The Exploits Have Damaged Elite

... except for when even Frontier shushes disputants saying calling skimmers an "exploit" is stretching it a little thin ;)
And when not resetting "exploiters'" credit accounts - which from where I stand looks like saying "Naaah, keep it. Doesn't change all that much anyway".

Seems to me like making a mountain out of an anthill and by none other than the Community. Or its part, at least ;)
 
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See, this is why FDev need to sort something out.

Volynov wasn't an "exploit" or "cheating" (although you could have used dubious practices to maximise profit). It was simply a convergence of factors which led to a unique opportunity.

It was, basically, no more an "exploit" than participating in a CG would be.

Sometimes you'll get CGs that want you to haul Water or Scrap and you'll earn Cr50 per tonne, plus a reward at the end.
Sometimes, however, you'll get a CG that wants you to haul Platinum or Palladium and, in those cases, you can make a heap of credits regardless of the reward at the end.
You don't look at the 2nd type of CG and think "Well, it'd be cheating to take advantage of that!".

There's, basically, 2 things FDev can do about gold-rushes.
1) Eradicate the possibility of them occurring.
2) Officially sanction them.

If they attempt #1 there's a chance they'll never succeed, things will continue to "go wrong" and then they'll continually have to step in and sort it out manually (and usually clumsily), thus annoying the people who see them as an opportunity and the people who object to their existence.

If they go with #2 the galaxy will be a more interesting place, people will have opportunities to look forward to, nobody will have cause to be resentful of what others are doing and the only thing they'll need to sort out is a way to control the situation rather than prevent it completely.

I don't know what Volynov was... I've been out poking around ruins pretty much since the start of 3.0, and at my current rate, will probably be poking around until 3.1.
But.. weren't we in mid-debate somewhere else about these sort of "gold-rush" antics? Something about giving a brand new player a billion credits, and how "my" credits effect "your" gameplay?

Seems you've jumped the fence here.

Personally, I'm all in favor of making "Gold-Rush" an official system State, but one that does not show in the Galaxy Map, that cannot be searched, but has to be happened upon. Three days of Higher-than-Average Concentrated Mission Types, or Unusually High/Low market prices, bounty bonuses, black markets paying Galactic Average prices - things like that. No particular BGS trigger to set these off, they just happen, and they just stop, and move on. And they should not be Daily or even Weekly in nature. Perhaps quarterly, but not on any predicable timetable.
 
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Seems to me like making a mountain out of an anthill and by none other than the Community. Or its part, at least ;)

I rather liked the "thunder in a bottle" pre-edit, because I was going to say it's more like a fart in a zip-lock bag.

But this is more like making a mountain out of ravine.
 
I rather liked the "thunder in a bottle" pre-edit, because I was going to say it's more like a fart in a zip-lock bag.

But this is more like making a mountain out of ravine.
Yeah, I'm not particularly good with English idioms :)
And a fart in a zip-lock bag made me chuckle, good one :D
 
Babel, I ran out of reps for you, I know we're usually clashing swords, but credit where credit is due! I still disagree with some things, but utterly agree with many of your other comments :)

It boils down to pure logic at the end of the day. Logic and rationale... But curve balled by handwavium!
 
So what the OP is saying is "Exploits have damaged the game. But don't remove them until I've milked them!"


Stashed in warehouses since beta :D

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Starting with only a small starship and a few credits, do whatever it takes to earn the skill,........
whatever it takes!!!!! It says so right there in the advert blurb for the game.........

So could someone please send me a link to a way to make billions quick so i can have a go please....
Every time i see one its nerfed.......
i quite fancy billions.....
 
Starting with only a small starship and a few credits, do whatever it takes to earn the skill,........
whatever it takes!!!!! It says so right there in the advert blurb for the game.........

So could someone please send me a link to a way to make billions quick so i can have a go please....
Every time i see one its nerfed.......
i quite fancy billions.....

Read my previous posts. I hinted at how, just didn't say where or what with ;)
 
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(Just watch Rusty Dogs streams, who I like, but he has as much play time as me, vastly more credits and ships yet gets on people for using "exploits").

Just to clear things up, I've been playing since alpha as I was a Kickstarter backer. Also the vast majority of my journey up to the big ships did not use exploits. That's not to say I didn't used them because I did, but not extensively and it certainly didn't make the type of money people can today. Back then it wasn't even a big thing. I just saw it as part of the game. I didn't realise or feel that I was not playing as the game was designed.
Today, I see exploits in a different light and see them for what they are. Saying that I still did a couple of skimmer missions last weekend (purely for reference and research purposes you understand :D). In my case, I didn't need the extra cash as I don't want for anything. Also my journey up through the game was over a long time ago. Also when Frontier nefed it, I wasn't complaining regardless of my current wealth. It was the right thing to do.
 
I still don't think of volyboom as an exploit, more like a fantastic opportunity to blaze my path through a dark, pitiless Galaxy. Prolific skimmer missions spawning in a ripe anarchy system, able to be pulled of with well established methods of play that have been effective since the game released. The irony is that the board didn't need to be refreshed, a well used method by every single player on this thread since release, and there was no need to relog on the other end. The only thing was that for a brief time the missions paid particularly well, but their execution was vintage ED play.

