PvP The Git Gud Guide to Trading in Open (or just surviving in general)

I guess it's part of that bad boy moniker some PvPers aspire to have, to have a potty mouth? Seriously Jason, I just don't get it. Rinzler makes an excellent, informative and funny tutorial that the ENTIRE Elite: Dangerous community could use, and chooses to narrate it like a disgruntled sixth grader. It's a crying shame if you ask me. Potential wasted. But I guess it's a question of target audience.

I'm 46 years old, been married for exactly half of that, have three children, a bunch of animals, a successful business and I find it absolutely hysterical. And apt. It's not just humor, or information, it's a rueful examination of a deplorable community climate that borders on art. If you don't get it, fine, but drop the condescension.
 
I'm 46 years old, been married for exactly half of that, have three children, a bunch of animals, a successful business and I find it absolutely hysterical. And apt. It's not just humor, or information, it's a rueful examination of a deplorable community climate that borders on art. If you don't get it, fine, but drop the condescension.

It's true, I don't get it. And I think it devaluates the created content. Not sure I'm being condescending. If you mean art in the sense of putting turds in jars on display, I think I get it. Still not my thing though. But I can agree to disagree Jase.
 
It's true, I don't get it. And I think it devaluates the created content. Not sure I'm being condescending. If you mean art in the sense of putting turds in jars on display, I think I get it. Still not my thing though. But I can agree to disagree Jase.

I think we can agree that you're being condescending, Globy.
 
This should be a sticky.

The PvP sub is the only "Features" sub without guides and advice stickied. This would make a great start!

Mods, what say you?
 
Thread won't be stuck. We don't stick videos with swearing contained within, it does not reflect well to this community.

I'd say that helping fellow players does reflect well on the community.

Oh well. Not my rules.

I'll do my bit as a helpful community member by bookmarking this thread, keeping it visible, and referring it to anyone distressed at losing their ship in Open due to their own poor choices and tactics.
 
There is a little something missing in the video : you're using FA OFF, but do not explain how and why it helps you evading your opponent, and how it helps you stabilising your ship just before the HyperJump by switching it ON
 
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So Rinzler, based on some comments by That90skid - would you say its possible for anyone to learn how to git gud and avoid death at the hands of gankers, or its something that only the cool kids can handle?

I can and I'm definitely no cool kid.

I'm almost exclusively a open pve'er, my last gank survival was my python against a cutter, clipper and 2 fdls (all faster) and I made it out cargo intact and delivered.
They reset the fsd when I was near jumping and dropped my shield but silent running and some mrps stopped them sniping modules and I made it out.

I think most can learn to do it but it is about that growth mindset, being willing to fail and having a loadout with it in mind. Sure you don't earn as much but running successfully and wasting a gank squad's time is satisfying.
 
I can and I'm definitely no cool kid.

I'm almost exclusively a open pve'er, my last gank survival was my python against a cutter, clipper and 2 fdls (all faster) and I made it out cargo intact and delivered.
They reset the fsd when I was near jumping and dropped my shield but silent running and some mrps stopped them sniping modules and I made it out.

I think most can learn to do it but it is about that growth mindset, being willing to fail and having a loadout with it in mind. Sure you don't earn as much but running successfully and wasting a gank squad's time is satisfying.

That's cool, but the Python is a bit of a tanky beast with plenty of internals to spare for things like MRPs. I'll be testing in my Cobras where my loadouts don't leave much room for things like MRPs. Going to have to rely on size, speed, and agility for the CM3s.... the CM4s are a tricker proposition as they lack the speed and agility. Not like i have room for MRPs in the pirate and mining CM4s as to replace a slot with an MRP would make them innefective at doing what they are designed to do.
 
There is a little something missing in the video : you're using FA OFF, but do not explain how and why it helps you evading your opponent, and how it helps you stabilising your ship just before the HyperJump by switching ON

I don't get the point - what are you exactly asking for ? Bind flight assist as TOGGLE option to one button and that's it. Practice flying with FA OFF and ON, the gain of manoeuvrabilty is sick when off and even more when boosting, when frameshift is about to be fully loaded for jumping out, head towards the jump goal and bye bye, ship stabilizes for the jump automatically, when entering new system flight assist is switched on again of course due to cruise mode.
 
