I'm not really a fan of space combat without any real purpose. The one thing that does look good here in Everspace is the combat and the AI in general. Its nice to have varying types of AI and their approach towards the player (human). It adds a lot to a game when AI are not just endless targets to be killed, that spawn in with no purpose whatsoever. But instead a game that gives you a reason to want to try and outwit the AI or have alternative ways to go about combat with different AI types.
Yes, FD could learn from this approach, make the combat interesting for those that enjoy it, perhaps the players that like to have a real fight on their hands, instead of credit grinding through endless 'samey' AI. As said I'm not really into much space combat, but this does look as though its a good approach. Exploration also looks much more interesting in Everspace, this is something ED lacks greatly.
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I can't say as I'm totally sold on Everspace but it does look as though its worth a punt, so I may just do that, have a punt.
