PvP The Git Gud Guide to Trading in Open (or just surviving in general)

If you're fit with rinzler's fit, I would go out of my way to kill you for wasting internals for a shield generator instead of a cargo rack. Stop fitting to kill your already poor capacity

But if someone fits a shield generator and follows the tactics in the guide, you won't be able to kill them.

See the point of it now?
 
It is usually pretty trivial to follow someone that high wakes to another system even if you don't have a wake scanner.

Lets say I interdict you and pull you out of supercruise. You do all the right stuff and high wake out. In most cases I will be somewhat behind you and see the direction you were flying when you wake out.

All I have to do now is go to my Nav panel and start selecting systems until the system icon is right where you were pointing. Most people pick one of the first systems (actually most people don't high wake at all, at this point you are already pretty advanced) and I can be there right behind you.

Before the new C&P changes, most of the ships attacking you would not have very good fsd range at all. But now with the possibility of ending up at a prison ship, at least for me, my ship will have decent jump range. An unintended consequence of the C&P is that I can and will chase you to a different system if I am in the mood.

Good to know. So:-

Best to FA off when fleeing and only line up on the jump system when you need to.
Don't always pick the closest target

I'd love to test this to see if the pursuer can find me once I have high waked out (then dropped and either boosted away with SR, or jumped again to a new system), with a wake scanner or not (preferable testing both)

I imagine your willingness to pursue is based on:-

How many other CMDRS there are in the instance already
How much offence you have taken at my amusing macro generated direct comms message (ranging from "YOUR MOM" to "Hey, can you cut a brother a break?" and "OMGWTF!!!!!!!!one111!"
How bored you are
How confident you are on catching me
 
Good to know. So:-

Best to FA off when fleeing and only line up on the jump system when you need to.
Don't always pick the closest target

I'd love to test this to see if the pursuer can find me once I have high waked out (then dropped and either boosted away with SR, or jumped again to a new system), with a wake scanner or not (preferable testing both)

I imagine your willingness to pursue is based on:-

How many other CMDRS there are in the instance already
How much offence you have taken at my amusing macro generated direct comms message (ranging from "YOUR MOM" to "Hey, can you cut a brother a break?" and "OMGWTF!!!!!!!!one111!"
How bored you are
How confident you are on catching me

Escaping an interdiction using Rinzlers method always works, in my limited experience.

My experience is limited because the method also works in super cruise. If you see a hollow triangle, you should always get it scanned. It seem to be almost impossible to interdict(correct me if I'm wrong) a ship facing you in SC. Keep flying towards your potential attacker, while you determine if it is reason for concern. If it is, you charge the FDS, while still flying towards the bogey. When it's charged, you turn towards the target system at full speed and jump out.

In many cases the other player is 'innocent' and will find this method a bit threatening. They will jump out of the system and you have it to your self. :)
 
So if someone more patient could just write out the advice in a clear, concise and forum friendly way, that should solve the problem.

The OP isn't going to do it, so the floor is open for someone else to do it.

I'd be happy to write it out in a helpful mega-post on open survival, but criticizing my video doesn't achieve anything. I made it to be humorous and not 100% serious, and that's exactly what it is.

Some people just like to nit-pick because they dislike the messenger, not the message itself. His comment history in this sub-forum is enough to warn me not to waste my time pandering to his wishes.
 
I'd be happy to write it out in a helpful mega-post on open survival, but criticizing my video doesn't achieve anything. I made it to be humorous and not 100% serious, and that's exactly what it is.

Some people just like to nit-pick because they dislike the messenger, not the message itself. His comment history in this sub-forum is enough to warn me not to waste my time pandering to his wishes.

I don't dislike the messenger (I am ambivalent), only the way the message is delivered. I appreciate that it's your style, but you must also appreciate that this is a game (and therefore forum) suitable for children aged seven and above. JWE is 16+, IIRC Planet Coaster is PEGI 3. Frontier aren't going to accommodate your artistic style.

If you are happy for this sub-section of the official forum to languish for the sake of your artistic integrity then there is no problem, some one else can do it.
 
I don't dislike the messenger (I am ambivalent), only the way the message is delivered. I appreciate that it's your style, but you must also appreciate that this is a game (and therefore forum) suitable for children aged seven and above. JWE is 16+, IIRC Planet Coaster is PEGI 3. Frontier aren't going to accommodate your artistic style.

If you are happy for this sub-section of the official forum to languish for the sake of your artistic integrity then there is no problem, some one else can do it.

Art never apologizes. And if you don't like the tone, why don't and globus get together and make a rated G version based on your vast experience?
 
Art never apologizes. And if you don't like the tone, why don't and globus get together and make a rated G version based on your vast experience?

Is that what you want?

ETA: If I were to literally transcribe the video and rephrase it to use acceptable words would it still be good advice?
 
