the laughin devs

Some people need goals set for them like a carrot on a stick, other people set their own goals. Personally I prefer that there isn't rigid linear play, I don't need the game to do my thinking for me. You get out what you put in as they say.
 
Some people need goals set for them like a carrot on a stick, other people set their own goals. Personally I prefer that there isn't rigid linear play, I don't need the game to do my thinking for me. You get out what you put in as they say.

I set my own goals but also have goals provided by the wife....Elite is balanced that way :)
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ED has a few issues but most of the complaints of broken or ill conceived mechanics are actually just posts stating that ED is different to what the poster wants and not necessarily concerned with what the game needs, is or aims to be. Bottom line is much of what is here was intentionally designed by FD with a fair amount of backer input, it is what it is because that what we asked for and what FD wanted. Moving the goal posts to try to suit everyone is just not the way forward.
There are some very good suggestions on these forums and I am sure FD take them into account but, in the end, they are the ones who decide what the finished mechanic/function will be and not us.
 
Ah c'mon, even if it is the simpliest thing to win, a game always needs goals. Tell me a game which has none. I am a gamer since i was born :D I really can't remember a game, that has no goals. This isn't working. I mean, it's not a bad thing not being a game eh? :)

A game without goals?

Elite. Yep, the original, as well as this very game.

And its good that way. Elite allows you to not follow some random quest chain, but pick your own goal. And damn it works.

There are people here that decide to bring glory to the empire by taking over systems. Others fight for the federation. Others again decided that all they want is cash, and just trade like mad to get more and more credits. Again others choose to become pirates, or smugglers. I for myself choose to circumvent the milky way ( https://forums.frontier.co.uk/showthread.php?t=92681 ) while writing about my adventure.

This is elite, not your usual game. This is a game where you, and only you, decide what your goal is and how to reach it.

This is something that is new to a lot of people, and something that many just dont understand. But once you grasp the concept, then you can truly enjoy this game. I certainly do.
 
You can't build yourself a home?:eek:
No levels, no character-data, no skills to improve?:eek:

Wow - so I assume that Batman Arkham Asylum is as broken as Elite. What about other games? Crusader Kings? No home, no levels - what to do in those games?
Microsoft Flight Simulator? NO HOME!!!! NO LEVELS!!!:eek:
So many broken games.

The games you compare with his posting about elite are total nonsense.

@Spe3d
Thx, for your good and funny post. You are telling absolutly the truth about the game and the problems it has. Some people just don´t want to hear or see it.
 
This absolutely stupid WE KILL YA! mentality of stations is not a beauty!

Ok if you get the chance, next time a US Carrier is nearby try flying out in just a light aircraft unannounced and buzz the flight deck, I give you about 20 sec to live. In ED you are in a very powerful ship (even the Sidewinder) normally with very powerful weapons and you wonder why the station control have itchy trigger fingers.

Oh and yesterday I got half way through the letterbox when I realised that I had not asked for clearance, in my shiny C spec Asp with about 20k in the bank (so not insured). I never relaised how slowly that Asp goes backwards. but I got out and boosted up the front of the station with 3 seconds to spare, now that was exciting!
 
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Ok if you get the chance, next time a US Carrier is nearby try flying out in just a light aircraft unannounced and buzz the flight deck, I give you about 20 sec to live. In ED you are in a very powerful ship (even the Sidewinder) normally with very powerful weapons and you wonder why the station control have itchy trigger fingers.

Hawkmoon is absolutly right! Cause every spacestation is a military zone! There are no civilians, no traders. The next time your flight is not in time to leave the airport, they will shoot you down....
 
There are no "civilians" in Elite space. Virtually every merchant boat is a warship, and not every commander is completely sane. This means, space is DANGEROUS. Actually, I really like this "WE KILL YA" attitude :p

I want to build a home, too. Certainly, I HAVE home in Crusader kings :-D
 
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We're all nobodys trying to make a name for ourselves---

You do even realize that it's impossible to make a name for ourselves in E:D? In reality people would start to make some claims as successful pioneers, tycoons and so on. In E:D you are restricted to the very first steps in these "ambitions". You could explore every single star and every rock in the galaxy, but you'll not even get a sidenote within the game.
 
There are no "civilians" in Elite space. Virtually every merchant boat is a warship, and not every commander is completely sane. This means, space is DANGEROUS. Actually, I really like this "WE KILL YA" attitude :p

I want to build a home, too. Certainly, I HAVE home in Crusader kings :-D

Ah ok, sorry, my fault. What exactly can you do with your "warship" to harm a station? Fly against the wall and explode? Would it not make sence to scan a ship for weapons before kill it?
 
