The FFED3D Thread

Hi,

I would say that, in terms of effects, there's no need to push it much further (ooh - except maybe the ripple effects on the water you proposed a while ago). When the stability issues are resolved, this game is going to look incredible.

:)

Well as for the rippling water. It's probably a no go. I have managed to get it into the game (finally succeeded yesterday), but it brings with it so many other problems (you guessed it more planet polygons disappearing). I may be able to find a different way of doing it, but doing it the same way the russian guys did it is out.
 
I agree with Nanite2000 that the game looks amazing now. My hope is that the planets could be fixed so that the polygons don't disappear and the issues with the textures on some of the planets could be resolved (both when landed and when viewed from space).
 
Well as for the rippling water. It's probably a no go. I have managed to get it into the game (finally succeeded yesterday), but it brings with it so many other problems (you guessed it more planet polygons disappearing). I may be able to find a different way of doing it, but doing it the same way the russian guys did it is out.
I've got an update on the sound issue.

It *is* to do with the size of the textures. Using the original (beta 3) executable, I could restore sound and music after halving the dimensions of tex696.png - tex700.png.

However, when I upgraded to the patched (beta 3.5) executable, the music and sound were gone again.
 
I've got an update on the sound issue.

It *is* to do with the size of the textures. Using the original (beta 3) executable, I could restore sound and music after halving the dimensions of tex696.png - tex700.png.

However, when I upgraded to the patched (beta 3.5) executable, the music and sound were gone again.

Wow that's interesting, the only difference between the Beta 3 and 3.5 is how the game computes planet complexity. I did just find the other day a bug that could cause textures to not show, unrelated to memory. Apparently the function that was grabbing the textures was bugged and could only grab pngs, so if a texture was a tga it wouldn't load. On top of that it always thought it successfully loaded a texture even if it didn't.

Another thing you have to be careful of if a texture is named tex#. in the textures folder the game will load it into memory even if it doesn't use it. Oh yeah another thing that might help with things not loading is running it in 16 bit color depth mode in full-screen rather than windowed or 32 color.
 
Would it be possible for someone to upload Ittiz's Beta 3 (or 1) to Space Sim Central ? My internet is just way too slow on uploads (20k if that) to make it possible I'm afraid.

SSC does not seem to have any working versions on there and they would sure use it.

I'm sure SSC would appreciate it.
 
I'm currently uploading it to SSC, but i had to unpack and repack it with 7z. The original zip can't be uploaded (max 512.7MB and the zip is 518MB)
 
As sscadmin just increased the upload limit to 1GB, i'll be able to upload the raw zip file from now on (i could reupload the beta3 if people prefer it that way).
 
Wow that's interesting, the only difference between the Beta 3 and 3.5 is how the game computes planet complexity. I did just find the other day a bug that could cause textures to not show, unrelated to memory. Apparently the function that was grabbing the textures was bugged and could only grab pngs, so if a texture was a tga it wouldn't load. On top of that it always thought it successfully loaded a texture even if it didn't.
Hi Ittiz,

Have you ever used 'Rational Purify' (http://www.ibm.com/developerworks/downloads/r/rpp/)?

I used it years ago, and found it was *really* helpful for identifying memory leaks, and areas of memory that were not being used well. There's an evaluation version available to download off that site if you just want it to help point you in the right direction...?
 
Hi Ittiz,

Have you ever used 'Rational Purify' (http://www.ibm.com/developerworks/downloads/r/rpp/)?

I used it years ago, and found it was *really* helpful for identifying memory leaks, and areas of memory that were not being used well. There's an evaluation version available to download off that site if you just want it to help point you in the right direction...?

Never heard of it, I'll check it out. I've been talking to my brother about it. He's a programmer who's main complaint about everyone else's code is poor memory management.

Just an FYI for you guys, the computer I was using to work on the game died. Luckily, just in case that happened I've been working on the code using virtual machine via an external HD. So the code is safe however I've been down for a few days. (on my wife's computer at the moment.)
 
Good to hear the code's safe!

Re. your earlier post about tex#. Is it just a problem with # or would, for example, tex275a get loaded into memory as well? I've got loads of alternate textures sitting in my Textures folder, as a result of playing around to see which version looks better. If they're using up memory I could just clear them out into a folder of their own.
 
Good to hear the code's safe!

Re. your earlier post about tex#. Is it just a problem with # or would, for example, tex275a get loaded into memory as well? I've got loads of alternate textures sitting in my Textures folder, as a result of playing around to see which version looks better. If they're using up memory I could just clear them out into a folder of their own.

anything except a number should keep it from loading. However I've found many textures that aren't used by the game that are there. It would take awhile for me to figure out all of them.
 
Finally, I managed to download it from the SSC. Darkone fixed the issues in the download area. Firstly I want to thank Ittiz for attempting to improve the build and secondly, tiranor for taking the time to upload it. Now all I have to do is get it to work. Getting blank screens, no sound and no text for now but will start fiddling around with things starting with ffe.cfg. Already saw the sky and water improvements. This is certainly going in the right direction. :cool:
 
You're welcome, but no need to thank me :)

Anyway, i forgot to report my use of FFED3D.

It's a lot less laggy than the beta 2, but neither the beta3 nor 3.5 work for me. The planet is all black.
 
Just an update, I haven't fallen off the face of the Earth. I'm just trying to get everything back together after my computer went kaplooy. Also work has been way busier than usual which has been slowing that process down.
 
New build from AndyJ

Some of you will recall that forum member AndyJ has also been working on FFED3D. His latest build should be available for download later this weekend :smilie:
 
Looking at getting this installed on my Windows 7 PC. Are there detailed instructions with it?

The new build is going to be available as an update to an existing FFED3D install. That said, there'll be instructions as to how to get that set up, if you're starting from scratch.
 
The new build is going to be available as an update to an existing FFED3D install. That said, there'll be instructions as to how to get that set up, if you're starting from scratch.

Is there a torrent available for it as I dislike signing up for a site for a one off.
 
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