The Majority of Players, Play Elite as a Single-Player Non-PvP Experience?

I'm not sure people actually attacking villages or transports in Africa are sending a notification with greatings and explanations before.
I'm happy to send convo when it's not clear the situation, but I reckon there are not that many where it's really needed (i.e. if I am at an enemy power home system, it's clear why I'm there... no need to explain and no need to explain if some one gets shot because of the pledge to an enemy power). PvP piracy requires convos as cargo scans/cargo requests and also some YARRRRing in the comm chat is for the sake of the RP. But I reckon most of players (rank may not be relevant) just ignore the convos when they are interdicted by a piracy Cutter armed to teeth...
 
I want to play the game in a group. Meet people, and get a fun thing going... but I can't. Teams/multicrew are broken. Disconnecting every other supercruise/hyperjump

No shared missions (All missions should be shareable... cmon now.) I know some form of that is coming at the end of the month, but I'll be less than satisfied if you have to look for very specific missions. It should be a simple share button to work together as a team for whatever the reward is.

The game is broken to the point you can't reliably play with other people and both progress at the same time, in the same things. Of course everyone plays singleplayer. There are so many problems with playing with other people that you are better off not doing it.

I can imagine if they fixed all these issues, that wouldn't be so overwhelmingly one direction... but I have very little faith they will after how they basically abandoned Multicrew before Odyssey.
 
I'm not sure people actually attacking villages or transports in Africa are sending a notification with greatings and explanations before.
That old chestnut? Obviously the distinction between RP and OOC doesn't exist in real life.
 
PvP piracy requires convos as cargo scans/cargo requests and also some YARRRRing in the comm chat is for the sake of the RP. But I reckon most of players (rank may not be relevant) just ignore the convos when they are interdicted by a piracy Cutter armed to teeth...
That's my experience with piracy too, instant clog, or people not paying attention to their coms, then getting shoot at after the 4th warning :D
 
Because you don't pay attention on chat, and you could get killed after 4th warning? :p
3.PvPers don't care about dying. Most of us have billions in rebuys because believe it or not, we spend a great deal of time killing each other. Many PvPers, because they are not role players, find it mystifying that people get so upset about dying in a video game. Most of the Elite Dangerous player base seem to readily accept being killed by NPCS, draconian orbital rules like pad loitering, toast racks, etc. However, upon clicking Open, some, not all, get enraged when shot at by a human. How dare that human not share the same set of belief systems as me in this pretend video game! Their rage is then directed at all PvPers.
I never understand this logic, why fall into fury, because I was killed by player, not npc? Getting killed by npc is great experience, but by player is reason to left game? If "no-pvpers" are older than pvpers, they should be more mature too, and not fall into fury, and insult all other people for killing in game with hundreds of wars, smuggling, slavery an terrorists (as we can often see on internet, especially reddit)
It is only videogame. When I die I just...press rebuy button. It isn't game with perm death, I don't lost all my progress, engineers, materials and modules. I will lost 5% of money, and bounty/explodata if I have any.
Source: https://www.youtube.com/watch?v=xzpndHtdl9A
 
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Because you don't pay attention on chat, and you could get killed after 4th warning? :p

I never understand this logic, why fall into fury, because I was killed by player, not npc? Getting killed by npc is great experience, but by player is reason to left game? If "no-pvpers" are older than pvpers, they should be more mature too, and not fall into fury, and insult all other people for killing in game with hundreds of wars, smuggling, slavery an terrorists (as we can often see on internet, especially reddit)
It is only videogame. When I die I just...press rebuy button. It isn't game with perm death, I don't lost all my progress, engineers, materials and modules. I will lost 5% of money, and bounty/explodata if I have any.
Source: https://www.youtube.com/watch?v=xzpndHtdl9A
It's immersion again. NPCs RP quite well and don't break my immersion. They don't attack if I have nothing they want.
 
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BTW slange lands made a good post and IMO contributed to mutual understanding. I tried to reply in the same spirit. It will be a shame if we just fall back on prepared positions.
 
It's immersion again. NPCs RP quite well and don't break my immersion. They don't attack if I have nothing they want.
Tbh I doubt, that all this fury come from breaking immersion, because from my expierience people can be mad even after kill in CONFLICT zone, during combat CG, when I was at 1 side, and some player after dropping into zone picked 2 side, sure, we can talk, that it is roleplay of enemy during war, but all have borders, for me throwing poop on enemy, because he was better is childish :p
But yes, NPC roleplay pretty well, even if they just want to kill you, not pirate your stuff, they always talk, in simplication, that someone want to our die (or delivery failure caused by our death? :) ).
Players could do it too, but as other people say- if you will waste time for explanation of your interdiction- victim just escape, or will clog. Even chat can be problematic, once I was "pirated" (actually not, I had only limpets in cargo XD) by some player, and guess what. He started to shoot at me, because I just don't saw his warning on chat. When I saw it I just explained, that I haven't any ore/gemstones.
 
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FD could thank you, OA, for doing the work they should be doing all along - asking the players what they think the game is lacking the most. This is the basis for making the game that players really want to play. As this is completely absent, we are where we are and it will be an odyssey to get the game where the players want it to be.
 
