The majority of my hours have been alone, but I've spent many hundreds of hours playing with friends. I prefer to play so when I get the chance, but there are plenty of things I like(d) about ED to go solo. PVP has held little interest for me in this -- and this is in stark contrast to most other games I play, where I tend to have a competitive streak.
I find it likely that part of the reason for this result is that while ED does offer a multiplayer experience, much of the time it does not do it well:
Multicrew has always been half-baked.
While wings have mostly worked ok for me, many people are plagued with instancing issues (of which I've suffered my fair share).
The game does not handle a remotely modern number of players in the same instance well.
The risk/reward aspect of engaging with other players is entirely out of wack, as is the (closely related) C&P system.
The "indirect" ways of interacting with each other (PP and BGS) have always been wonky, with the former being frankly unfinished, and the latter being dark arts where people have had to huddle together in large numbers on a Discord server to be able to guess/piece together how it works.
Edit: Oh, and any semblance of "grouping up" or such is inconvenient as hell:
Multicrew frequently invalidates itself as an option.
20k ly out in the black and have a friend that wants to play or try out the game with you? They get to wait for your journey back.
Or maybe you're both relatively new, and you have to hop your unengineered combat vessel 11 ly at a time across the bubble to meet up.
And while I understand this appeals to "realism" for some, the alternate "solution" is to buy a second account to have sitting around in case someone wants to do something and you need to be relatively convenient to access. Absurd.
I find it likely that part of the reason for this result is that while ED does offer a multiplayer experience, much of the time it does not do it well:
Multicrew has always been half-baked.
While wings have mostly worked ok for me, many people are plagued with instancing issues (of which I've suffered my fair share).
The game does not handle a remotely modern number of players in the same instance well.
The risk/reward aspect of engaging with other players is entirely out of wack, as is the (closely related) C&P system.
The "indirect" ways of interacting with each other (PP and BGS) have always been wonky, with the former being frankly unfinished, and the latter being dark arts where people have had to huddle together in large numbers on a Discord server to be able to guess/piece together how it works.
Edit: Oh, and any semblance of "grouping up" or such is inconvenient as hell:
Multicrew frequently invalidates itself as an option.
20k ly out in the black and have a friend that wants to play or try out the game with you? They get to wait for your journey back.
Or maybe you're both relatively new, and you have to hop your unengineered combat vessel 11 ly at a time across the bubble to meet up.
And while I understand this appeals to "realism" for some, the alternate "solution" is to buy a second account to have sitting around in case someone wants to do something and you need to be relatively convenient to access. Absurd.
Last edited: