Ships The Keelback Club

It didn't happen. Put the hype back on hold. :)

yeah but at least they made some changes...

open



they added some mat grey plates to the tactical paintjob since 2.4 i figured it ou yesterday evening.

Let me introduce to you my L-H3LL "Mighty Mario Draghi" with its updated paintjob.
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Alright, so I gotta ask. I've been interested in the good old Keelback for sometime now, pretty much since I saw it. I've got a Python for hauling and mining, an FAS and Vulture for combat, an AspX and DBX for exploration, and a couple small ships from my humble beginnings. Is the Keelback worth picking up? I'd like a ship capable of SLF, and I'm almost to the Gunship. Wait, or go ahead?
 
Alright, so I gotta ask. I've been interested in the good old Keelback for sometime now, pretty much since I saw it. I've got a Python for hauling and mining, an FAS and Vulture for combat, an AspX and DBX for exploration, and a couple small ships from my humble beginnings. Is the Keelback worth picking up? I'd like a ship capable of SLF, and I'm almost to the Gunship. Wait, or go ahead?

Reasons why it would maybe make sense to get a Keelback instead of waiting for a Gunship:

* Don't want to wait for a Gunship to have access to SLF.
* Want an SLF-capable ship with more speed & jump range than the Gunship.
* Keelback is cooler than the gunship. (That may be personal bias).
 
Reasons why it would maybe make sense to get a Keelback instead of waiting for a Gunship:

* Don't want to wait for a Gunship to have access to SLF.
* Want an SLF-capable ship with more speed & jump range than the Gunship.
* Keelback is cooler than the gunship. (That may be personal bias).

It's certainly prettier. I'm already flying an FAS so I'm not missing out, right? I may grab a Keelback when I get home and get started on putting her together ;) thanks! Now I can finally get an SLF
 
It's cheap, like 1/10th of the FGS when fitted. 600k rebuy stings alot less than 6 million.

Armour integrity on par with Python and Clipper, though alot less hardness of course. 350MJ+ shields is easily attainable, internals allows for a more multirole oriented build compared to the FGS.

What's there to think about, get it.
 
Keelback is one of my favourite ships. Fantastic roll speeds and with high-end, dirty drives, can be quite the zippy little explorer / bounty hunter / passenger carrier / cargo hauler. I find it to be the ONLY truly multipurpose ship in the game because it can fit a SRV and a SLF and has amazingly good cockpit visibility with a decent jump range (after a G5 upgrade)

Here is mine:
https://i.imgur.com/huuEW5l.jpg
 
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My keelback together with the elite SLF pilot is slowly gaining me combat rank, 21% Dangerous now. It's quite good fun tactically thinking about each encounter; have I got enough support ships around me, has the target got a fighter bay themselves, trying a different loadout to best compliment the SLF (fixed beam taipan), what are the other ships in the wing etc.

Loving the little warpiglet!

551014db-dc9c-4a88-af0a-137b8607adff.PNG
 
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Reasons why it would maybe make sense to get a Keelback instead of waiting for a Gunship:

* Don't want to wait for a Gunship to have access to SLF.
* Want an SLF-capable ship with more speed & jump range than the Gunship.
* Keelback is cooler than the gunship. (That may be personal bias).

I also prefer the Keelback over the Gunship, but there's a notable problem with SLF on Keelback:
- Keelback does not support multicrew, so only NPC pilots can fly that fighter
- Current implementation of NPC crew pilots is horrid due to costs when idle + permadeath. It's as if FD *don't* want us to use NPC crew.

Honestly, if Keelback supported multicrew, it would be a great ship. But for now, it's still a bit meh (although much better than it was since it's buff). I still love mine, though.
 
Loving the Keelback!

Great thread! Awesome little ship!

Nothing quite as satisfying as leisurely selecting a group target in a wing of 4 "Keelies", and watching 4 SLFs hound it to death ... while your group decides what to attack next.

With a few wingmates having regen sequence (healing) beams, very few things are a threat in PVE ... and your group can be downright deadly in PVP with the right tactics and weapon loadouts.

The rebuy on mine is roughly 800k (the cost of one passenger run with most allied factions) and everything is pretty much level 5 engineered on it except for the cargo scoop (which I don't plan on grinding for THAT engineer if Frontier comes up with that idea). With my highly engineered armor and shields (with high resistances), this "Healthy Lass" can stay in the fight a little while.

A "so so" ship without engineering ... but as CMDR Na`Qan and others have aptly demonstrated, its lethal with the right tactics. (Still waiting for that glorious moment when i get to see a "large" number of them sending their "fleet of SLFs after some knucklehead. Sigh ... one can dream.)

And it all started because i like the spinny little engines ...
 
and your group can be downright deadly in PVP with the right tactics and weapon loadouts.

Can you elaborate on what these are?

Against any "serious" PvP ship and player, I've never been able to survive more than a minute, much less be a credible threat. Too squishy to tank, too slow to evade, not enough firepower to crack their defenses.

In a wing, you can add a harassment factor by keeping your distance and plinking them with long-range weapons while the SLF chips away, but as soon as they turn their attention to you you'd better be charging that FSD.
 
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