Tbh I doubt, that all this fury come from breaking immersion
I cant speak for everybody, but for me it is breaking the immersion heavily. I get it there are sociopaths who just kill you for no reason... BUT there should be some response for doing so (like in real life). When we had shooter in a city who killed few people, than every cop in a city was searching for him including helicopters, special forces etc. In ED security forces dont care. Gankers just sits on one place for hours and kills anything that moves.

I was also killed in CZs but I expected it. No problem there, they were just better/I begin to escape too late. I was in fury in CZ just once - wing of 4 joined my side, than 2 ships rammed me and the others finished me (was matter of seconds from the first ram). I get this trick, but they shouldnt be able to join the side after. But again ED just dont care. "You want to join our side? You turned on us the last time and killed few of us but you will behave this time...right?".

I never rage on comms (dont feed the trolls right?), but this is just not right.

Few people said to me players should take care of them...yeah I was trying to engage with gankers in Deciat few times (even I pretty suck in PvP - wanted just to distract them and practice a little), but I wasnt able to end up in a same instance with them even once while in PvP ship... :rolleyes: (yes they were present, threatening other over coms and shooting everybody droping from glide)
 
The truth is if your ship have a good build, and have a minimum of competence, you can't be ganked in this game, or exploded in a way that feel OOC.
That's why people are so angry. They're rping as a "incredible space pilot", but then they are reminded that they are not. And it hurt their ego a lot.
Shooting at unengenired npc in a big ship may makes people feel that they are good at the game, but it doesn't teach them to be good at all.
Look at the last post in the pvp subforum. It's not about "how to become better". It's about "give a build to counter x so I can just jump in it and win".
Yeah you're wrong. A 1500+ dps frag gank off a launch pad with drag munitions will ruin most everyone's day unless your geared for pvp. I kill Thargoids, do Wing mission assassinations solo, and Pirate Activity 7s. I can still be ganked when starting to gear a ship at an engineer's base when coming into or off of the pad.

If I'm visiting Deciat as a sub 20 hour player there is not a problem with me as a player when I get ganked on the pad - there is a problem with the game mechanics. I get how you feel about it, but you are essentially out of touch.
 
can still be ganked when starting to gear a ship at an engineer's base when coming into or off of the pad.
I mean. Once you have lvl 5 felicity, and with pinned recipes, she's the last one on the list you visit with an almost already full g5 ship just to put your experimental on thrusters/powerplant/fsd. So you should already have your 1k shield *4 pips in sys.
 
Yeah you're wrong. A 1500+ dps frag gank off a launch pad with drag munitions will ruin most everyone's day unless your geared for pvp. I kill Thargoids, do Wing mission assassinations solo, and Pirate Activity 7s. I can still be ganked when starting to gear a ship at an engineer's base when coming into or off of the pad.

If I'm visiting Deciat as a sub 20 hour player there is not a problem with me as a player when I get ganked on the pad - there is a problem with the game mechanics. I get how you feel about it, but you are essentially out of touch.
Do you have a build for the gank frag? Especially for a multicrew ship?

Okay, I am going to dream now.
I would try to have a Pad Frag Gank Open House for Non PvPers. At Farseer, of course.

It would involve Multicrew unfortunately, so it won't happen.

PvPers would do the flying and ask for docking access; the PvEer would be the gunner.

The PvEer who blows up the most ships would get a free FC or equivalent credits.

Start training PvEers!

just kidding!

:)

[Edit: It also won't happen because the station/base would kill us. :( ]
 
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I mean. Once you have lvl 5 felicity, and with pinned recipes, she's the last one on the list you visit with an almost already full g5 ship just to put your experimental on thrusters/powerplant/fsd. So you should already have your 1k shield *4 pips in sys.
Which lasts for how many seconds against 1500 dps OC frags with corrossive and drag? Not everyone starts at G5. For a newbie, it doesn't take too many of these experiences to say, "Yep Open is stupid".

The funny thing is I play in Open. It's not hard to build a block list against these folks, but block is lame. As the OA survey suggests, most folks want a pve experience - or a controlled pvp experience.
 
Which lasts for how many seconds against 1500 dps OC frags with corrossive and drag?
Both don't have incendiary and then don't do much damages against your 50% kin resist shield and 4 pips in sys.

For a newbie, it doesn't take too many of these experiences to say, "Yep Open is stupid".
Here your own words 2 post earlier :

"If I'm visiting Deciat as a sub 20 hour player there is not a problem with me as a player when I get ganked on the pad"

Make your mind.
 
Both don't have incendiary and then don't do much damages against your 50% kin resist shield and 4 pips in sys.


Here your own words 2 post earlier :

"If I'm visiting Deciat as a sub 20 hour player there is not a problem with me as a player when I get ganked on the pad"

Make your mind.

Besides, there is no such thing as 1500 dps frags. An OC pacifier has about 40 (sustained) dps, just off the top of my head.
 
Besides, there is no such thing as 1500 dps frags. An OC pacifier has about 40 (sustained) dps, just off the top of my head.

DPS is never as accurate as people think, at least in a real combat situation. You might very well be able to build a ship outfitted with all engineered frags that gets 1500 DPS... on paper.

But frags kinda suck past 500m (with Pacifiers it's about double that but they don't do as much dmg as normal frags), and the DPS assumes every pellet from the frag cannon (or volley from all the frag cannons) hits. Then you add resistances on top of that.
 
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