The Limit Theory Thread

The procedural ...... Bla bal

You
Missed my point.
My opinion is from game implementing point of view, from perspective of a programmer . Not directly pointed to this game but more the software solution method of procedural programming. More in general speaking.
 
You
Missed my point.
My opinion is from game implementing point of view, from perspective of a programmer . Not directly pointed to this game but more the software solution method of procedural programming. More in general speaking.

I am inclined to overlook your bad manners in the way you presented my words as you seem to have a few problems with the English language. Sorry I missed your point but it wasn't entirely clear to me.

Would it be possible for you to direct me to any procedural game that you have developed recently so that I can see exactly how well your implementation fits your opinion?

Are you in some doubt as to Josh Parnell's ability to complete his game using his own methods? Maybe you think you can assist him in some way?

Josh is quite prepared to listen to suggestions. He says that himself on the forums.

I doubt if Josh has much time to visit many other forums at the moment so perhaps you would care to outline your method in the Limit Theory forums. I can assure you that your opinions will be seen by the developer of LT himself. You may also receive the added bonus of some discussion with a knowledgeable group of members who are well versed in software development.
 
I have the privilege of being one of the very first backers. I always found Josh's professionalism admirable and he is certainly a perfectionist. Every update is amazing, his project management skills are amazing and you can see his daily progress on his blog.

Limit Theory will be completely amazing and I too agree that Josh is also a "David Braben" :)
 
I have the privilege of being one of the very first backers. I always found Josh's professionalism admirable and he is certainly a perfectionist. Every update is amazing, his project management skills are amazing and you can see his daily progress on his blog.

Limit Theory will be completely amazing and I too agree that Josh is also a "David Braben" :)

Agree Josh is really skilled and he is so passionate about his project :)
I hope he will create his studio like Mr Braben :)
 
I'm awestruck by what he has done on his own - it puts studios to shame. I too backed early on.

Being critical however I really do not like several rather big aspects -

The nebulae and "dust" - it looks terrible.

While procedural generation is great, etc, the ships look really bad. They improved as the texture and lighting model improved but they still look pretty naff.

The fast travel gates - am I misunderstanding it, or are these things literally everywhere!?

Even with these criticisms I still think what he has achieved already is incredible and I hope it becomes an even bigger success than his Kickstarter.
 

Philip Coutts

Volunteer Moderator
I think the nebula and dust will vary between different systems and I think there are options to adjust the level of dust or "fog" as Josh calls it.

The ships do look a bit box-like, but they have improved over time, I'm not sure if anything further is planned.

The fast travel gates link space stations together. So if you can't find a suitable job in one space station you can quickly zip across to another one in the same system. You can also fly there outwith the gates but I'm imagining it will take a while.

Someone who has played the pre-alpha stuff might be able to supply more detailed answers.
 
I think the nebula and dust will vary between different systems and I think there are options to adjust the level of dust or "fog" as Josh calls it.

The ships do look a bit box-like, but they have improved over time, I'm not sure if anything further is planned.

The fast travel gates link space stations together. So if you can't find a suitable job in one space station you can quickly zip across to another one in the same system. You can also fly there outwith the gates but I'm imagining it will take a while.

Someone who has played the pre-alpha stuff might be able to supply more detailed answers.

Quite right Phillip. The systems will vary considerably and you will have the options you mentioned. Josh is determined to give you the tools to enable you to play the game in your own way and with as much flexibility as possible.

Please don't concern yourself about the ships and stations. They are merely placeholders as the ship and station design aspects of the game are still in the melting pot. Certain members of the Elder Council have been raising the issue of poor ship design (and now station design) regularly. Josh is well aware of our feelings on this matter. Also keep in mind that the player will have a full feature ship designer so you will have the tools to build your own ships.

My favourite space sim has always been Freelancer and, as it happens, Josh is also a fan. So the idea of the lanes is not a new one. Their function will be to some extent as you have said but they really form the backbone of the trading transport network. I have also made Josh aware that at the moment they look and feel very underwhelming. Josh agrees. As the size of the systems markedly increases after the recent work Josh has done on double precision they will start making more sense and, in the released game, be much more impressive.

You can forget what you saw played at pre-alpha as the game is now very different in many aspects. As I said before the LTP was never intended to be more than a very incomplete representation (a taste) of the final game.