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ALGOMATIC

Banned
I like the video. But (there's always a 'but', sorry :D) it's not really looking like an art form nor rocket science. Can YOU answer the crucial question why on earth someone would want to trade in Open at all? If it's not for the bragging rights (it's not as you certainly can confirm) or the purpose of producing a funny and entertaining video (which it is, I give you that!), why would I possibly bother at all? It does not add any options when the only one is running.

I can answer you even though you didnt ask me :). There is absolutely no point in trading in open as far as progression is concerned. We can only blame the unbalanced mode system for this.
 
I like the video. But (there's always a 'but', sorry :D) it's not really looking like an art form nor rocket science. Can YOU answer the crucial question why on earth someone would want to trade in Open at all? If it's not for the bragging rights (it's not as you certainly can confirm) or the purpose of producing a funny and entertaining video (which it is, I give you that!), why would I possibly bother at all? It does not add any options when the only one is running.

I can answer why I do it.

I play in open for the fun, for the random encounters. I don't look for others but the game naturally provides pinch points (like engineers, CGs) where you are likely to meet other players, and in a game where you fly a spaceship with guns on, some of those players will try to shoot at you, because it's fun.

So because you need to be able to survive this, you naturally learn through experience how to survive, and it compromises your ability to progress through the game. In a game that at it's core is about progression anything that slows that down means there is more game to play, for longer, and I like that.

Once those survival lessons are learned and you've levelled up everything you want to, you can explore the more complex interactions with the game and it's players. You can explore the galaxy, you can fiddle endlessly with the BGS and compete with others, and you can explore the ships & loadout options to your hearts content, playing with and against those other players you met along the way.

Being able to survive against other players is just the beginning of that, being able to get along with others is too. There are far more potential allies than actual enemies. In order to make friends you have to be prepared to accept a stranger might be an enemy.

I can answer you even though you didnt ask me :). There is absolutely no point in trading in open as far as progression is concerned. We can only blame the unbalanced mode system for this.

It's an open forum ALGOMATIC, anyone can answer ;)
 
Is that what you want?

ETA: If I were to literally transcribe the video and rephrase it to use acceptable words would it still be good advice?

"Is that what I want?"

Why on Earth would I personally want that, Riverside? My suggestion was simply pointing out that if you or anyone else feels that the content in Rinzler's guide is too risque, you are always free to create your own more family friendly version. That makes more sense than patronizing and being condescending to Rinzler for his contributions.

And no, you shouldn't copy his. You should create your own, based on your own experience.
 
Because that is what you asked for.

No, it is not what I asked for. You're just being a troll. I clearly intended my words as a suggestion, rather than a request. You are the one with a problem. You are the one patronizing the video and condescending to Rinzler. The proper course of action would be for YOU to create a more useful and "acceptable" guide.

And by "you" I mean you and globus.
 
No, it is not what I asked for. You're just being a troll. I clearly intended my words as a suggestion, rather than a request. You are the one with a problem. You are the one patronizing the video and condescending to Rinzler. The proper course of action would be for YOU to create a more useful and "acceptable" guide.

And by "you" I mean you and globus.

Poes law has much to answer for clearly. I wonder if you have considered the disparity between the intent with which I write my posts and the way you interpret them?
 
Can YOU answer the crucial question why on earth someone would want to trade in Open at all?

Speaking personally, entirely in Open, in 2015 I bulk hauled from scratch to 600 mil (max-spec Anaconda) and later smuggled, again in Open, to 1.3 bil. First part interspersed with RES hunting and CG's.

I really enjoyed it, including interdictions by pirate groups and the dreaded Bangfish.

(Then the 2.1 bomb dropped, I could barely face staying in game, and stopped keeping it real in favour of Solo min/max RNGineering. Sigh.)

But going back to my all-Open era, it was nothing to do with bragging rights, as for most of that time I had no multiplayer persona. It was more a sense of personal
participation in a wide, brutal, yet above all fun, 'hard mode'. And winning.
 
The reason to trade in open is to test my skill.

I fly a T7 as my sig states, and I think the build is enough to escape any PvPer.

The test comes when I jump into a CG trade system and see lots of hollow squares - my objective then for the session is to deliver as much as I can without being blown up.

If i’m blown up then my skill was lacking, and the next time i’ll try and figure out what to do to avoid it.

This is incredibly exciting and why I trade in open.

YMMV.

this is why guides like this are useful, because it shows that with practice you can always escape.

I haven’t gone down the PvP route yet, but when I do i’ll follow a similar approach.
 
Trading in open is.....I guess just for the thrill. Anyone who does so is either a noob or could be possibly scarier than the G5 FDL who keeps stalking your Viper MKIII at that CG.

Any guide helps, though I'm still unsure as to why each and every one of them always degrades into Ad Hominem arguements attacking the others' prowess and straying away from the fact that it's a guide thread.

Personally, I dislike playing solo and play open to have fun. The interaction is usually fun (I've run into non-consensual PvP in Eravate and CGs only) and anything to help negate the risk of piracy and such will help, especially if it helps me escape without the use of the magic combat log.
 
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