That's cool, but the Python is a bit of a tanky beast with plenty of internals to spare for things like MRPs. I'll be testing in my Cobras where my loadouts don't leave much room for things like MRPs. Going to have to rely on size, speed, and agility for the CM3s.... the CM4s are a tricker proposition as they lack the speed and agility. Not like i have room for MRPs in the pirate and mining CM4s as to replace a slot with an MRP would make them innefective at doing what they are designed to do.

Fair point about the Python, but most of the traders can be made tanky enough for those honeypot CGs.

I fly my CM3 a lot as well (probably still my favourite ship, only got the one though ;) ) and gank squads don't get close. They have the speed to outrun anything they can't fight, although a reactive hull with thermal resist mod will always help for when the shields are dropped.

CM4's are trickier for sure, but I'd say you'd be very unlucky to get a squad away from the focal points like CG's, Shinrarta, new finds etc. I've certainly never been interdicted by a squad away from those focal points since premium beta. So if you make the choice to go there then you take the risk and setup appropriately, but then I'm guessing you probably wouldn't go there with a mining or pirate (npc I assume) setup?
If so you'll only ever be dealing with a single attacker and as per Rinzler's video they are fairly easy to avoid. and actually, in my experience, very rare.
 
There is a little something missing in the video : you're using FA OFF, but do not explain how and why it helps you evading your opponent, and how it helps you stabilising your ship just before the HyperJump by switching ON

Flying predictably will get you killed, as normally panic makes commanders fly away in a straight line. Now, if your shields are busted then your thrusters are getting a firm spanking, which if shot out means game over. The further away you are, the easier it is for you to be sniped because fixed weapons have a tiny gimbal effect- plus long range mods makes for unpleasant times.

By flying at an opponent close in, you nullify long range microgimballing, FA-OFF means you can fly erratically and make hitting you much more difficult. Its not perfect, and it takes skill to keep out of the firing arcs of enemies (using directional thrusters + boost to shift about in FA-OFF) but its better than handing your backside to the attacker.

Unless your flight vector matches your hyperspace target, you cannot normally go into hyperspace with FA-OFFsince you are gracefully sliding all over. You must FA-ON so your ships thrusters straighten you out, and that your direction matches your destination.
 
Mind you, this is still an option:

Perhaps the same thing Alec has done.

https://forums.frontier.co.uk/showthread.php/404657-Alec-s-best-of-the-forum-(and-elsewhere)-v2

One thread with links to the most informative/fun/useful threads plus general tips & tricks.

The advantage being, it can be maintained by someone you guys deem worthy to speak here, instead of them meddling plebs.

Then you could link to this thread in that sticky. I suspect a link to a thread that has a link to a tube might not raise that many eyebrows.
 
I don't get the point - what are you exactly asking for ?

Well, it looks like i didn't express myself correctly, but the following CMDR just detailled the explanation that i feel was lacking in the video:

Flying predictably will get you killed, as normally panic makes commanders fly away in a straight line. Now, if your shields are busted then your thrusters are getting a firm spanking, which if shot out means game over. The further away you are, the easier it is for you to be sniped because fixed weapons have a tiny gimbal effect- plus long range mods makes for unpleasant times.

By flying at an opponent close in, you nullify long range microgimballing, FA-OFF means you can fly erratically and make hitting you much more difficult. Its not perfect, and it takes skill to keep out of the firing arcs of enemies (using directional thrusters + boost to shift about in FA-OFF) but its better than handing your backside to the attacker.

Unless your flight vector matches your hyperspace target, you cannot normally go into hyperspace with FA-OFFsince you are gracefully sliding all over. You must FA-ON so your ships thrusters straighten you out, and that your direction matches your destination.

I wasn't asking for me, people may watch the video without knowing about all of that FA OFF stuff, so i believe that some explanations would have been a great addition
 
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