It's proving increasingly difficult to keep up with the awesome new sauces Josh is adding to the main dish. This is one of the wildest rides I have ever experienced.

I wish I could find more time to be involved with my Elite brethren here but from what I have seen and heard so far Elite Dangerous is in good hands. I have no fear it will be the awesome game we all desire.

Oh well, back to work.:D
 

Philip Coutts

Volunteer Moderator
Thanks for all the information Verne. I feel the same way about Limit Theory, wish I could find a bit more time on the boards. It's clear that Josh is putting in a heck of a lot of work to the game and as you rightly point out the stuff we have seen so far is really Pre-alpha and it looks really good so my hopes for the full game are quite high.
 
I have the privilege of being one of the very first backers.

I hadn't realized we joined the Limit Theory KS on the same day Styggron. We were in good company with Alien and Brodie. It was Dave (Daffy Duck) Woods who was there before us.

It seems a very long time ago now. :D
 
I hadn't realized we joined the Limit Theory KS on the same day Styggron. We were in good company with Alien and Brodie. It was Dave (Daffy Duck) Woods who was there before us.

It seems a very long time ago now. :D

Proud to be there. I know I was the first backer at the level I'm at. I was incredibly impressed by Josh and the responses I he gave me to my questions. To be honest I felt like "Acornsoft" when David and Ian went to see them.....we were all his "Acornsoft".

As for the fog from the above comments, I rather like it I have to say. :)
 
I dont want to advertise here, but there is already a game of this kind available and called
evochron mercenary. http://www.starwraith.com/evochronmercenary/
Also entirely done by one person. Although the universe in EM is static, i cant see big differences in comparison to LT.

That's the huge difference right there, amongst many others.

EV is a cool game, but it is about as different from Limit Theory as Elite is from Frontier or FFE.
 
I never heard of EV but I downloaded the demo. If I like it, I'll upgrade to the full version. I see the demo gives you 89.59 minutes of play but luckily the clock does not seem to count when you are going through the tutorials. :)

Cheers for the heads up on EV. :)
 
I dont want to advertise here, but there is already a game of this kind available and called
evochron mercenary. http://www.starwraith.com/evochronmercenary/
Also entirely done by one person. Although the universe in EM is static, i cant see big differences in comparison to LT.

Had a good look through the link ^^ - thanks for sharing, really interesting. Good to see how another lone guy explains everything ad infinitum...

Made me think tho.. will ED (Elite Dangerous) release videos/tutorials on how to fly and play their game (and physics) in the same way or will we be searching forums indefinitely to understand how to play it? Hope not.

Seems only a short time before ED Alpha/beta is released. I would be interested to see a list of what Frontier have to "work on" before ED gets there.. as there seems to be a lack of promo with ED bar the visual experiment created for music composers and then torn apart by those who didn't see it as such. Maybe I missed the other emails?

Wish I'd been able to view the Limit Theory Kickstarter when it was live cos I'd have given money for his passion and information as it progresses.
 
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I never heard of EV but I downloaded the demo.

It's also worth pointing out that the older Starwraith games (1-4) were made freely available by the author and are available in the SSC download area. I uploaded a file that enables Starwraith 1&2 to run on modern PCs within the same archive. They don't have the graphical fidelity of EV, but they ain't bad either. ;)
 
It's also worth pointing out that the older Starwraith games (1-4) were made freely available by the author and are available in the SSC download area. I uploaded a file that enables Starwraith 1&2 to run on modern PCs within the same archive. They don't have the graphical fidelity of EV, but they ain't bad either. ;)

Cheers for that. I'll check it out.
Went through the first few tutorials in EV, the loading screens are pretty long....also the tutorial gets stuck a few times....well I did anyway......I had to set coordinates X 40000 and Y 40000 and jump to a system but it just kept saying I was too far....ahh well.......I'll keep at it and consider buying the full thing. I like supporting indie developers. :)
 

Philip Coutts

Volunteer Moderator
I think I need to expand my knowledge a bit, I searched for ages for an "Elite-like" game to fill the void and then gave up, looks like there are actually a few out there that might fill the gap until ED is released. Thanks for the links everyone another example of how helpful this forum is! :)
 
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