I'm really amazed how FDEVs manage to code things that are that unintuitive, weird and sometimes plain dumb. It's just mind blowing and I start to think it's made with lots of actual effort - take simple thing like in-game shop. Simple indeed - add new button to UI that opens new window in which you can browse items and actually buy them if you have funds (Warframe, SWTOR, hell - even WoW to some extent).
Now I believe FDEVs have some truly skilled developer who takes that simple thing and sit for days trying to make it as hard and difficult to use as possible. So simple shop UI... let's make Arx being applied AFTER you log out. And let's hide shop icon in menu behind Extras. Oh... what a great idea - lets' put just paintjobs there. For holo me it will be accessible via holo me menu WHILE being online...
And let's not forget to add obliogatory shop camera bindings. Because trivial LMB hold to rotate is too easy - players MUST bind additional commands just to rotate ship model. Ofc it will break shop scrolling ability but that's just bonus.
Oh, you wanted to preview paintjob from the middle column and rotate ship? Well, tough luck as you must move cursor to the ship area and whioe doing so you'll hover over paintjob you didn't want to preview so in the end you see what you did not want.
Because click to select to preview with separate button to buy is too simple.