the FSS, watching paint dry....

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If it had been the developers desire to have 2 systems, surely the new system would have been an option, as it isn't one might assume that despite similarities in final function they might otherwise be incompatible?

Maybe they didn't notice. The FSS wasn't integrated in the initial beta, it was a separate module.
 
The new system's big selling point is "you no longer need to explore". Just park and click on the pre-marked circles. How not needing to explore poses an improvement to exploration is beyond me. The old system was poor and bland, but this is actually a regression into something even worse, not moving forward or expanding it.
Because holding a button for 5 seconds and then flying in straight lines and pointing your nose at planets was exploration, despite that requiring near zero interaction from the player. Where as under the new system you get to at least interact with part of the discovery (your mileage will vary on how interesting that as re blue circles), but you still get to fly to the planet if you wish (so the same as before), interact with the planet with the probes (again, mileage may vary on how interesting that is), but actually find stuff on the surface to go visit and you know, explore.

Nothing makes an argument like committing a straw man.
 
The new system's big selling point is "you no longer need to explore". Just park and click on the pre-marked circles. How not needing to explore poses an improvement to exploration is beyond me. The old system was poor and bland, but this is actually a regression into something even worse, not moving forward or expanding it.
You still need to get close to planets to shoot probes and then, additionally, POIs will be revealed. So I think it is better, but not by much. Because I haven't and won't be exploring because of the tools, but of the things to find. Ultimately new things to look at have been added, but I am surely not watching a couple of hundred loading screens to look at some colored space fart.
 
Do we know why it got integrated? Was it "forum feedback" or some other reason?

There was quite some controversy about combat ships requiring an FSS module to find things (mission targets).

Before that there was quite some controversy about not seeing the system map in the bubble from players only wanting to do missions and other non-exploration things inside the bubble.
 
There was quite some controversy about combat ships requiring an FSS module to find things (mission targets).

Before that there was quite some controversy about not seeing the system map in the bubble from players only wanting to do missions and other non-exploration things inside the bubble.

Im feeling like everybody got their way except people that liked honking out in deep space then?
 
You still need to get close to planets to shoot probes and then, additionally, POIs will be revealed. So I think it is better, but not by much. Because I haven't and won't be exploring because of the tools, but of the things to find. Ultimately new things to look at have been added, but I am surely not watching a couple of hundred loading screens to look at some colored space fart.

The new system makes the complete process of discovering a persistent POI like a fumerole easier, and much faster. Better is a subjective term. Note that I am not taking a side on which I think is better.
 
I make a motion that this thread be closed. It's just the same lot (yes, that includes me) going 'round and 'round and 'round. There's nothing new under the sun, any sun, to be seen here.

Do I have a second?
 
No one needed to explore before 3.3. That is a player choice.


That does not find everything that there is in a system. Sure it finds every planet and asteroid belt but that is no different from the old ADS. Or do you think having a first discovered tag on it means you have explored the planet in the old or the new system?


So how do you explore planetary surfaces by not exploring the planet surface and flying there with just the FSS?
How do you see strange steller phenomonen if you don't fly to lagrane clouds and other places with just the FSS?
How do see strange biological things on planets if you don't fly to them and just use the FSS?
How do you explore gas giant rings with just the FSS? How do you look at eclipse (you can't do that sitting next to a star)? How do you see strange planetary alignments. Do you see all those with just the FSS.

The FSS discovers these, like the old system, but it doesn't explore them for you. Now go and explore those places by flying to them and discovering what is there.

What you are saying is like an explorer discovering a mouth of a river and saying they have explored the whole river. They haven't. They have just started with the exploration process and it's same with the FSS, it hasn't ended it, it's only just begun.

The FSS is an minigame with no failure mode. It gives (for me) far too much information about the system without requiring me to move from the star - more than the ADS ever did. The only thing left to do after completing the FSS scan is to fly to bodies to play another minigame with no failure condition. This minigame also gives (for me) far too much information about POIs, leaving me nothing to do other than fly to a precisely marked position on the surface in order to get a tick in the Pokedex.

Now I fully understand why people like it, which is why i have at no point asked for it to be removes. However, the gameplay it produces holds no interest for me and effectively destroys my ability to play the game in a way that I consider enjoyable. Consequently, I'm respectfully asking FDev to consider reinstating some ADS-style functionality, ideally (for me) showing less information than the original ADS did.
 
The new system makes the complete process of discovering a persistent POI like a fumerole easier, and much faster. Better is a subjective term. Note that I am not taking a side on which I think is better.

I personally think it is too easy. It should show search locations which you need to discover with your ship or the SRV. I wouldn't mind having a wave scanner like the SRV has in the ship to discover these POIs when in a certain range. These would only be for large POI's like fumerol fields or biologicals though and not small rocks. That is what the SRV is for. It would just add to the gameplay loop a bit more and make discovering them a bit more meaningful. Also have it that once you done your composition scan, then you get the pinpoint co-ordinates. It will give more meaning to the composition scanner too.
 
There was quite some controversy about combat ships requiring an FSS module to find things (mission targets).

Before that there was quite some controversy about not seeing the system map in the bubble from players only wanting to do missions and other non-exploration things inside the bubble.

In light of this (to me) new information i would say i am now doubly outraged, finding myself in the group that didnt yell loudly enough before hand to get it fixed. None of you wanted to deal with it.. so out of order.
 

Ozric

Volunteer Moderator
Im feeling like everybody got their way except people that liked honking out in deep space then?

Yeah that about sums it up. An update with a large portion of it dedicated to explorers and the ones who get the least say in the outcome are... explorers. Why's that you ask? Because the ones who shout the loudest about things get their way as usual. The lack of a proper FFF and the one we did get being delayed by months, making it far too late for any suggestions to be implemented, certainly didn't help.

Or FDev could just respond with a definitive answer and then we can all go on with our lives.

Ha!
 
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The FSS is an minigame with no failure mode. It gives (for me) far too much information about the system without requiring me to move from the star - more than the ADS ever did. The only thing left to do after completing the FSS scan is to fly to bodies to play another minigame with no failure condition. This minigame also gives (for me) far too much information about POIs, leaving me nothing to do other than fly to a precisely marked position on the surface in order to get a tick in the Pokedex.
It doesn't bother me whether it has a failure mode or not. But I do agree that it gives a bit too much planetary information though.

Now I fully understand why people like it, which is why i have at no point asked for it to be removes. However, the gameplay it produces holds no interest for me and effectively destroys my ability to play the game in a way that I consider enjoyable. Consequently, I'm respectfully asking FDev to consider reinstating some ADS-style functionality, ideally (for me) showing less information than the original ADS did.
If they are to add some kind of ADS style functionality to the system map, it needs to be non-targetable as that will destroy the whole reason to use the FSS in the first place. You might as well target aim your ship and have all the information that the FSS gives you, as using the FSS just becomes a pointless mechanic. So for me that would destory the new mechanics and the joy I am getting in using them. There would be no need to search for anything in the FSS at all.

I am up for some mutually exclusice modules, but I can't see that happening.
 
I make a motion that this thread be closed. It's just the same lot (yes, that includes me) going 'round and 'round and 'round. There's nothing new under the sun, any sun, to be seen here.

It's still far more entertaining than actually exploring in the game since the update. That's why we're here, even you :D, instead of actually playing.
 
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