfectly fine for what we were promised with chapter one.
I don't know about you, but after being told we shouldn't expect complete overhauls of either system I was surprised to see that they changed as much as they did. I mean, I didn't expect a notoriety system nor insurance adjustments for murder. I just expected something as patchwork as the previous "adding the rebuy of the ship that committed the crime" or some such. As for engineers, I've always wanted the changes we're receiving so I suppose it makes sense that I'm satisfied with that. Sure, it's going from RNG to progression, but that's not bad just because it's a sort of reversal. It's what plenty of people have asked for.
I'm just thinking of how much time it has taken them to deliver 3.0 vs any of Horizons and I have to say, it's impressive. I can't say they aren't delivering more with less delay this time. It's not perfect, I admit, but it's more positive than negative for me.
In the end, perhaps it's because my expectations were at an all-time low before these further details emerged. That could be why I'm so hyped for Beyond.