I did exactly the same thing with CZ massacre missions, stacking them for nearly a billion a day. I made BILLIONS doing that. There has always been something to profit from that is far more lucrative per hour then the more typical pay scale, and I haven't noticed the game toppling from this "imbalance" yet.
 
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I've never done a gold rush or participated in an exploit. I know this makes me the biggest idiot in Elite: Dangerous, but until the most recent one, I haven't really cared.

I usually have fun, and if making some credits without having to risk anything makes the game fun for others, why should I care?

Seriously -- why should I care?

Well, I'm actually embarrassed to say I do, for once. FDev couldn't care less that players who have never bent the rules are hopelessly outclassed by players that spend a few hours cheating. It has always been like this, but it's too unbalanced, now. I've always been behind, but it's so laughably skewed now, playing missions feels like putting quarters in the punching machine. The worst is that it's all me -- my fun game is no longer fun because I actually wish I had cheated so I could go do the stuff I want in the ship I want without having to spend hours building up the credits to do it, which used to be fun when it was the cost of doing business, but I'm like the only player in Elite that has to do it, so it suddenly feels like... bull.

Nah. First of all, it doesn't take an expensive ship to be dangerous - you just need to engineer it. THAT is the real grind, not money! A courier or cobra in the right hands is a death machine, much less a FDL which can threaten any ship in the game.

Second, you can make lots of money legitimately. It takes a bit more effort but is fully doable. I'm expecting to pull down a few more billion from my recent exploration trip with LYR-5 (which will earn a bit more on top of that thanks to the powerplay reward). Of my ~10 billion in assets, only 500 million were from a "gold mine" (i.e. Quince) which I did for the rank (I wanted to be a king) as opposed to the money and I already had 2 engineered anaconda; and to be honest I wasn't particularly impressed with it. Legit exploration, long and short distance sightseeing missions, and massacres made up the bulk of my income, and they are all still good moneymakers.
 
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So let me get this straight. You made the choice to work harder.. not smarter..

And now you're unhappy the Joneses next door have a nicer car than you?

And the universe should do what exactly? Enforce an equal distribution of wealth? Force the Joneses to give you that shiny ride?

See you on the front lines sir...

I hate to sound like a broken record, but nothing sums this up better than the above and this...

The "Everyone Gets a Trophy" generation runs face first into reality! Blam!

Fortunately for them and despite their imaginary disadvantage to those with more stuff than they have, its all in their minds! The amount of CR other players have in the game has more or less no impact on another player's ability to play and enjoy this game.

Any effects they may perceive are imagined.

Lighten up you guys. You'll live longer! ;)
 
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I'm actually of the opinion that the calls from the "Court of Public Opinion" have caused more damage to this game than "exploits" ever have.

FD has already started down the slippery slope.

Updates and changes have become a "knee-jerk response" rather than the result of intentional planning... and everyone else is just "along for the ride".

"Why should I care?" Well, you won't- until it starts affecting something you happen to enjoy. Then it's all torches and pitchforks, isn't it?

I'm just hoping they'll come to their senses and refocus on what matters, which is a complete redo of the mission system that is capable of dealing with the occasional "bug" that pops up without breaking the entire system.
(which affects everyone, not just the minority who voiced their "concerns")
 
I'm actually of the opinion that the calls from the "Court of Public Opinion" have caused more damage to this game than "exploits" ever have.

FD has already started down the slippery slope.

Updates and changes have become a "knee-jerk response" rather than the result of intentional planning... and everyone else is just "along for the ride".

"Why should I care?" Well, you won't- until it starts affecting something you happen to enjoy. Then it's all torches and pitchforks, isn't it?

I'm just hoping they'll come to their senses and refocus on what matters, which is a complete redo of the mission system that is capable of dealing with the occasional "bug" that pops up without breaking the entire system.
(which affects everyone, not just the minority who voiced their "concerns")

Well said!
 
I'm actually of the opinion that the calls from the "Court of Public Opinion" have caused more damage to this game than "exploits" ever have.

FD has already started down the slippery slope.

Updates and changes have become a "knee-jerk response" rather than the result of intentional planning... and everyone else is just "along for the ride".

"Why should I care?" Well, you won't- until it starts affecting something you happen to enjoy. Then it's all torches and pitchforks, isn't it?

I'm just hoping they'll come to their senses and refocus on what matters, which is a complete redo of the mission system that is capable of dealing with the occasional "bug" that pops up without breaking the entire system.
(which affects everyone, not just the minority who voiced their "concerns")

Bingo.
 
You'll be pleased to learn you are not your bank balance in Elite.



That's right.
All damages done here, is damage done by exploiters to their own narrative, their very own game. Playing for the gain?
Elite turns out to be a waste then. Nothing much can have to be had for money in Elite. Elite is a story, your story, not your bank account, not the numbers you write.

Cheers
 
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