Okidoki :)

I'll put this together. There are certain very bad designed menus. There are absolutely stupid aggro-stations, there are quests without passion, without any claim. Quests where you think to yourself, man when they deliver such boring quests, why not completely let it be? You can go mining, but this doesn't improve, it's no gameplay at all, it's just boring and pesky. There is a very poor reward system for the explorers, without balance or lovely created design. Just *flap* here it is - overall a game designer would say "quick & dirty" and all this, which i explained you agree with. And the only thing that is not truth is my way of thinking over games and goals. -.-

But it frightens me, that all of you romantic-elite-fanboys ignore all these failures in game design.

And at least, i told that i am 43. I know the time, where Elite was played. So pls stop telling Elite was so awesome. It wasn't.
The moment the first gamer starts playin Elite, was the moment where the meaning of a nerd was born. I understand, when ppl start to romanticize this era of gaming, but it wasn't that awesome. We all played games in 1984! It was THE THING to do! But Elite? Nearly no one played it for long. I can remember about 30 gamers, i was in contact with (school, town, sports club) and only 1 (!) of them played Elite for longer. I told him at christmas "hey, Elite Dangerous is out! A remake of your beloved game!" - his answer was: "i will never understand, why i put so much time in this boring game, sorry, no interest!"

When we look back from today, it perhaps was a milestone in gaming. But in 1984 it was just a game and was simply boring and frustrating and thats a fact. It's not a wonder, that some of those nerds from the 1st place are here and party this comeback, but pls you should have my age or even be older, then start to reflect correctly, thanks. And i please you there, because i want to believe that this comm is NOT the kind of gamer, who needs the carott from the game to run after. i like that gaming style and i like the idea of elite. No, i do not like it, i love it.


EDIT: gurugeorge, thx for your posting (downside), it hits me with 100% boost, it's exactly what i feel and somehow cannot transfer here ;)
 
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I like the OP, and I do kind of agree that the game is almost funny in the way it seems to go out of its way to make things tricky for players.

On the other hand, I do like that about the game too - I like that everything is a minigame that you can fail at (e.g. docking).

I do agree that the game doesn't have enough there there yet though. After playing it for a week or so and loving it to bits, my interest has suddenly dropped off a cliff. Yes, there's immersion in just flying around and feeling like you're really trading in space. But there isn't enough in terms of long-term horizon to aim for, for my tastes. Upgrading ships isn't enough for me (particularly since I'm finding the agility of the Sidey and Adder that I've flown painful already, and can't see myself enjoying flying all the ships in the game that are less agile - realistic, yes, but maybe that's the point where realism just isn't much fun, for me).

Again, I love that I'm a space schlub, a nobody to start with. Not marked for destiny by a soothsayer, or anything like that, but a space schlub.

The problem is, I can't see any possibility of being anything other than a slightly richer space schlub as time goes on. There's something lacking in terms of long-term-goals-that-aren't-getting-a-bigger-ship.

That said, I'm glad I bought into the game, easily feel I got my money's worth, and I'll definitely be following it with interest, and I can see it as a game I'll enjoy having around to dip into now and then and get obsessed with for a few days then drop (Warframe is another game like that, for me).
 
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Ah c'mon, even if it is the simpliest thing to win, a game always needs goals. Tell me a game which has none. I am a gamer since i was born :D I really can't remember a game, that has no goals. This isn't working. I mean, it's not a bad thing not being a game eh? :)

Minecraft.
 
There were big gaming companies 33 years ago ? Are you sure you have any idea what you are talking about ?

Yes I am sure, and obviously it is you who doesn't have any idea. (sorry for the offensive tone, but I'm just giving it back right at you)

Braben & Bell were first refused by Thorn EMI Computer Software, as in EMI. They ruled the market at that time with River Rescue. Later changed name to Creative Sparks. And they were a gaming giant. Several things happened since then: the gaming industry got enormously bigger so the giant gaming companies of the early '80s can not be measured as such now - but they were at the time. And the Thorn EMI Computer Software / Creative Sparks went down, because they were not interested in a new idea of a game without 3 lives in 10 minutes and a final score. Acorn (small company at the time) was smarter.

Enough history for you? Learn some facts before you say "Are you sure you have any idea what you are talking about ?"
 
I wouldn't mind achievements in the game; a page where you get a badge for killing an Anaconda, exploring 1000 systems, selling a non-rare cargo for one million, piloting an Imperial Clipper, etc. It would create the illusion that at least my game client cared about what I did in the galaxy.

I'd also like to be able to see my travel history in the galactic map, and the volume that I, personally, had explored.

In other words, I'd like to build a trophy room, if not a home.
 
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