Incidentally, while I'm here, I've compiled a list of bugs/issues with FFED3D that I've noticed over the last few months.
These are not bugs with AndyJ's mod specifically - many of them have been there for as long as I've been playing FFED3D.
Also, Brown Dwarf Substellar Objects have a number of problems (e.g. Vega 10 (-3, 2), Achenar 9 (1, -4)):
I've uploaded a sample at https://www.youtube.com/watch?v=oY4THZTmA9U. Please ignore the brightly coloured texture map - I was experimenting with a different texture at the time.
AndyJ - are these bugs that could be addressed in your mod?
These are not bugs with AndyJ's mod specifically - many of them have been there for as long as I've been playing FFED3D.
- Medium Gas Giant and Large Gas Giant share same texture (tex715.png) (e.g. Saturn and Jupiter).
- Gas Giant Rings do not display a texture (tex708.png).
- Random sound effects occur during flight. They sound like the 'booms' and 'clank' sounds, normally associated with space stations. Anyone else noticed that?
- Starfield background colour lightness/darkness option doesn't work. Your only options are light blue or black starfields (skybox0.tga-skybox5.tga). I can supply starfield textures with different shades if you can get the functionality working.
- Planets are 'shiny'. Go to a moon (or small barren sphere of rock) in a system with a white or yellow sun. You'll see a diffused point of light reflecting off the planet's surface caused by the system's sun. Is it possible to reduce the 'reflectiveness' of planets so that the sun doesn't produce such a distinctive point of light?
Also, Brown Dwarf Substellar Objects have a number of problems (e.g. Vega 10 (-3, 2), Achenar 9 (1, -4)):
- They are not round. Instead they look like a rugby ball.
- Axis and rotation issues. The planet doesn't appear to rotate on it's axis, and it goes totally wild if you rotate your ship while looking at it.
- There's a problem with the texture up close. The texture disappears and the whole planet appears hollow.
- They ignore the 'DrawSunsInSkyLate' config directive, and always appear in front of clouds when seen from a planet's surface.
- They have this crazy shimmering surface. I'm not sure why.
- (REQUEST)They act as a light source, so do not have shadows on the side that faces away from the sun. I think this is correct. If so, can we add a faint diffused atmospheric glow, similar to that used by stars?
I've uploaded a sample at https://www.youtube.com/watch?v=oY4THZTmA9U. Please ignore the brightly coloured texture map - I was experimenting with a different texture at the time.
AndyJ - are these bugs that could be addressed in your mod?